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The twins of terror ordered the capture of a famed cartographer of Dracur to produce a map of the Lyceum in preparation for the invasion.
FABLED
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Infused Stats:
Slots
Charm
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine augmented leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Virtuoso's Pummeling Hauberk
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
6.3 Crit Chance
9.2 Potency
14.8 Haste
6.3 Reuse Speed
Infused Stats:
Chain Armor (Chest)
Mitigation
509
Level
90
Troubador
Effects:
Pestilential Rain II
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,998 disease damage on target encounter.
• This effect will not stack with itself if adorned on multiple items.
• On a critical combat hit this spell may cast Strength Through Sacrifice on target of attack. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Decreases Accuracy of target by 6.0%.
• Increases Flurry of Caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Strength Through Sacrifice on target of spell. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Decreases Accuracy of target by 6.0%.
• Increases Flurry of Caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Earring of Furious Haunting
LEGENDARY
100 Primary Attributes
100 Stamina
1,728 Resistances
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
369 Ability Mod
Infused Stats:
Slots
Ear
Level
92
All Scouts
Adornment Slots:
White, White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stud of the Ancient
FABLED
88 Primary Attributes
88 Stamina
1,551 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
13.8 Haste
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
229 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
88
NO-VALUE
Venomous Identical Chainlink Boots
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
11.5 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
470
Level
90
All Scouts
Effects:
Major Interlude
When Equipped:
• Adds 5% Spell and Combat Art reuse speed bonus to Aria of Magic VI and Riana's Relentless Tune VII.
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
NO-VALUE
Awakened Forged Bow of Slaughter
FABLED
104 Stamina
104 Primary Attributes
27.1 DPS
17 Strikethrough
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.5 Multi Attack
Infused Stats:
Bow
Ranged
Damage
249 - 1,411
(184.41 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Severity IV
When Equipped:
• Increases Crit Bonus of caster by 4.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Curator's Zek Etched Ring
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
13.8 Haste
288 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Leveraged Cuffs of Buyout
FABLED
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Effects:
Severity II
When Equipped:
• Increases Crit Bonus of caster by 2.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP ATTUNEABLE
Dagger of the Watchers
LEGENDARY
100 Stamina
100 Primary Attributes
25.5 DPS
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
All Scouts
Effects:
Phantasmal Siphon III
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Phantasmal Siphon III on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,369 - 2,618 poison damage on target
• Heals caster for 1,185 - 1,309
• Decreases Mitigation of target vs physical damage by 1,339.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Chrono-Bound Chain Spaulders
FABLED
104 Stamina
104 Primary Attributes
27.1 DPS
7.1 Crit Chance
10.6 Potency
15.3 Max Health
6.3 Crit Bonus
17.5 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
467
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 100,547 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,042 health per tick while out-of-combat.
This character has a Maximum Power pool of 35,570. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,443 power per tick while out-of-combat.
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 33,929 whatsits.
This character resists Noxious damage in the amount of 29,600 whatsits.
This character resists Arcane damage in the amount of 29,324 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 165.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,388, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 11.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.