EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a melee hit this spell may cast Champion of the Crusade on the group. Triggers about 1.8 times per minute.
• Heals group members (AE) for 1,080 - 1,320.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Collected Memories of a Champion
FABLED
56 Primary Attributes
56 Stamina
22 Combat Skills
1.2 Crit Bonus
13.4 DPS
3.3 Crit Chance
5.2 Potency
7.6 Haste
Infused Stats:
Slots
Charm
Level
80
All Fighters, Beastlord
Effects:
Blade Mastery
When Equipped:
• Increases Ranged Weapon Range of caster by 25.0%.
• 5% of all physical damage received by the caster is prevented.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• When damaged with a melee weapon this spell has a 4% chance to cast Deadly Repulsion on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 2,000 points of physical damage
• Replenishes 1000 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Bracelet of Dedication
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Wrist
Level
90
Effects:
Stonewill
When Equipped:
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vanquisher's Dragonscale Greaves
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
6 Mitigation Increase
3.8 Reuse Speed
Infused Stats:
Plate Armor (Legs)
Mitigation
727
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Blue, Blue
LORE NO-VALUE
Ethereal Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
88
NO-VALUE
Mark of the Dragonslayer
FABLED
48 Stamina
48 Primary Attributes
19 Combat Skills
11 DPS
2.6 Crit Chance
3.9 Potency
4.2 Mitigation Increase
0.9 Crit Bonus
Infused Stats:
Slots
Neck
Level
80
All Fighters
Effects:
Runic Redemption
When Equipped:
• When damaged with a melee weapon this spell has a 9% chance to cast Runic Redemption on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 1,125 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scintillating Judicious Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
60
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 10.0.
NO-VALUE
Hairsplitter
FABLED
72 Primary Attributes
72 Stamina
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
10.7 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Followthrough II
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethereal Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,073.
• Cannot be modified except by direct means
NO-VALUE
Void Reaver, Bow of Shadow
FABLED
56 Primary Attributes
56 Stamina
22 Combat Skills
1.2 Crit Bonus
13.4 DPS
3.3 Crit Chance
5.2 Potency
3.6 Flurry
Infused Stats:
Bow
Ranged
Damage
186 - 1,055
(137.89 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Embrace of Shadows
When Equipped:
• On a ranged hit this spell may cast Embrace of Shadows on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,620 disease damage on target
• Heals caster for 1,296
• Increases Multi Attack of caster by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
Effects:
Superior Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Sapphire Dreadnaught Ring
FABLED
54 Stamina
54 Primary Attributes
8 Multi Attack
8 Crit Chance
Infused Stats:
Slots
Finger
Level
90
All Fighters
Effects:
Stonewill II
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Stout Band of Tyranny
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Wrist
Level
80
Effects:
Will of the Dark One
When Equipped:
• On a melee hit this spell may cast Will of the Dark One on caster. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Makes caster immune to Stifle effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Balanced Fastening
FABLED
Adds the following to an item:
1.5 Block Chance
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Rapier of Rigorous Striking
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
10.2 Haste
4.4 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Bloodfrenzy
When Equipped:
• On a hostile spell hit this spell has a 33% chance to cast Bloodfrenzy on target of spell.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• When a combat art is used this spell has a 33% chance to cast Bloodfrenzy on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethereal Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,073.
• Cannot be modified except by direct means
NO-VALUE
Vanquisher's Dragonscale Pauldrons
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
1,269 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Block Chance
9.6 Extra Riposte
Infused Stats:
Plate Armor (Shoulders)
Mitigation
679
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Blue, Blue
LORE ATTUNEABLE NO-VALUE
Strapped Belt of Ykeshan Rage
FABLED
56 Primary Attributes
56 Stamina
22 Combat Skills
1.2 Crit Bonus
13.4 DPS
3.3 Crit Chance
5.2 Potency
3.3 Block Chance
Infused Stats:
Slots
Waist
Level
80
Effects:
Poison Coins
When Equipped:
• On a critical combat hit this spell may cast Poison Coins on target of attack. Triggers about 1.8 times per minute.
This character has 5,756 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 553 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,115. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 205 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 225 whatsits.
This character resists Noxious damage in the amount of 135 whatsits.
This character resists Arcane damage in the amount of 90 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.