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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 608.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine horned leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
16
Yeti Hide Gi
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
264
Level
72
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
War Mantle of Rallos
LEGENDARY
Infused Stats:
Slots
Cloak
Level
67
Effects:
Bladed Fury
When Equipped:
• On a hit this spell may cast Bladed Fury on target of attack. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 251 slashing damage on target.
• Inflicts 81 slashing damage on target every 3 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE
Sarnshak Earring of Jade
LEGENDARY
31 Primary Attributes
31 Stamina
448 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Slots
Ear
Level
69
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Droag Talon Plugs
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Tailored Dexterous Hidebound Leather Boots
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
247
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Frost Cured Leather Bracers
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Block Chance
129 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
297
Level
80
All Priests, All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Quarrelsome Gloves
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.3 Max Health
2.4 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
295
Level
77
Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Sathaz's Dou Li
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
3.6 Mitigation Increase
0.7 Crit Bonus
Infused Stats:
Leather Armor (Head)
Mitigation
303
Level
79
Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Dark Chitin Ring
LEGENDARY
31 Primary Attributes
31 Stamina
462 Resistances
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
66
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Bandit Hunter's Wristguards
LEGENDARY
31 Primary Attributes
31 Stamina
442 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Imbued Tailored Dexterous Hidebound Leather Pants
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Leather Armor (Legs)
Mitigation
264
Level
72
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 177 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Necklace of Shadowy Strikes
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Slots
Neck
Level
67
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Twisted Club
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
3.9 Mitigation Increase
5.3 Max Health
Infused Stats:
Hammer
One-Handed Crushing
Damage
52 - 292
(86.01 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Priests, Beastlord
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tailored Dragonhide Pouch
Used for easy access to thrown ammo when used in ranged combat.
MASTERCRAFTED
30 Stamina
30 Primary Attributes
12 Combat Skills
5.9 DPS
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
Infused Stats:
Thrown Weapon
Ranged
Damage
49 - 147
(69.81 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
62
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Band of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Nax's Bracelet of Icy Heat
LEGENDARY
38 Primary Attributes
38 Stamina
560 Resistances
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Imbued Incarnadine Knuckles
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Fists
One-Handed Crushing
Damage
50 - 286
(67.31 Rating)
Delay
5.0 seconds
Level
72
Beastlord, Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
This character has 12,804 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 626 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,603. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 389 power per tick while out-of-combat.
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,918 whatsits.
This character resists Noxious damage in the amount of 2,838 whatsits.
This character resists Arcane damage in the amount of 2,798 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 111.35359116022
This character has a 32% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 774, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 29.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.