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Applies Blood for Blood II when Activated. Lasts for 15.0 seconds.
• Inflicts 50.0% of max health in piercing damage on caster.
• Increases Crit Bonus of caster by 220.0.
• Reduces healing received by 200.00%.
• Cannot be modified except by direct means
• The reuse time of Blood for Blood II is 3 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Robe of Dark Dragonsilk
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
28.6 Potency
41.8 Reuse Speed
4,184 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Gangel's Necrotic Cloak
FABLED
376 Stamina
243 Primary Attributes
309 Combat Skills
20.6 Reuse Speed
43 Crit Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Dragon's Teardrop Earring
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree
When Equipped:
• On a death blow this spell will cast Killing Spree on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 5.0 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Nexite Studded Shoes
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
17.1 Potency
5.8 Max Health
25 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Charged Adornment of Reuse
TREASURED
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
95
NO-VALUE NO-TRADE
Charged Adornment of Reuse
TREASURED
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
95
NO-VALUE NO-TRADE
Vesspyr Defender's Cloth Bracers
3/3 pale yellow gem slots filled
LEGENDARY
236 Stamina
181 Primary Attributes
12.9 Crit Bonus
12.9 Potency
4.3 Max Health
Infused Stats:
Cloth Armor (Forearms)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Potent Scaleweave Gloves
0/3 green gem slots filled
FABLED
259 Primary Attributes
407 Stamina
22.2 Crit Bonus
22.2 Potency
7.5 Max Health
32.4 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Rhenium Threaded Cowl
LEGENDARY
337 Stamina
240 Primary Attributes
22.8 Crit Bonus
22.8 Potency
41.7 Casting Speed
Infused Stats:
Cloth Armor (Head)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Charged Adornment of Endurance
TREASURED
Adds the following to an item:
229 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Cerata's Wax Seal
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,500,000
• Inflicts 349,860 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Charged Adornment of Heightened Power
TREASURED
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
95
NO-VALUE NO-TRADE
Draconic Bronze Cuff
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Rhenium Threaded Pants
LEGENDARY
377 Stamina
240 Primary Attributes
22.8 Crit Bonus
22.8 Potency
41.7 Casting Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Soulclencher's Chain
LEGENDARY
291 Stamina
187 Primary Attributes
3.9 AE Auto
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Neck
Level
95
Effects:
Armor of the Ulthork
When Equipped:
• When the wearer dies, they will take only half armor damage.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
NO-TRADE NO-VALUE
The Fabled Dagger of Enlightenment
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
91.1 Crit Chance
16.4 Potency
18.2 Reuse Speed
1,823 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
142 - 806
(158.05 Rating)
Delay
6.0 seconds
Level
95
All Mages
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Wand of the Vesspyrian Spellweaver
LEGENDARY
239 Primary Attributes
297 Stamina
14.4 Crit Bonus
27.8 DPS
79.7 Crit Chance
14.4 Potency
39.8 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
224 - 1,269
(186.59 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Charged Adornment of Reuse
TREASURED
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
95
NO-VALUE NO-TRADE
Golden Band of the Broodlands
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Curse Armor
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 962.
This character has 314,798 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 12,612 health per tick while out-of-combat.
This character has a Maximum Power pool of 62,814. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,533 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 62,218 whatsits.
This character resists Noxious damage in the amount of 63,651 whatsits.
This character resists Arcane damage in the amount of 62,171 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 440% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 21,620, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 23.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
50.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 16.8 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.