EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Defiant Splash on target of attack. Triggers about 2.0 times per minute.
• Inflicts 466 - 570 heat damage on target.
• Inflicts 466 - 570 heat damage on target.
• Inflicts 466 - 570 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Deathly Sigil
LEGENDARY
66 Stamina
66 Primary Attributes
24 Combat Skills
4 Crit Chance
6.4 Potency
8.7 Max Health
1.4 Crit Bonus
9.3 Haste
Infused Stats:
Slots
Charm
Level
80
Effects:
Defiant Effort
When Equipped:
• On any combat or spell hit this spell may cast Defiant Effort on target of attack. Triggers about 2.0 times per minute.
• Inflicts 875 - 1,069 heat damage on target.
• Inflicts 875 - 1,069 heat damage on target.
• Inflicts 875 - 1,069 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
pristine etched leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
10
Fungus Covered Scaled Tunic
FABLED
46 Stamina
46 Primary Attributes
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
401
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Sebilisian Berserker Cloak
FABLED
46 Stamina
46 Primary Attributes
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Slots
Cloak
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Earring of Shades
LEGENDARY
53 Stamina
53 Primary Attributes
670 Resistances
20 Combat Skills
12 DPS
2.9 Crit Chance
4.9 Potency
1.1 Crit Bonus
7.4 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gilded Maid's Earring
LEGENDARY
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Ear
Level
66
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Clawed Boots of the Outcast
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
276
Level
66
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracers of Impetuous Strikes
FABLED
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
6.7 Strikethrough
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
360
Level
77
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Outlaw's Lambent Chain Gloves of Quickness
LEGENDARY
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
22 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
247
Level
59
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Rake's Chain Helmet of Silence
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
355
Level
79
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Ring of Marksmanship
LEGENDARY
31 Primary Attributes
31 Stamina
423 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Finger
Level
65
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pickling Wristband
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
92 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Guards shin guards
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
278
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Timeworn Pendant
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Neck
Level
66
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Sebilite Croaking Dirk
LEGENDARY
46 Stamina
46 Primary Attributes
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Sinister Toxins
When Equipped:
• Increases damage of all crafted poisons by 10 percent.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Ironstrand
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Channeler, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Pearled Ring of the Lupine
LEGENDARY
31 Primary Attributes
31 Stamina
403 Resistances
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
62
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
The Maestro's Flame
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
65 - 194
(64.55 Rating)
Delay
4.0 seconds
Level
70
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Firesong
When Equipped:
• Increases Crit Chance of caster by 2.0.
• When a combat art is used this spell will cast Firesong on target of combat art.
• Inflicts 46 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rake's Chain Spaulders of Silence
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
359
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
No-one can destroy the metal
The metal will strike you down with a vicious blow
We are the vanquished foes of the metal
We tried to win for why we do not know
This character has 13,494 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 540 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,359. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 534 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,744 whatsits.
This character resists Noxious damage in the amount of 10,458 whatsits.
This character resists Arcane damage in the amount of 10,458 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 32% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.42 seconds, a 32% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.