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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 163.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued roughspun hex doll
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Slots
Charm
Level
12
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 163.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine cured leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
12
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
ATTUNEABLE
Green Journeyman's Cloak
A cloak stitched to enhance the wearer's ability to traverse Norrath.
Slots
Cloak
Level
1
Effects:
Journeyman's Cloak
Applies Journeyman's Cloak when Equipped.
• Increases speed of caster by 25.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Fashioned Opal Earring
MASTERCRAFTED
10 Stamina
10 Primary Attributes
48 Resistances
4 Combat Skills
Slots
Ear
Level
32
Adornment Slots:
White
ATTUNEABLE
Fashioned Jasper Earring
MASTERCRAFTED
7 Stamina
7 Primary Attributes
33 Resistances
3 Combat Skills
Slots
Ear
Level
22
Adornment Slots:
White
ATTUNEABLE
Steel Chainmail Boots
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Feet)
Mitigation
92
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Steel Chainmail Bracers
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Forearms)
Mitigation
92
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Steel Chainmail Gloves
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Hands)
Mitigation
92
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Steel Chainmail Coif
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Head)
Mitigation
92
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ring of Swift Travel
Using this magical ring enchants the wearer's feet with a spell to run faster.
TREASURED
Slots
Finger
Level
1
Effects:
Spell of Swift Travel
Applies Spell of Swift Travel when Activated. Lasts for 31 minutes 30 seconds.
• Increases speed of caster by 70.0%.
• This effect suspends during combat
• If zone allows riding mounts
• The casting time of Spell of Swift Travel is 0.5 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Fashioned Palladium Bangle
MASTERCRAFTED
7 Stamina
7 Primary Attributes
33 Resistances
3 Combat Skills
Slots
Wrist
Level
22
Adornment Slots:
White
ATTUNEABLE
Imbued Steel Chainmail Leggings
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Legs)
Mitigation
99
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 43 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Greater Lightstone
LEGENDARY, Greater Lightstone
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Neck
Level
20
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Chirurgeon's Scalpel
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Dagger
One-Handed Piercing
Damage
14 - 79
(23.21 Rating)
Delay
4.0 seconds
Level
30
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Bone Short Bow
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Bow
Ranged
Damage
12 - 37
(10.88 Rating)
Delay
4.5 seconds
Range
2 - 25 meters
Level
12
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 33 - 61 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Palladium Band of Agility
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Slots
Finger
Level
22
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 6.6.
• Increases Haste of caster by 14.3.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Jasper Bracelet
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Slots
Wrist
Level
22
Adornment Slots:
White
ATTUNEABLE
Imbued Oak Round Shield
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Round Shield
Slots
Secondary
Protection
348
Level
32
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 66 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Steel Chainmail Mantle
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Shoulders)
Mitigation
92
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 2,787 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 115 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,735. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 125 power per tick while out-of-combat.
This character runs 55% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 934 whatsits.
This character resists Noxious damage in the amount of 1,630 whatsits.
This character resists Arcane damage in the amount of 817 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.