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Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 713.0.
HEIRLOOM NO-VALUE
Waste Walker Charm of the Draconian Warlord
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
1313.1 Crit Bonus
495 Resolve
469.6 Crit Chance
40321.4 Potency
69.1 Mitigation Increase
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Well Prepared
FABLED, Well Prepared
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Charm
Level
130
Effects:
Well Prepared
Applies Well Prepared when Equipped.
• Increases Crit Bonus of caster by 237.7.
• Increases Fervor of caster by 27.8.
• Increases Fervor Overcap of caster by 27.8.
• Increases Melee Multiplier of caster by 4.07.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II account flags obtained by claiming those rewards on any character on the account.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II character flags obtained by claiming those rewards on each character individuallly.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Zimaran Rune: Felfeather's Dragon Soul
TREASURED, Drakekin
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
126
All Fighters
Effects:
Dragon Soul
Applies Dragon Soul when Activated. Lasts for 20.0 seconds.
• Reduces all damage done to caster by 15%. This spell will absorb a total of 20 attacks.
• Increases Fervor Overcap of caster by 43.5.
• Increases Crit Bonus Overcap of caster by 371.9.
An orator of great renown, Metis sought an equitable and peaceful solution in all matters of Hooluk statecraft. She lived to see her daughter fall from the sky when war came to the Aerie.
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 5,688.2. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
Waste Walker Hoop of the Dracomancer
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
31.5 Reuse Speed
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Augmentation
HANDCRAFTED
Adds the following to an item:
36.5 Fervor
Type:
White Adornment
Slots:
Ear
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Coldwork Balanced Aggression
TREASURED
PRESTIGE
Adds the following to an item:
403 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
130
HEIRLOOM NO-VALUE
Waste Walker Earring of the Draconian Warlord
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
679.3 Weapon Damage
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Augmentation
HANDCRAFTED
Adds the following to an item:
36.5 Fervor
Type:
White Adornment
Slots:
Ear
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Coldwork Balanced Aggression
TREASURED
PRESTIGE
Adds the following to an item:
403 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
130
HEIRLOOM NO-VALUE
Primordial Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus II
When Equipped:
• Increases Crit Bonus of caster by 1,345.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• When any damage is received this spell has a 20% chance to cast Building Furor on target. Lasts for 45.0 seconds.
• This effect increments up to 10 times.
• Increases STA of caster by 3,493.5, multiplied by increment stacks.
• Increases Flurry of Caster by 23.7, if at least 2 increments multiplied by increment stacks.
• Increases Flurry Multiplier of caster by 1.4, if at least 4 increments multiplied by increment stacks.
• Increases Fervor of caster by 23.4, if at least 6 increments multiplied by increment stacks.
• Dispels when combat ends.
• Cannot be modified except by direct means
• This effect can only trigger once every 15.0 - 30.0 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Waste Walker Crossbow of the Dracomancer
LEGENDARY
3,861 Primary Attributes
6,507 Stamina
219,970 Power
350,030 Health
552.4 Crit Chance
47437.1 Potency
495 Resolve
37.3 Reuse Speed
1,545 Overcap Crit Bonus
Ranged
Damage
7062 - 10,593
(4413.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
130
Adornment Slots:
White, Purple, Cyan
HEIRLOOM
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Metis the Younger
A warrior of great renown, Metis was a Hooluk who believed the claw was mightier than the quill. She died with the wind in her wings and a song on her beak.
Waste Walker Tower Shield of the Draconian Warlord
LEGENDARY
3,861 Primary Attributes
6,507 Stamina
219,970 Power
350,030 Health
552.4 Crit Chance
47437.1 Potency
495 Resolve
72.5 Block Chance
1,545 Overcap Crit Bonus
Tower Shield
Slots
Secondary
Protection
4,493
Level
130
Berserker, Guardian, Paladin, Shadowknight
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
This character has 9,511,837,862 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 380,475,250 health per tick while out-of-combat.
This character has a Maximum Power pool of 117,970,876. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,720,251 power per tick while out-of-combat.
This character runs 80% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,113,425 whatsits.
This character resists Noxious damage in the amount of 2,106,113 whatsits.
This character resists Arcane damage in the amount of 2,106,828 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2805.8139534884
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 12038.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 135,546,768, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 172.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 47.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 78.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.