EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Combine Stalker Coat
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Chain Armor (Chest)
Mitigation
453
Level
92
All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
Zimaran Adornment: Hooluk's Harvests
MASTERCRAFTED FABLED
Adds the following to an item:
31 Bountiful Harvest
Type:
White Adornment
Slots:
Chest, Legs, Feet
NO-VALUE
Zimaran Adornment: Hooluk's Harvests
MASTERCRAFTED FABLED
Adds the following to an item:
31 Bountiful Harvest
Type:
White Adornment
Slots:
Chest, Legs, Feet
NO-VALUE
Shroud of Hidden Harvests
This cloak will hide the wearer and their mount from Vyskudra's vision.
The plans for this item included a maker's mark from the original inventor. It is marked with an E.K.T.
MASTERCRAFTED FABLED
25 Harvesting Skills
Staff
Two-Handed Crushing
Damage
529 - 646
(195.78 Rating)
Delay
6.0 seconds
Level
110
All Crafters
Effects:
Vigilant Researching
Applies Vigilant Researching when Equipped.
• \#00FF00Grants a bonus to public research mission contributions!
Applied Shadows
Applies Applied Shadows when Activated. Lasts for 30 minutes.
• Applied shadows will allow the caster to see seeping shadows from the ground more clearly and allows it to be handled to provide shadowed resources. Upon collecting any shadows the duration of the Applied Shadows buff will be reduced to 30 seconds.
• The casting time of Applied Shadows is 3.0 seconds and the reuse time of the spell is 2 hours
This will grow in power as you collect Fragments of Collected Ballads.
LEGENDARY, Collection Collector
PRESTIGE
Adds the following to an item:
1,888 Stamina
3,148 Primary Attributes
20.2 Ability Doublecast
1173.6 Potency
48.6 Max Health
315.1 Crit Bonus
25.1 Fervor
24 Overcap Fervor
96 Overcap Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
126
Effects:
Collected Ballads
When Equipped:
• Increases Fervor of caster by 12.8.
• Increases Fervor Overcap of caster by 12.8.
• Cannot be modified except by direct means
Spirit Stone Stats:
+3,179 agi +1,906 sta
+20.3% Ability Doublecast +1178.2% Potency +316.3% Crit Bonus +48.7% Max Health +25.3% Fervor +23.8% Fervor Overcap
Progress to Next Level:
2
5%
NO-VALUE NO-TRADE
Foreshadowed Bangle of Fearful Shadows
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
316,225 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
30.7 Casting Speed
35525.5 Potency
Slots
Wrist
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Zimaran Adornment: Hooluk's MaxHP
HANDCRAFTED
Adds the following to an item:
140.9 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
125
Metis the Younger
A warrior of great renown, Metis was a Hooluk who believed the claw was mightier than the quill. She died with the wind in her wings and a song on her beak.
Biography for Tellarin Bloodwind the Time Traveler:
Feared, In The Lands Of Angels and Demons I Fly. Love Me, Hate Me, But Bother Me Not, For Death Has Vision, And Life Has End. Time Is But The Fleeting Dream Of The Dying.
This character has 8,268,281,651 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 330,732,690 health per tick while out-of-combat.
This character has a Maximum Power pool of 23,734,959. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 950,937 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,103,364 whatsits.
This character resists Noxious damage in the amount of 2,096,312 whatsits.
This character resists Arcane damage in the amount of 2,096,507 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3902.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 107,282,888, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 15%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 61.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 67.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 123.757% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.