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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Slots
14
Imbued Woven Stonehide Tunic
HANDCRAFTED
20 Stamina
21 Primary Attributes
8 Combat Skills
0.7 Potency
0.2 Crit Chance
Leather Armor (Chest)
Mitigation
181
Level
50
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 40 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
Glimmering Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
8 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
38
NO-VALUE
Formal Cloak of the Tailor
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Slots
Cloak
Level
50
Tailor
Adornment Slots:
White
LORE NO-TRADE
Gigglegibbery Juice
HANDCRAFTED
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 11.0. Increases Power Regen of target by 105.0.
Earring of Flight
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Slots
Ear
Level
40
Adornment Slots:
White
ATTUNEABLE
Portal Jumper's Earlet
FABLED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Woven Stonehide Boots
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Leather Armor (Feet)
Mitigation
169
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Glimmering Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
8 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
38
NO-VALUE
King Prawn in Cranberry Sauce
HANDCRAFTED
Slots
Food
Level
80
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases STA and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Woven Stonehide Bracers
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.3 Reuse Speed
Leather Armor (Forearms)
Mitigation
169
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Stonehide Gloves
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Leather Armor (Hands)
Mitigation
169
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Glimmering Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
8 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
38
NO-VALUE
Woven Engraved Skullcap
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Head)
Mitigation
110
Level
32
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Portal Scion's Band
FABLED
19 Primary Attributes
19 Stamina
125 Resistances
8 Combat Skills
0.1 Casting Speed
0.2 Crit Chance
0.5 Potency
Slots
Finger
Level
50
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Glowing Shards
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Slots
Wrist
Level
40
Adornment Slots:
White
Flickering Gem of Casting Haste
TREASURED
Adds the following to an item:
2 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Imbued Woven Stonehide Pants
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Leather Armor (Legs)
Mitigation
181
Level
50
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 87 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
Chronomaster's Augmentation of Speed
FABLED
Adds the following to an item:
2 Casting Speed
Type:
White Adornment
Slots:
Legs
Level
50
HEIRLOOM NO-VALUE
Necklace of Flowing Orbs
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Slots
Neck
Level
30
Adornment Slots:
White, Green
Phantom Soul Trap
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
20
Spirit Stone Stats:
+7 agi +6 sta
+0.5% Potency
7
0%
NO-VALUE
Imbued Ebon Scourge
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
8 Ability Mod
Mace
One-Handed Crushing
Damage
20 - 116
(34.09 Rating)
Delay
4.0 seconds
Level
42
All Fighters, All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,769
• Must be flanking or behind
• Increases Threat to target by 2,409
• Must be in front of
• Inflicts 126 - 233 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Shimmering Vampiric Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
10
Effects:
Shimmering Vampiric Pith
When Equipped:
• On a combat hit this spell may cast Vampiric Feedback on target of attack. Triggers about 2.0 times per minute.
• Inflicts 41 divine damage on target.
• Heals caster for 40.
• Cannot be modified except by direct means
NO-VALUE
Fragmented Focus Wand of the Fallen
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Spell Autoattack Weapon (Focus)
Ranged
Damage
48 - 271
(39.89 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
40
All Mages, All Priests
Adornment Slots:
White
ATTUNEABLE
Ring of Velocity
TREASURED
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Slots
Finger
Level
40
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Clawed Evoker's Bracelet
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP
Shimmering Gem of Fortitude
TREASURED
Adds the following to an item:
55 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Bulwark of Infinite Wisdom
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
0.1 Casting Speed
Buckler (Shield)
Slots
Secondary
Protection
216
Level
40
All Priests, Berserker, Guardian, Paladin, Shadowknight
This character has 9,109 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 572 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,025. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 541 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,059 whatsits.
This character resists Noxious damage in the amount of 2,650 whatsits.
This character resists Arcane damage in the amount of 2,678 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 8% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 8% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 398, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.