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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Slots
12
Ascendant's Gi of Stability
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
3.4 Crit Chance
5.8 Potency
7.5 Max Health
3.5 Block Chance
Leather Armor (Chest)
Mitigation
356
Level
86
All Priests, All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Striped Fearstalker Cloak
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7 Max Health
8.2 Multi Attack
Slots
Cloak
Level
86
Adornment Slots:
White, Turquoise
NO-TRADE
Nagafen's Flame
HANDCRAFTED
Slots
Drink
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 7.8. Increases Power Regen of target by 75.0.
Earring of the Voidbeast Captain
LEGENDARY
64 Primary Attributes
64 Stamina
440 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Slots
Ear
Level
90
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Fearstalker Fang Earring
TREASURED
58 Primary Attributes
58 Stamina
1,032 Resistances
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Slots
Ear
Level
86
Adornment Slots:
White, Turquoise
NO-TRADE
Ascendant's Foot Wraps of Stability
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
3.4 Crit Chance
5.8 Potency
3.5 Block Chance
7.9 Haste
Leather Armor (Feet)
Mitigation
332
Level
86
All Priests, All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Numair's Delectable Pie
TREASURED
Slots
Food
Level
50
Satiation
Superior
Duration
1 hour and 50 minutes
Effects:
Increases Max Power of target by 90.7. Increases Health Regen of target by 102.5.
NO-TRADE
Quel'ule Defender Armguards
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
3.3 Block Chance
Leather Armor (Forearms)
Mitigation
296
Level
87
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Grandmaster's Hand Wraps of Redirection
TREASURED
46 Stamina
46 Primary Attributes
9 Combat Skills
2.4 Crit Chance
3.7 Potency
5.2 Max Health
0.8 Crit Bonus
6.1 Multi Attack
Leather Armor (Hands)
Mitigation
231
Level
68
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Gazer Lashed Skullcap
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
7.4 Haste
Leather Armor (Head)
Mitigation
293
Level
86
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Obsidian Ring of the Central Path
TREASURED
58 Primary Attributes
58 Stamina
435 Resistances
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
Slots
Finger
Level
87
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Magma Soldier's Bangle
LEGENDARY
60 Primary Attributes
60 Stamina
1,118 Resistances
22 Combat Skills
1.2 Crit Bonus
3.4 Crit Chance
5.8 Potency
7.9 Haste
8.7 Multi Attack
Slots
Wrist
Level
86
Adornment Slots:
White, Turquoise
NO-TRADE
Etched Leggings of the Circling Destiny
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Leather Armor (Legs)
Mitigation
317
Level
87
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Choker of Elemental Command
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
162 Ability Mod
Slots
Neck
Level
82
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Rhenium Claws
HANDCRAFTED
64 Stamina
64 Primary Attributes
23 Combat Skills
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.3 Max Health
1.4 Crit Bonus
Fists
One-Handed Slashing
Damage
87 - 494
(116.13 Rating)
Delay
5.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Stonebrunt Pouch of Blunt Knives
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
7.9 Haste
Thrown Weapon
Ranged
Damage
184 - 1,043
(136.35 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
86
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Loop of the Wisened Erudite
LEGENDARY
64 Primary Attributes
64 Stamina
1,080 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Champion's Sabertooth Bone Manacle
TREASURED
66 Stamina
66 Primary Attributes
1,527 Resistances
12 Combat Skills
2.4 Casting Speed
3.1 Potency
0.8 Max Health
3.2 Crit Bonus
3.6 Accuracy
167 Ability Mod
Slots
Wrist
Level
71
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Asad's Cestus of Reckoning
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
162 Ability Mod
Fists
One-Handed Crushing
Damage
67 - 378
(111.06 Rating)
Delay
4.0 seconds
Level
87
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Frightfang-Hide Shoulder Pads
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Leather Armor (Shoulders)
Mitigation
296
Level
87
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
This character has 96,491 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,983 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,747. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 965 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,372 whatsits.
This character resists Noxious damage in the amount of 13,031 whatsits.
This character resists Arcane damage in the amount of 11,889 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 35.333333333333
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 8.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,788, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2.1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 15.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.