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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
3
NO-VALUE NO-TRADE
Sifu's Gale Threaded Gi of Redirection
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4.1 Max Health
Leather Armor (Chest)
Mitigation
239
Level
65
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Nightwalker's Cape of Defiance
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.9 Max Health
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Auditor of Silence
LEGENDARY
38 Primary Attributes
38 Stamina
268 Resistances
15 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Slots
Ear
Level
60
Effects:
Gift of Silence
When Equipped:
• When any magical damage is received this spell has a 25% chance to cast Gift of Silence on caster. Lasts for 6.0 seconds.
• Increases Mitigation of caster vs arcane damage by 2,580.
• Increases Mitigation of caster vs elemental damage by 2,580.
• Increases Mitigation of caster vs noxious damage by 2,580.
• Cannot be modified except by direct means
• Will trigger off of mental, magic, heat, divine, disease, cold or poison abilities.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Lambent Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
94 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
58
NO-VALUE
King's Tear
FABLED
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Block Chance
66 Ability Mod
Slots
Ear
Level
70
All Fighters
Effects:
Minor Aggravation
When Equipped:
• On a hit this spell may cast Minor Aggravation on target of attack. Triggers about 1.8 times per minute.
• Increases Threat to target by 393
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Tenacity of the King: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
70
All Fighters
Tenacity of the King 1/2
Item Set Details:
(2) +1% Block Chance +20 All +15 Combatskills +30 sta
NO-VALUE
Boots of Perception
FABLED
41 Primary Attributes
41 Stamina
16 Combat Skills
0.6 Crit Bonus
8.9 DPS
2 Crit Chance
2.8 Potency
4.6 Max Health
Leather Armor (Feet)
Mitigation
268
Level
70
Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
0.6 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
68
HEIRLOOM NO-VALUE
Perception Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
70
Monk
Perception Set 1/6
Item Set Details:
(2) Applies Focus: Arctic Talon III.
• Increases damage of Arctic Talon III by 70.
(4) Applies Focus: Flow Like Wind V.
• Increases attack speed, defense and ranged of Flow Like Wind V.
(6) +3% Ability Casting Speed +15 Combatskills +60 sta +3.5% Max Health
NO-VALUE
Wu's Fighting Armguards
This gear was worn by the legendary monk Wu, as he traveled the lands during his formative years of trials and learning. The clothing is said to carry within it a portion of the acquired power gained on the journey.
• Increases attack speed, defense and ranged of Flow Like Wind V.
(6) +3% Ability Casting Speed +15 Combatskills +60 sta +3.5% Max Health
NO-VALUE
Wu's Fighting Wraps
This gear was worn by the legendary monk Wu, as he traveled the lands during his formative years of trials and learning. The clothing is said to carry within it a portion of the acquired power gained on the journey.
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4.1 Max Health
62 Ability Mod
Leather Armor (Hands)
Mitigation
240
Level
70
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE
Scintillating Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
127 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
68
HEIRLOOM NO-VALUE
Perception Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
70
Monk
Perception Set 1/6
Item Set Details:
(2) Applies Focus: Arctic Talon III.
• Increases damage of Arctic Talon III by 70.
(4) Applies Focus: Flow Like Wind V.
• Increases attack speed, defense and ranged of Flow Like Wind V.
(6) +3% Ability Casting Speed +15 Combatskills +60 sta +3.5% Max Health
• On a melee hit this spell may cast Strike of Thorns on target of attack. Triggers about 1.8 times per minute.
• Inflicts 239 magic damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scintillating Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
68
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 445.
• Cannot be modified except by direct means
NO-VALUE
Dawnwalker's Pouch
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
2.7 Max Health
Thrown Weapon
Ranged
Damage
103 - 582
(76.05 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
66
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
Lambent Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
0.3 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
58
NO-VALUE
Droag Signet Band
LEGENDARY
32 Primary Attributes
32 Stamina
455 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.9 Max Health
Slots
Finger
Level
68
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Branded Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
441 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.9 Max Health
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP
Scintillating Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
127 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
68
NO-VALUE
The Twin Calamities
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
3.7 Multi Attack
Fists
One-Handed Piercing
Damage
54 - 307
(72.15 Rating)
Delay
5.0 seconds
Level
70
Beastlord, Bruiser, Monk
Effects:
Unleash Calamity
When Equipped:
• On a combat hit this spell may cast Ruinous Strike on target of attack. Lasts for 5.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 201 - 336 magic damage on target.
• Decreases Mitigation of target vs physical damage by 1,120.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
0.6 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
68
NO-VALUE
Wu's Fighting Sleeves
This gear was worn by the legendary monk Wu, as he traveled the lands during his formative years of trials and learning. The clothing is said to carry within it a portion of the acquired power gained on the journey.
This character has 16,251 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 650 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,195. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 368 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,257 whatsits.
This character resists Noxious damage in the amount of 5,080 whatsits.
This character resists Arcane damage in the amount of 6,794 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 34.187725631769
This character has a 52% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 508, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 17.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 10.1784% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.