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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
22
Enthralling Silk Robe
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Cloth Armor (Chest)
Mitigation
180
Level
80
Coercer, Illusionist
Effects:
Concussive Shock
When Equipped:
• On a hostile ability cast this spell has a 10% chance to cast Concussive Shock on target of spell. Lasts for 3.6 seconds. This effect normalizes based off of a three second triggering event.
• Stuns target encounter
• Must not be engaged in pvp combat
• Epic targets gain an immunity to Stun effects of 10.8 seconds and duration is reduced to 1.2 seconds.
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Illusory Cuffs of Shifting Visions
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
147 Ability Mod
Cloth Armor (Forearms)
Mitigation
188
Level
80
Illusionist
Effects:
Arcane Recovery IV
When Equipped:
• Reduces reuse time of hostile spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Illusory Helm of Shifting Visions
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Cloth Armor (Head)
Mitigation
188
Level
80
Illusionist
Effects:
Runic Recovery V
When Equipped:
• Reduces reuse time of beneficial spells by 5 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Enthralling Silk Pantaloons
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.9 Haste
3.1 Reuse Speed
Cloth Armor (Legs)
Mitigation
180
Level
80
Coercer, Illusionist
Effects:
Subjugative Alacrity IV
When Equipped:
• Reduces cast time of Subjugation-based spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Najena's Ring of Readiness
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Slots
Finger
Level
80
Effects:
Preparation
Applies Preparation when Activated. Lasts for 10.0 seconds.
• Increases the ring wearer's spell damage by 2000 for a short duration.
• The reuse time of Preparation is 1 minute 30 seconds
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP NO-TRADE
Words of the Dread Exarch
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
8 Multi Attack
137 Ability Mod
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as an undead
• Cannot be modified except by direct means
Asphyxiating Sorcery
Applies Asphyxiating Sorcery when Activated. Lasts for 30.0 seconds.
• Increases the chance of all procs by 25 percent.
• If under level 90
• The casting time of Asphyxiating Sorcery is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
70
HEIRLOOM NO-VALUE
Rilissian Hunter's Lethal Mantle
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Cloth Armor (Shoulders)
Mitigation
168
Level
80
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Smoldering Adornment of Heightened Power (Superior)
This character has 40,529 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,641 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,721. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 572 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,710 whatsits.
This character resists Noxious damage in the amount of 6,618 whatsits.
This character resists Arcane damage in the amount of 7,974 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 39% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,402, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 18% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.