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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 608.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued dragon's breath hex doll
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.3 Reuse Speed
Slots
Charm
Level
62
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 608.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine dragonhide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
22
Raiment of the Skywatcher
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Cloth Armor (Chest)
Mitigation
135
Level
60
Effects:
Azure Winds
When Equipped:
• On a hostile spell hit this spell may cast Azure Winds on target of spell. Triggers about 4.0 times per minute.
• Decreases Threat to target by 2,560
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Nightwalker's Cape of Healing
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Hatebringer's Venom
MASTERCRAFTED
Slots
Drink
Level
50
Duration
45 minutes
Effects:
Increases STA of target by 44.2. Increases AGI of target by 44.2. Increases INT of target by 44.2. Increases STR of target by 44.2. Increases WIS of target by 44.2. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 6.0. Increases Power Regen of target by 164.0.
Awakened Bloodscale Earring
LEGENDARY
31 Primary Attributes
31 Stamina
436 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Miremage Stud
FABLED
32 Primary Attributes
32 Stamina
231 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Beguiler's Shoes
TREASURED
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
38 Ability Mod
Cloth Armor (Feet)
Mitigation
129
Level
66
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ireheart Stew
MASTERCRAFTED
Slots
Food
Level
50
Duration
45 minutes
Effects:
Increases STA of target by 44.2. Increases AGI of target by 44.2. Increases INT of target by 44.2. Increases STR of target by 44.2. Increases WIS of target by 44.2. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 6.0. Increases Health Regen of target by 164.0.
Beguiler's Gemmed Cuffs
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Cloth Armor (Forearms)
Mitigation
126
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dracomancer Gloves
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
44 Ability Mod
Cloth Armor (Hands)
Mitigation
147
Level
70
All Mages
Effects:
Mana Font
Applies Mana Font when Activated. Lasts for 10.0 seconds.
• Increases power of caster by 200 instantly and every 2 seconds.
• The casting time of Mana Font is 3.0 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Daydreamer's Cloth Cap
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Cloth Armor (Head)
Mitigation
141
Level
60
Coercer
Effects:
Betraying Thoughts
When Equipped:
• When damaged this spell has a 8% chance to cast Betraying Thoughts on target's attacker.
• Decreases Threat to target by 500
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Ring of the Lost Gods
TREASURED
31 Stamina
31 Primary Attributes
221 Resistances
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
38 Ability Mod
Slots
Finger
Level
66
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Magi's Armband of the Scarab
TREASURED
30 Primary Attributes
30 Stamina
189 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ishara's Pantaloons of Truth
FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Cloth Armor (Legs)
Mitigation
136
Level
50
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Nightwalker's Choker of Defiance
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Slots
Neck
Level
58
Adornment Slots:
White, Green
ATTUNEABLE
Runed Spear of the Ether
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Spear
One-Handed Piercing
Damage
37 - 208
(61.29 Rating)
Delay
4.0 seconds
Level
60
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Enspelled Vultak Eye
LEGENDARY
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
36 Ability Mod
Type
Symbols
Slots
Secondary, Ranged
Level
62
Effects:
Rune of the Eye
When Equipped:
• On a hostile spell cast this spell may cast Rune of the Eye on caster. Lasts for 10 minutes. Triggers about 2.0 times per minute.
• Wards caster against 800 points of all damage
• Increases Disruption of caster by 5.0.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
This character has 12,580 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 517 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,768. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 541 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,046 whatsits.
This character resists Noxious damage in the amount of 9,116 whatsits.
This character resists Arcane damage in the amount of 9,221 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1504.2857142857
This character has a 24% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,056, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 29.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.