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Applies Shelter when Activated. Lasts for 12.0 seconds.
• Summons a sigil on the ground that makes any group member immune to stun, stifle, fear and daze. All group members receive a ward for 55,500 instantly and every second inside of the sigil.
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Highroller Hoops
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Ear
Level
95
Effects:
Cerebral Destruction
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 93,296 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 237.4.
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Enchanted Dragonkin Blade
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
12.9 Casting Speed
103.2 Crit Chance
18.6 Potency
51.610.3% Haste
28.8 Damage Per Second
Sword
One-Handed Slashing
Damage
150 - 851
(166.84 Rating)
Delay
6.0 seconds
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Gossamer Deflection
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Fighters
Effects:
Gossamer Deflection
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell has a 12% chance to cast Gossamer Deflection on caster. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases taunt amount of target by 1,100.0.
• Prevents AOE (except when direct)
• If above level 92
• Cannot be modified except by direct means
• Cannot be modified except by direct means
NO-VALUE
Wyrmkin Sinew-Strung Bow
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
22 Casting Speed
110.2 Crit Chance
19.9 Potency
22 Reuse Speed
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Endurance
When Equipped:
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Wonder-Waggler Ring
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Slots
Finger
Level
95
Effects:
Virulent Wrath
When Equipped:
• On any combat or spell hit this spell may cast Virulent Wrath on target of attack. Triggers about 2.0 times per minute.
• Increases threat priority of target by 1 position
• Inflicts 130,340 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Astral Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Astral Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Tranquil Spirit
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
95
Spirit Stone Stats:
+28 agi +28 sta
+0.3% Mitigation Increase +0.2% Crit Bonus +0.4% Max Health +0.6% Hate Gain
Progress to Next Level:
26
26.03%
NO-VALUE
Custodian's Guard
FABLED
324 Primary Attributes
530 Stamina
19.5 Crit Bonus
108.3 Crit Chance
19.5 Potency
30.4 Block Chance
21.6 Reuse Speed
Tower Shield
Slots
Secondary
Protection
1,986
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
30 Health
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Astral Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
30 Health
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Attributes
When Equipped:
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 3,784,787,600 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 151,391,933 health per tick while out-of-combat.
This character has a Maximum Power pool of 67,309,140. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,692,394 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,753,740 whatsits.
This character resists Noxious damage in the amount of 1,748,832 whatsits.
This character resists Arcane damage in the amount of 1,748,832 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 3112.3913043478
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4951.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 77,885,048, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 80.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
5.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 48.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.