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Holy Armor V (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
61

Templar
Effects:
  Increases Max Health of group members (AE) by 423.1.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 351.
  If not fighter

Shackle V (Apprentice)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
112
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
61

Wizard
Effects:
  Applies Root on termination. Lasts for 10.0 seconds.
  Decreases Combat Mitigation of target by 0.6.
  Slows target by 40.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.6.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 30 seconds and duration is reduced to 10.0 seconds.
  Resistibility increases against targets higher than level 80.

Shroud of Armor V (Apprentice)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
61

Defiler
Effects:
  Wards group members (AE) against 151 points of elemental, noxious and arcane damage
  Increases Mitigation of group members (AE) vs physical damage by 351.
  If not fighter

Epiphany IV (Apprentice)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
HANDCRAFTED
Target
Group (AE)
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
61

Illusionist
Effects:
  Increases Combat Power Regen of group members (AE) by 26.5.

Bloody Ritual (Expert)
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
MASTERCRAFTED LEGENDARY
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
13

Necromancer
Effects:
  Inflicts 3.5% of max health in magic damage on target instantly and every 4 seconds.
  This effect cannot be critically applied.
  Increases power of caster by 10 instantly and every 4 seconds.

Atrophy (Apprentice)
Impairment that decreases target's attack speed.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
2

Defiler
Effects:
  Decreases Combat Mitigation of target by 0.1.
  Decreases Haste of target by 10.2.
  Decreases DPS of target by 5.9.

Putrefy (Apprentice)
Deals poison damage over time to the target. "He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
3
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
3

Defiler
Effects:
  Inflicts 3 poison damage on target instantly and every 4 seconds.
  Decreases WIS of target by 1.8.

Paranoia (Apprentice)
Temporarily stuns the illusionist's target and deals mental damage.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
5.6% Harder
Level
2

Illusionist
Effects:
  Inflicts 8 - 11 mental damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 21.

Charm (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
15
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
300 seconds
Resistability
12.0% Easier
Level
2

Coercer
Effects:
  Applies Disorientation on termination. Lasts for 3.0 seconds.
  Mesmerizes target
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
  Applies Warning on termination. Lasts for 0.5 seconds.
  Grants Sonic Vision to caster
  Charms target
  Increases Power Regen of target by 2.2.
  Increases Health Regen of target by 4.4.
  Certain enemies cannot be charmed
  Only affects targets level 14 and below
  Does not affect Epic targets

Thorncoat (Apprentice)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
9
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
2

Warden
Effects:
  When damaged with a melee weapon this spell will cast Thorns on target's attacker.
  Inflicts 1 piercing damage on target.
  This effect can only trigger once every 0.5 - 2.5 seconds.

Ministration (Apprentice)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
3
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
1

Inquisitor
Effects:
  Heals target for 13 - 17.

Sacred Armor (Apprentice)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
5

Inquisitor
Effects:
  Increases Max Health of group members (AE) by 1.2%.
  Increases Mitigation of group members (AE) vs physical damage by 52.
  If not fighter

Lockdown (Apprentice)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
5

Illusionist
Effects:
  Applies Stifle. Lasts for 3.0 seconds.
  Blurs vision of target.
  Stifles target
  Dispelled when target takes damage
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 24.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 54.0 seconds and duration is reduced to 6.0 seconds.
  Resistibility increases against targets higher than level 24.

Haze (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
2

Mystic
Effects:
  Decreases Haste of target by 10.2.
  Decreases Crushing, Slashing and Piercing of target by 0.7.

Condemn (Apprentice)
An impairment that decreases all resistances of target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
2

Inquisitor
Effects:
  Decreases Combat Mitigation of target by 0.2.
  Decreases Mitigation of target vs all damage by 46.

Brainshock (Apprentice)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3

Coercer
Effects:
  Inflicts 9 - 12 mental damage on target instantly and every 6 seconds.
  Decreases power of target by 1 instantly and every 6 seconds.
  Increases power of caster by 5.

Tenacity (Apprentice)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4

Inquisitor
Effects:
  Increases STA of target by 3.1.
  Increases Multi Attack of target by 9.3.

Lucidity (Apprentice)
An augmentation that increases the intelligence and stamina of an ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4

Fury
Effects:
  Increases STA of target by 2.9.
  Increases INT of target by 9.9.

Fanatical Healing (Apprentice)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
15
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
3

Inquisitor
Effects:
  Heals target for 34 - 41.

Ultraviolet Beam (Apprentice)
Deals instant mental damage. This spell has a fast casting time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1

Illusionist
Effects:
  Inflicts 8 - 11 mental damage on target.
Queviet
95 Necromancer
Item Discoveries
Queviet was first to discover 199 items* on their server**.
Item Discovery Date
Holy Armor V (Apprentice)2006-02-24 08:55:31 AM
Shackle V (Apprentice)2006-02-24 09:27:38 PM
Shroud of Armor V (Apprentice)2006-02-25 11:33:03 AM
Epiphany IV (Apprentice)2006-02-24 09:03:49 AM
Bloody Ritual (Expert)2006-03-13 05:01:43 AM
Atrophy (Apprentice)2006-02-03 08:50:52 AM   
Putrefy (Apprentice)2006-02-03 08:22:39 AM   
Paranoia (Apprentice)2006-02-03 08:52:08 AM
Charm (Apprentice)2006-02-03 08:54:25 AM
Thorncoat (Apprentice)2006-02-03 08:55:37 AM
Ministration (Apprentice)2006-02-03 08:57:00 AM
Sacred Armor (Apprentice)2006-02-03 07:53:25 AM
Lockdown (Apprentice)2006-02-03 07:55:03 AM
Haze (Apprentice)2006-02-03 08:48:23 AM
Condemn (Apprentice)2006-02-03 08:39:40 AM
Brainshock (Apprentice)2006-02-03 08:37:09 AM
Tenacity (Apprentice)2006-02-03 08:16:49 AM
Lucidity (Apprentice)2006-02-03 08:09:00 AM
Fanatical Healing (Apprentice)2006-02-03 08:07:26 AM
Ultraviolet Beam (Apprentice)2006-02-03 09:08:11 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).