Arrow Rip (Journeyman)
An attack that deals damage as the ranger attempts to rip an arrow from the target.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30
Ranger
Effects:
• Inflicts 107 - 178 melee damage on target
• Returns the last arrow used to the ranger.
Instinct II (Journeyman)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
40
Warden
Effects:
• Increases Crushing, Piercing, Slashing and Ranged of target by 26.4.
• On a combat hit this spell may cast Primal Instincts on target of attack. Lasts for 6.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 176 - 215 piercing damage on target.
• Inflicts 88 - 108 piercing damage on target every 3 seconds.
• If target is a player or a mercenary
Double Blast II (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
30
Brigand
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 77 - 129 ranged damage on target
• Inflicts 77 - 129 ranged damage on target
• If weapon equipped in Ranged
Shank (Journeyman)
An attack from the side or behind that damages the target over time on a successful hit.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
16 seconds
Resistability
12.0% Easier
Level
32
Brigand
Effects:
• Inflicts 86 - 143 melee damage on target
• Inflicts 62 piercing damage on target instantly and every 4 seconds.
• Must be flanking or behind
Stunning Blow (Journeyman)
An attack that stuns the target for a short time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
30
Brigand
Effects:
• Inflicts 142 - 237 melee damage on target
• Stuns target
• Epic targets gain an immunity to Stun effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 49.
Black Jack II (Journeyman)
A powerful crushing attack that prevents them from changing the direction they are facing.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
63
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
36
Brigand
Effects:
• Inflicts 196 - 327 crushing damage on target
• Prevents target from changing direction while active.
• If Target is not Epic
• Roots target
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 55.
Mortal Blade II (Journeyman)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
106
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
12.0% Easier
Level
38
Assassin
Effects:
• Inflicts 815 - 1,358 melee damage on target
• You must be sneaking to use this ability.
Backstab IV (Journeyman)
An attack from flanking or behind that deals additional piercing damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
53
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Level
38
Brigand
Effects:
• Inflicts 138 - 231 melee damage on target
• Inflicts 46 piercing damage on target instantly and every 4 seconds.
• Must be flanking or behind
Deadly Shot III (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30
Assassin
Effects:
• Inflicts 58 - 98 ranged damage on target
• Inflicts 58 - 98 ranged damage on target
• If weapon equipped in Ranged
Dancing Blade III (Journeyman)
An attack made from the side that deals moderate damage and lowers their spell resistances.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
33
Troubador
Effects:
• Inflicts 118 - 198 melee damage on target
• Decreases Combat Mitigation of target by 0.8.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 236.
• Must be flanking or behind
Shadow Slip III (Journeyman)
Lowers the target's hate towards the rogue and places the rogue into stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
97
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
0.1 seconds
Level
47
Brigand, Swashbuckler
Effects:
• Applies Lie Low on termination. Lasts for 12 hours.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Decreases threat priority of target by 1 position
• Decreases Threat to target by 3,794
Sneak Attack III (Journeyman)
An attack made from the side that deals moderate damage and stealths the ranger.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
33
Ranger
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 130 - 218 melee damage on target
• Must be flanking or behind
Elemental Concerto (Journeyman)
Increases elemental resistance of all the troubador's allies.
HANDCRAFTED
Range
Up to 10.0 meters
Power
61
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
44
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs elemental damage by 678.
• Increases Mitigation of raid and group members (AE) vs elemental damage by 678.
Song of Magic IV (Journeyman)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
HANDCRAFTED
Target
Group (AE)
Power
93
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
45
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 14.9.
• Increases Focus of group members (AE) by 29.7.
Chaos Anthem II (Journeyman)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
25
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
12.0% Easier
Level
46
Troubador
Effects:
• Inflicts 59 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 33.7.
Murderous Design II (Journeyman)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
36
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
25
Assassin
Effects:
• Causes 8% Threat to transfer to target when in combat
Singing Shot III (Journeyman)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
44
Troubador
Effects:
• Inflicts 93 - 156 mental damage on target
• Inflicts 93 - 156 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 63.
Rejuvenating Celebration II (Journeyman)
Increases in-combat health regeneration and stamina of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
61
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
44
Troubador
Effects:
• Increases STA of group members (AE) by 32.3.
• Increases Combat Health Regen of group members (AE) by 59.4.
Graceful Avoidance III (Journeyman)
Increases the defense skill of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
63
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
46
Troubador
Effects:
• Increases Defense of group members (AE) by 15.2.
Disheartening Descant III (Journeyman)
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
25.2% Easier
Level
47
Dirge, Troubador
Effects:
• Decreases STR and AGI of target encounter by 70.8.
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Item Discoveries |
Deedlit was first to discover 1,324 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).