Stupefy (Adept)
Stuns the target and nearby encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
76
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
4.9 seconds
Resistability
14.4% Harder
Level
16
Coercer
Effects:
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 14.6 seconds and duration is reduced to 1.6 seconds.
• Resistibility increases against targets higher than level 35.
Medusa Gaze II (Master)
Stuns the coercer's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
5.2% Easier
Level
13
Coercer
Effects:
• Inflicts 87 - 106 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 32.
Breeze (Adept)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
TREASURED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 7.4.
Ego Shock (Adept)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
11
Coercer
Effects:
• Inflicts 49 - 60 mental damage on target encounter.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 30.
Hemorrhage II (Adept)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
6
Coercer
Effects:
• Interrupts target
• Inflicts 21 - 28 mental damage on target.
Brainshock (Adept)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3
Coercer
Effects:
• Inflicts 11 - 14 mental damage on target instantly and every 6 seconds.
• Decreases power of target by 1 instantly and every 6 seconds.
• Increases power of caster by 6.
a viscous membrane
A completely intact sticky membrane of a creature. A merchant might pay a few coin for this item.
Willow Wisp IV (Adept)
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
TREASURED
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
19.5 seconds
Level
55
Warden
Effects:
• Interrupts targets in Area of Effect
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 8,550
• Decreases Combat Mitigation of targets in Area of Effect by 0.6.
• Roots targets in Area of Effect
• Epic targets gain an immunity to Root effects of 58.5 seconds and duration is reduced to 6.5 seconds.
Hunker Down II (Adept)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
TREASURED
Target
Caster
Power
19
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
27
Guardian
Effects:
• Decreases Haste of caster by 12.7.
• Increases Mitigation of caster vs physical damage by 324.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Noxious Efflux IV (Adept)
A group augmentation that increases the noxious resistance and stamina of the defiler's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58
Defiler
Effects:
• Increases STA of group members (AE) by 24.1.
• Increases Mitigation of group members (AE) vs noxious damage by 870.
Flameshield (Adept)
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
20
Conjuror
Effects:
• When damaged with a melee weapon this spell will cast Flameshield on target's attacker.
• Inflicts 7 heat damage on target.
Hold the Line V (Adept)
Grants a chance to increase hate with any opponent that damages the guardian.
TREASURED
Target
Caster
Power
78
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
57
Guardian
Effects:
• When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
• Increases Threat to target by 630
• On a block this spell will cast Holding the Line on target's victim.
• Increases Threat to target by 630
Unholy Blessing II (Adept)
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
72
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
24 seconds
Level
26
Shadowknight
Effects:
• When damaged this spell will cast Voracious Soul on target's attacker.
• Inflicts 33 - 40 disease damage on target.
• Heals caster for 65 - 79.
• Grants a total of 5 triggers of the spell.
Primal Fury (Adept)
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and Multi-Attack Chance. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
26
Fury
Effects:
• Increases STR, AGI, WIS and INT of target by 24.2.
• Adds 1.9% to base avoidance.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 72.
• On any combat or spell hit this spell may cast Battle Fury on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Casting Speed of target by 9.6%.
• Increases Haste of target by 28.0.
• Increases Multi Attack of target by 28.0.
Ego Shock II (Master)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
111
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
21.0% Easier
Level
25
Coercer
Effects:
• Inflicts 152 - 186 mental damage on target encounter.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Resistibility increases against targets higher than level 44.
Sacrificial Restoration IV (Adept)
Heals a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
32
Defiler
Effects:
• Heals target for 613 - 749.
electrum symbol
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fire Seed (Master)
An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
46
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
23
Conjuror
Effects:
• On a combat hit this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
• Inflicts 16 - 19 heat damage on target instantly and every 4 seconds.
• On death this spell will cast Blooming Flames on caster.
• Inflicts 69 - 85 heat damage on target encounter.
• Grants a total of 1 trigger of the spell.
a bat eye
A yellow glow comes from this eye that belonged to a bat. A merchant might pay a few coin for this item.
Dancing Blade III (Adept)
An attack made from the side that deals moderate damage and lowers their spell resistances.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
33
Troubador
Effects:
• Inflicts 129 - 216 melee damage on target
• Decreases Combat Mitigation of target by 0.9.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 257.
• Must be flanking or behind
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Item Discoveries |
Gloob was first to discover 103 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).