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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
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Mark of Divinity III (Master)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
46

Templar
Effects:
  Decreases Combat Mitigation of target by 0.7.
  Decreases Mitigation of target vs arcane damage by 736.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 34 instantly and every 2 seconds.

Trophy: Mezmith's Chance
This item may be placed on the wall of all house types.
"Nothing is what it seems. Nothing." - Mezmith Mindsmith
NO-TRADE  

Hoop of the Diligent
FABLED
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Slots
Ear

Level
40

Adornment Slots:
White
LORE  ATTUNEABLE  

Whitestone Mantle
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
16 Ability Mod
Plate Armor (Shoulders)

Mitigation
340

Level
50

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Effects:
Glyph of Warding
When Equipped:
  When any damage is received this spell has a 5% chance to cast Glyph of Warding on caster. Lasts for 30.0 seconds.
  Wards target against 6 points of all damage
  Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE  

Trophy: The Pendulum
This item may be placed on the wall of all house types.
"The world craves balance, but the rhythm of chaos reigns. We must dance with it if we hope to survive." - Oonoa Aohldan, Daughter of Odus
NO-TRADE  

Ancient Wyvern Hide Cap
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Chain Armor (Head)

Mitigation
140

Level
30

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Pearl Kedge Neckguard
FABLED
11 Stamina
11 Primary Attributes
4 Combat Skills
Slots
Neck

Level
30

Adornment Slots:
White, Green
ATTUNEABLE  

Tendrils of Horror II (Master)
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
67
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
49

Defiler
Effects:
  When damaged with a melee weapon this spell has a 8% chance to cast Tendrils of Fear on target's attacker. Lasts for 36.0 seconds.
  Decreases Combat Mitigation of target by 2.9.
  Decreases DPS of target by 32.0.
  Decreases Haste of target by 23.8.

Knee Break IV (Adept)
A kick attack that deals crushing damage to the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
47

Berserker
Effects:
  Inflicts 65 - 197 crushing damage on target

Onyx Forged Great Sword
TREASURED
30 Stamina
30 Primary Attributes
12 Combat Skills
0.2 Multi Attack
Great Sword

Two-Handed Slashing

Damage
37 - 212
(41.58 Rating)
Delay
6.0 seconds
Level
40

Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White
ATTUNEABLE  

Harmony II (Adept)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
TREASURED
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
27

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 3,458
  Decreases Combat Mitigation of targets in Area of Effect by 0.5.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Converge III (Adept)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
47

Wizard
Effects:
  Causes 3% Threat to transfer to target when in combat
  If Fighter
  When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
  Increases power of target by 33.
  Increases power of caster by 33.

Holy Armor IV (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47

Templar
Effects:
  Increases Max Health of group members (AE) by 383.4.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 324.
  If not fighter

Terror Chant II (Adept)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
TREASURED
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
27

Defiler
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 3,458
  Decreases Combat Mitigation of caster by 0.3.
  Makes targets in Area of Effect afraid
  30% chance to dispel when target takes damage

Ambush IV (Adept)
A stealthed attack that deals great damage. It can only be used while in stealth.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
35

Assassin
Effects:
  Inflicts 202 - 337 melee damage on target
  You must be sneaking to use this ability.

Cataclysm III (Adept)
Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock.
TREASURED
Target
Caster
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
28

Warlock
Effects:
  Interrupts targets in Area of Effect
  Inflicts 45 - 84 poison damage on targets in Area of Effect instantly and every second.

an opaque hand
The hand of a being made completely out of darkness. A merchant might pay a few coin for this item.

woven augmented shoulder pads
13 Stamina
13 Primary Attributes
5 Combat Skills
Leather Armor (Shoulders)

Mitigation
91

Level
40

All Fighters, All Priests, All Scouts
Adornment Slots:
White

fulginate short sword
13 Stamina
13 Primary Attributes
5 Combat Skills
Sword

One-Handed Slashing

Damage
6 - 19
(21.12 Rating)
Delay
1.2 seconds
Level
40

All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White

Blessed Weapon III (Adept)
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
38

Paladin
Effects:
  On a melee hit this spell may cast Glorious Strike on target of attack. Lasts for 2.0 seconds. Triggers about 1.6 times per minute.
  Inflicts 132 - 221 divine damage on target.
  Inflicts 114 - 189 divine damage on target.
  If target is undead
  Stuns target
  Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
Oanoip
49 Shadowknight
Item Discoveries
Oanoip was first to discover 62 items* on their server**.
Item Discovery Date
Mark of Divinity III (Master)2022-05-26 01:52:49 PM
Trophy: Mezmith's Chance2022-05-25 04:50:01 PM
Hoop of the Diligent2022-05-25 06:19:06 PM
Whitestone Mantle2022-05-25 06:27:23 PM
Trophy: The Pendulum2022-05-25 05:24:47 PM
Ancient Wyvern Hide Cap2022-05-26 08:48:02 AM
Pearl Kedge Neckguard2022-05-25 06:45:00 PM
Tendrils of Horror II (Master)2022-05-25 06:27:25 PM
Knee Break IV (Adept)2022-05-25 04:51:56 PM
Onyx Forged Great Sword2022-05-25 07:00:21 PM
Harmony II (Adept)2022-05-25 09:43:21 AM
Converge III (Adept)2022-05-26 07:12:51 AM
Holy Armor IV (Adept)2022-05-25 05:57:59 PM
Terror Chant II (Adept)2022-05-25 09:27:03 AM
Ambush IV (Adept)2022-05-25 12:39:38 PM
Cataclysm III (Adept)2022-05-25 09:52:48 AM
an opaque hand2022-05-25 03:25:12 PM
woven augmented shoulder pads2022-05-25 05:40:14 PM
fulginate short sword2022-05-26 10:10:11 AM
Blessed Weapon III (Adept)2022-05-25 02:40:46 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).