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Frozen Heavens (Expert)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist

Effects:
  Inflicts 27,108 cold damage on targets in Area of Effect.

Glacial Freeze (Expert)
When a glacier advances, there is no mountain that can hold it back, and no valley that can contain it. Like the glacier, you can ensure that your attacks continue unimpeded, by channeling its unbridled power and focusing it through your own limbs. If you can do it, you will see your strikes pierce through your victim, and like the mountains, they will crumble before you.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
5.2 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
68.4 seconds
Level 8 Elementalist

Effects:
  Inflicts 8,897 - 18,479 cold damage on target.
  Decreases target chance to strikethrough a successful avoidance chance by 15.4%.

Bulwark of Rime (Expert)
Ice, when applied properly, can be more effective than steel in battle. It slows winds that buffet it, freezes the earth that tries to cover it, squelches fire that tries to melt it, and absorbs the water that touches it. Make it your shield, and watch the attacks of your enemies falter before you.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
420 seconds
Duration
15 seconds
Level 6 Elementalist

Effects:
  Reduces elemental damage done to caster by 15.4%.

Thermal Depletion (Expert)
It is one thing to destroy your enemies, but it is another to watch them wither before you. Watch their strength and will seep away, and feel their desperation as they realize that they only get weaker as you get stronger. Drain them of the fire within them, and feel them weaken and collapse under your assault.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
6542
Casting
6 seconds
Recovery
1.2 seconds
Recast
400 seconds
Duration
20 seconds
Level 3 Elementalist

Effects:
  On a hit this spell will cast Thermal Depletion on target of attack. Lasts for 5.6 seconds.
  Decreases Fervor of target by 0.2.
  This effect can only trigger once every 1.0 second.

Scorched Earth (Expert)
When fire meets earth, what is left behind is often molten, smoldering, and weakened. It is beautiful and alive - anything that touches that place ignites the latent elemental power that exists there, and unleashes even more destructive energies. You can use this potential to your advantage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 4 Elementalist

Effects:
  Increases elemental damage done to target by 3.85%.
  Inflicts 11,473 - 23,829 heat damage on target.
  Inflicts 8,605 - 17,872 heat damage on target every 6 seconds.

Withering (Expert)
The nature of a Thaumaturgist's magic makes it so that your enemy isn't the only one that has to fear you. It permeates the area, creeping out to infect those all around your adversary. Witness whole groups of enemies wither before you, drink in their fear as your magic rips their bodies apart.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
8 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
25 seconds
Level 4 Thaumaturge

Effects:
  Increases noxious damage done to targets in Area of Effect by 3.85%.

Frozen Heavens (Grandmaster)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED FABLED
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist

Effects:
  Inflicts 29,572 cold damage on targets in Area of Effect.

Frozen Heavens (Journeyman)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
HANDCRAFTED
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist

Effects:
  Inflicts 19,363 cold damage on targets in Area of Effect.

Bulwark of Rime (Journeyman)
Ice, when applied properly, can be more effective than steel in battle. It slows winds that buffet it, freezes the earth that tries to cover it, squelches fire that tries to melt it, and absorbs the water that touches it. Make it your shield, and watch the attacks of your enemies falter before you.
HANDCRAFTED
Target
Caster
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
420 seconds
Duration
15 seconds
Level 6 Elementalist

Effects:
  Reduces elemental damage done to caster by 11%.

Elemental Amalgamation (Journeyman)
The essence of being an Elementalist is to command the very fundamental pieces that make up our world, and all that is within it. Become those elements - don't channel them, or adopt their aspects. BECOME those elements. Command them from within, and unleash their true power on ANY who dare oppose your strength!
HANDCRAFTED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
9 seconds
Level 10 Elementalist

Effects:
  Summons a limited pet to aid the caster

Brittle Armor (Journeyman)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
16513
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 7 Elementalist

Effects:
  When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
  Decreases Combat Mitigation of target by 100.0, multiplied by increment stacks.
  This effect may increment up to 24 times.
  This effect can only trigger once every 1.0 second.

Thermal Depletion (Journeyman)
It is one thing to destroy your enemies, but it is another to watch them wither before you. Watch their strength and will seep away, and feel their desperation as they realize that they only get weaker as you get stronger. Drain them of the fire within them, and feel them weaken and collapse under your assault.
HANDCRAFTED
Target
Group (AE)
Power
6542
Casting
6 seconds
Recovery
1.2 seconds
Recast
400 seconds
Duration
20 seconds
Level 3 Elementalist

Effects:
  On a hit this spell will cast Thermal Depletion on target of attack. Lasts for 4.4 seconds.
  Decreases Fervor of target by 0.1.
  This effect can only trigger once every 1.0 second.

Wildfire (Journeyman)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Elementalist

Effects:
  Inflicts 28,168 heat damage on target.

Sanguine Shelter (Journeyman)
Do you feel stronger, mortal? Do you feel the power of the Thaumaturgist empowering your body, your mind, your essence? Concentrate, and infuse yourself with more of the fearful blood magic that decimates your enemies. If you can control it, your connection with the power will grow, and you will be a step closer to becoming a true Thaumaturgist.
HANDCRAFTED
Target
Caster
Power
4676
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 5 Thaumaturge

Effects:
  Applies Sanguine Shelter to qualifying pets.
  Converts all abilities to disease damage.
  Increases Fervor of caster by 1.5.
  Converts all abilities that do not depend on weapon damage type to disease damage.

Scorched Earth (Journeyman)
When fire meets earth, what is left behind is often molten, smoldering, and weakened. It is beautiful and alive - anything that touches that place ignites the latent elemental power that exists there, and unleashes even more destructive energies. You can use this potential to your advantage.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 4 Elementalist

Effects:
  Increases elemental damage done to target by 2.75%.
  Inflicts 8,195 - 17,021 heat damage on target.
  Inflicts 6,146 - 12,766 heat damage on target every 6 seconds.

Ethershadow Assassin (Journeyman)
Time and space are of little consequence when universal powers are at your disposal. My enemies are never safe, and as my student, neither will yours. You can step through fissures in reality and appear near your quarry, leaving them surprised, and unable to escape your assault. I do so loathe the word 'assassin' - it sounds so mundane. But in this instance, it might be fitting. The only thing the victim knows is pain, and then nothingness.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
390 seconds
Level 6 Etherealist

Effects:
  Inflicts 22,154 - 46,011 magic damage on target.
  The caster teleports to their target.
  Burns 80% of the casters power into additional damage dealing four points of damage per power point spent multiplied by the spell's tier.

Umbral Parchment Scroll
This item may be placed on the floor of all house types.
The pages of this leather-bound notebook are empty and waiting for someone to scribe their tale into the history of Norrath forever.
MASTERCRAFTED

Abyssal Scroll of Pure Power
HANDCRAFTED
Casting
3 seconds
Duration
1
Recast
2 seconds
Level
100

Effects:
Scroll of Pure Power
Applies Scroll of Pure Power when Activated. Lasts for 1 hour.
  You must not already have Scroll of Pure Power scribed.
  Scribes a limited use ability in the caster's knowledge book that increases the group's Potency by 5. This effect stacks when cast by multiple casters.
  You must be a member to consume a Scroll of Pure Power.

Abyssal Scroll of Pain
HANDCRAFTED
Casting
3 seconds
Duration
1
Recast
2 seconds
Level
100

Effects:
Scroll of Pain
Applies Scroll of Pain when Activated. Lasts for 1 hour.
  You must not already have a Scroll of Pain scribed.
  Scribes a limited use ability in the caster's knowledge book that increases the group's Crit Bonus by 5. This effect stacks when cast by multiple casters.
  You must be a member to consume a Scroll of Pain.

Abyssal Scroll of Prowess
HANDCRAFTED
Casting
3 seconds
Duration
1
Recast
2 seconds
Level
100

Effects:
Scroll of Prowess
Applies Scroll of Prowess when Activated. Lasts for 1 hour.
  You must not already have Scroll of Prowess scribed.
  Scribes a limited use ability in the caster's knowledge book that increases the group's INT, WIS, AGI and STR by 300. The group's health will also be increased by 15,000. This effect stacks when cast by multiple casters.
  You must be a member to consume a Scroll of Prowess.
Udainiusr
120 Wizard
Item Discoveries
Udainiusr was first to discover 456 items* on their server**.
Item Discovery Date
Frozen Heavens (Expert)2020-03-18 11:29:49 PM
Glacial Freeze (Expert)2019-12-23 05:02:47 PM
Bulwark of Rime (Expert)2019-12-23 04:57:45 PM
Thermal Depletion (Expert)2019-12-23 05:25:20 PM
Scorched Earth (Expert)2019-12-23 05:04:26 PM
Withering (Expert)2019-12-23 04:50:54 AM
Frozen Heavens (Grandmaster)2020-03-18 11:26:46 PM
Frozen Heavens (Journeyman)2019-11-29 02:36:19 AM
Bulwark of Rime (Journeyman)2019-11-29 02:38:21 AM
Elemental Amalgamation (Journeyman)2019-11-29 02:33:43 AM
Brittle Armor (Journeyman)2019-11-29 02:39:02 AM
Thermal Depletion (Journeyman)2019-11-29 02:36:47 AM
Wildfire (Journeyman)2019-11-29 02:34:50 AM
Sanguine Shelter (Journeyman)2019-12-23 04:34:49 AM
Scorched Earth (Journeyman)2019-11-29 02:35:19 AM
Ethershadow Assassin (Journeyman)2019-11-29 02:25:19 AM
Umbral Parchment Scroll2020-04-12 11:41:35 AM
Abyssal Scroll of Pure Power2019-11-15 11:48:05 AM
Abyssal Scroll of Pain2019-11-15 11:49:52 AM
Abyssal Scroll of Prowess2019-11-15 11:47:20 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).