Death Mark IV (Journeyman)
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
56
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
56.0% Easier
Level
62
Assassin
Effects:
• When damaged with a melee weapon this spell has a 5% chance to cast Marked on target. Lasts for 36.0 seconds.
• When damaged with a melee weapon this spell will cast Agonizing Pain on target.
• Inflicts 211 - 351 piercing damage on target
• Grants a total of 5 triggers of the spell.
• Grants a total of 1 trigger of the spell.
Shenanigans IV (Journeyman)
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Recovery
0.5 seconds
Recast
60 seconds
Duration
9 seconds
Level
62
Brigand
Effects:
• Increases threat priority of target by 2 positions
• Stuns caster
• When damaged with a melee weapon this spell will cast Surprise Attack on target's attacker.
• Inflicts 1,116 - 1,861 piercing damage on target.
• Grants a total of 1 trigger of the spell.
Swarthy Deception IV (Journeyman)
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
84
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
62
Swashbuckler
Effects:
• Causes 13% Threat to transfer to target when in combat
Daro's Dull Blade V (Journeyman)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
61
Dirge
Effects:
• Inflicts 250 - 418 melee damage on target
• Decreases DPS of target by 25.1.
• Must be flanking or behind
Bum Rush V (Journeyman)
An attack made from the side that deals moderate damage and interrupts the target.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
61
Brigand
Effects:
• Interrupts target
• Inflicts 250 - 418 melee damage on target
• Must be flanking or behind
Dancing Blade V (Journeyman)
An attack made from the side that deals moderate damage and lowers their spell resistances.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
61
Troubador
Effects:
• Inflicts 250 - 418 melee damage on target
• Decreases Combat Mitigation of target by 1.4.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 436.
• Must be flanking or behind
Stone Deaf
Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 30% of their total health for up to 3 hits. Upgrades to this ability increase the chance that this effect will absorb higher level sources of damage.
FABLED
Target
Caster
Power
71
Recovery
0.5 seconds
Recast
120 seconds
Duration
30 seconds
Level
52
Bruiser
Effects:
• Will absorb elemental, noxious and arcane damage when the amount is greater than 30% of the target's maximum health. This spell will absorb a total of 3 attacks.
Arctic Blast IV (Expert)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
16.0% Easier
Level
58
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 62.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 239 - 399 cold damage on target
• Inflicts 239 - 399 cold damage on target
• If weapon equipped in Ranged
Avoid Blame IV (Expert)
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit.
MASTERCRAFTED LEGENDARY
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
59
Swashbuckler
Effects:
• On a melee hit this spell may cast Evade Blame on target of attack. Lasts for 2.3 seconds. Triggers about 4.0 times per minute.
• Decreases Threat to target by 1,213
• Decreases Combat Mitigation of target by 0.8.
• On a hostile ability cast this spell will cast Evade Blame on target of spell. Lasts for 2.3 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Threat to target by 1,213
• Decreases Combat Mitigation of target by 0.8.
• This effect can only trigger once every 1.0 - 6.0 seconds.
Cacophony of Blades (Expert)
A short duration song that grants the dirge's group increased attack speed, with additional disease damage with every melee strike from a primary-handed weapon.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Level
58
Dirge
Effects:
• Increases Haste of group members (AE) by 52.2.
• On a hit this spell will cast Blade Chime on target of attack.
• Inflicts 70 - 116 disease damage on target
Lucky Gambit V (Expert)
An attack that strikes all enemies surrounding the swashbuckler.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
115
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
56
Swashbuckler
Effects:
• Inflicts 348 - 580 melee damage on targets in Area of Effect
Cunning Defense IV (Journeyman)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Assassin
Effects:
• Increases AGI of caster by 51.7.
• Adds 1.7% to base avoidance.
• Decreases Slashing and Piercing of caster by 22.6.
• Increases Parry of caster by 29.7.
• Increases Defense of caster by 39.6.
Fancy Footwork IV (Journeyman)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Swashbuckler
Effects:
• Decreases Slashing, Piercing and Crushing of caster by 22.6.
• Increases Aggression of caster by 9.9.
• Increases Defense and Parry of caster by 19.8.
• Increases the caster's effectiveness of worn armor vs physical damage by 18%.
Miracle Shot III (Journeyman)
A ranged arrow attack that does not require line of sight.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
82
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
60
Ranger
Effects:
• Inflicts 445 - 742 ranged damage on target
• Requires you to currently have line of sight or to have acquired the target with line of sight
• Requires bow or aim
Graceful Avoidance IV (Journeyman)
Increases the defense skill of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
82
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
60
Troubador
Effects:
• Increases Defense of group members (AE) by 19.8.
Survival Instincts IV (Journeyman)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Ranger
Effects:
• Increases AGI of caster by 51.7.
• Adds 1.7% to base avoidance.
• Decreases Slashing and Piercing of caster by 22.6.
• Increases Parry of caster by 29.7.
• Increases Defense of caster by 39.6.
Evade V (Journeyman)
Reduces the target's hate towards the scout. The scout will be immune to riposte damage for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
25
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
3 seconds
Level
60
All Scouts
Effects:
• Decreases Threat to target by 2,658 - 4,430
• Caster is immune to riposte damage.
Paralyzing Strike III (Journeyman)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
123
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
60
Assassin
Effects:
• Inflicts 491 - 819 melee damage on target
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
• Resistibility increases against targets higher than level 79.
Hyran's Seething Sonata III (Journeyman)
A song played for an ally that increases their aggression skill and the amount of hate they generate in combat.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
60
Dirge
Effects:
• Increases Hate Gain of target by 24.8.
• Increases Aggression of target by 19.8.
Chaos Anthem III (Journeyman)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
32
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
12.0% Easier
Level
60
Troubador
Effects:
• Inflicts 82 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 51.7.
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Item Discoveries |
Oaklee was first to discover 105 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).