large decaying bone
Looted fertilizer treasure: This would make great plant food.
Shrug Off (Master)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Bruiser
Effects:
• Grants target a 24% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 1.5% to base avoidance.
Call to Arms (Adept)
Increases the offensive combat skills of the guardian's group.
TREASURED
Target
Group (AE)
Power
22
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
9
Guardian
Effects:
• Increases Weapon Damage of group members (AE) by 1.1.
Battle Tactics (Adept)
Increases the stamina of the guardian's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18
Guardian
Effects:
• Increases STA of group members (AE) by 11.1.
Hunker Down (Adept)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
TREASURED
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13
Guardian
Effects:
• Decreases Haste of caster by 11.3.
• Increases Mitigation of caster vs physical damage by 178.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Sever (Adept)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
14
Guardian
Effects:
• Inflicts 9 - 16 slashing damage on target
• Inflicts 13 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 7.9.
Hold the Line II (Adept)
Grants a chance to increase hate with any opponent that damages the guardian.
TREASURED
Target
Caster
Power
23
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
15
Guardian
Effects:
• When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
• Increases Threat to target by 127
• On a block this spell will cast Holding the Line on target's victim.
• Increases Threat to target by 127
Armored (Adept)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
4
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 1.8% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 1.8.
• Increases Aggression of caster by 1.6.
• Increases Defense and Parry of caster by 2.6.
• Increases Mitigation of caster vs noxious and arcane damage by 20.
• Increases Mitigation of caster vs elemental damage by 203.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Forward Charge (Adept)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Guardian
Effects:
• Increases STR of caster by 15.8.
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing and Crushing of caster by 3.2.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Bone-Spiked Flail
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Hammer
One-Handed Crushing
Damage
9 - 49
(14.4 Rating)
Delay
4.0 seconds
Level
20
All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
The Warlord's Defender
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Tower Shield
Slots
Secondary
Protection
394
Level
20
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
LORE ATTUNEABLE
black stone
Looted precious treasure: A black stone that has been polished and feels slightly warm to the touch. A merchant might pay several coin for this item.
ashwood round shield
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Round Shield
Slots
Secondary
Protection
216
Level
20
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Chromatic Storm III (Master)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
86
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
21.0% Easier
Level
36
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 57 - 70 mental damage on target encounter instantly and every 2 seconds.
Photosynthesis III (Master)
Heals a large amount of target ally's health over time for a short duration.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Level
26
Warden
Effects:
• Heals target for 137 - 168 instantly and every 2 seconds.
Taunting Blow III (Master)
A melee attack that increases the target's hate towards the guardian if it hits.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
21
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
24
Guardian
Effects:
• Inflicts 30 - 50 melee damage on target
• Increases Threat to target by 1,740 - 1,984
Grim Harbinger II (Adept)
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
24
Shadowknight
Effects:
• On a melee hit this spell may cast Grim Strike on target of attack. Triggers about 3.0 times per minute.
• Inflicts 68 - 114 disease damage on target.
• Heals caster for 50 - 84.
Siphon Strength (Master)
Draws strength and intelligence from the target and grants it to the shadowknight.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
21
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
30
Shadowknight
Effects:
• Decreases STR and INT of target by 17.6.
• Increases STR and INT of caster by 36.8.
• Decreases Fervor of target by 0.9.
• Increases Fervor of caster by 0.8.
Shank (Master)
An attack from the side or behind that damages the target over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
16 seconds
Resistability
21.0% Easier
Level
32
Brigand
Effects:
• Inflicts 125 - 209 melee damage on target
• Inflicts 91 piercing damage on target instantly and every 4 seconds.
• Must be flanking or behind
Serrated Bone Dirk
LEGENDARY, Serrated Bone Dirk
16 Stamina
16 Primary Attributes
7 Combat Skills
Dagger
One-Handed Piercing
Damage
20 - 115
(33.79 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 10.0.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
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Item Discoveries |
Calun was first to discover 100 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).