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Meliorate VII (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
170
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
57

Templar
Effects:
  Heals target for 706 - 862.

Harmony IV (Adept)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
TREASURED
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
55

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 8,550
  Decreases Combat Mitigation of targets in Area of Effect by 1.0.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Word of Redemption IV (Adept)
Heals all allies near the templar.
TREASURED
Target
Group (AE)
Power
335
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
56

Templar
Effects:
  Heals group members (AE) for 826 - 1,010.

Symbol of Marzin IV (Adept)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58

Templar
Effects:
  Increases STA of group members (AE) by 24.1.
  Increases Mitigation of group members (AE) vs arcane damage by 870.

Aegolism V (Adept)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
58

Templar
Effects:
  Increases STA of target by 72.3.
  Increases Crushing, Piercing, Slashing and Ranged of target by 10.4.

Rebuke V (Adept)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
71
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
52

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs physical damage by 624.

Shield of Faith III (Adept)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
TREASURED
Target
Group (AE)
Power
78
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
57

Templar
Effects:
  Wards group members (AE) against 1,202 points of arcane damage
  Increases Mitigation of group members (AE) vs arcane damage by 684.

Devoted Resolve II (Adept)
Cures impairments on the templar's group.
TREASURED
Target
Group (AE)
Power
307
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
56

Templar
Effects:
  Dispels 94 levels of any hostile effects on group members (AE)
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Divine Strike V (Adept)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
53

Templar
Effects:
  Inflicts 346 - 422 divine damage on target.
  Inflicts 346 - 422 divine damage on target.
  If target is undead

Virtue III (Adept)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
54

Templar
Effects:
  Increases STR and WIS of target by 76.0.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 227.

Mark of Divinity II (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
45
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
32

Templar
Effects:
  Decreases Combat Mitigation of target by 0.4.
  Decreases Mitigation of target vs arcane damage by 384.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 17 instantly and every 2 seconds.

Healing Fate III (Adept)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
66
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
48

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.5 seconds.
  Heals group members (AE) for 571.

Restoration V (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
234
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
46

Templar
Effects:
  Heals target for 944 - 1,154.

Aegolism IV (Adept)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
44

Templar
Effects:
  Increases STA of target by 52.9.
  Increases Crushing, Piercing, Slashing and Ranged of target by 7.9.

Mark of Divinity III (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
46

Templar
Effects:
  Decreases Combat Mitigation of target by 0.5.
  Decreases Mitigation of target vs arcane damage by 552.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 25 instantly and every 2 seconds.

Holy Armor IV (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47

Templar
Effects:
  Increases Max Health of group members (AE) by 383.4.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 324.
  If not fighter

Symbol of Marzin III (Adept)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
44

Templar
Effects:
  Increases STA of group members (AE) by 17.6.
  Increases Mitigation of group members (AE) vs arcane damage by 660.

Sign of Pacification III (Adept)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
7.5 seconds
Resistability
12.0% Easier
Level
35

Templar
Effects:
  Decreases Combat Mitigation of target by 0.8.
  Dazes target
  Epic targets gain an immunity to Daze effects of 22.5 seconds and duration is reduced to 2.5 seconds.
  Resistibility increases against targets higher than level 54.

Holy Intercession III (Adept)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
TREASURED
Target
Group (AE)
Power
221
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
42

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 178 - 217.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Blaze of Faith II (Adept)
Deals instant divine damage to the target and nearby encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
46

Templar
Effects:
  Inflicts 257 divine damage on target encounter.
Kiva
125 Templar
Item Discoveries
Kiva was first to discover 123 items* on their server**.
Item Discovery Date
Meliorate VII (Adept)2016-06-29 07:54:34 PM
Harmony IV (Adept)2016-06-29 07:54:34 PM
Word of Redemption IV (Adept)2016-06-29 07:54:34 PM
Symbol of Marzin IV (Adept)2016-06-29 07:54:34 PM
Aegolism V (Adept)2016-06-29 07:54:34 PM
Rebuke V (Adept)2016-06-29 07:54:34 PM
Shield of Faith III (Adept)2016-06-29 07:54:34 PM
Devoted Resolve II (Adept)2016-06-29 07:54:34 PM
Divine Strike V (Adept)2016-06-29 07:54:34 PM
Virtue III (Adept)2016-06-29 07:54:34 PM
Mark of Divinity II (Adept)2016-06-29 07:54:34 PM
Healing Fate III (Adept)2016-06-29 07:54:34 PM
Restoration V (Adept)2016-06-29 07:54:34 PM
Aegolism IV (Adept)2016-06-29 07:54:34 PM
Mark of Divinity III (Adept)2016-06-29 07:54:34 PM
Holy Armor IV (Adept)2016-06-29 07:54:34 PM
Symbol of Marzin III (Adept)2016-06-29 07:54:34 PM
Sign of Pacification III (Adept)2016-06-29 07:54:34 PM
Holy Intercession III (Adept)2016-06-29 07:54:34 PM
Blaze of Faith II (Adept)2016-06-29 07:54:34 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).