Arrow Rip II (Master)
An attack that deals damage as the ranger attempts to rip an arrow from the target.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
21.0% Easier
Level
44
Ranger
Effects:
• Inflicts 242 - 403 melee damage on target
• Returns the last arrow used to the ranger.
Malice IV (Master)
Inflicts instant disease damage to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
32.8% Easier
Level
41
Shadowknight
Effects:
• Inflicts 207 - 345 disease damage on target.
Pinewhisper
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Bow
Ranged
Damage
39 - 222
(29.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
NO-TRADE
Forced Hesitation IV (Master)
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
39 seconds
Resistability
21.0% Easier
Level
47
Coercer
Effects:
• Applies Blind. Lasts for 7.0 seconds.
• Blurs vision of target.
• Dazes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 57 seconds and duration is reduced to 13.0 seconds.
• Resistibility increases against targets higher than level 66.
Gnome Bone Belt
FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
Slots
Waist
Level
40
Adornment Slots:
White
ATTUNEABLE
Immobilizing Lunge III (Master)
Deals damage and roots the target in place for a very short duration.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
21.0% Easier
Level
41
Ranger
Effects:
• Inflicts 201 - 336 melee damage on target
• Roots target
• Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 60.
Cap of the Deep
FABLED
11 Stamina
11 Primary Attributes
4 Combat Skills
Cloth Armor (Head)
Mitigation
70
Level
30
Effects:
Tranquil Breeze Glyph
When Equipped:
• When any damage is received this spell has a 5% chance to cast Tranquil Breeze on caster.
• Increases power of target by 10.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Roaring Flames II (Master)
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
49
Conjuror
Effects:
• Summons a limited pet to aid the caster
Harmony III (Master)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
116
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
41
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 7,595
• Decreases Combat Mitigation of targets in Area of Effect by 1.0.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Idol of Solusek
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
12 Ability Mod
Type
Symbols
Slots
Secondary, Ranged
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Sentinel II (Master)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
48
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
34
Guardian
Effects:
• When damaged this spell has a 11% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Spiritbound Chain Bracers
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Chain Armor (Forearms)
Mitigation
208
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
teakwood quarterstaff
14 Stamina
14 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Staff
One-Handed Crushing
Damage
10 - 29
(21.12 Rating)
Delay
1.8 seconds
Level
40
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
Deputy Badge
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Kite Shield
Slots
Secondary, Ranged
Protection
789
Level
40
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Collar of the Obedient
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Feysteel Karabela
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Rapier
One-Handed Slashing
Damage
29 - 162
(31.68 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Guardian
Adornment Slots:
White
ATTUNEABLE
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Item Discoveries |
Zelun was first to discover 36 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).