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Mark of Divinity III (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
46

Templar
Effects:
  Decreases Combat Mitigation of target by 0.5.
  Decreases Mitigation of target vs arcane damage by 552.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 25 instantly and every 2 seconds.

Unholy Covenant IV (Adept)
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
49

Necromancer
Effects:
  Increases Max Power of group members (AE) by 303.1.
  Increases Mitigation of group members (AE) vs noxious damage by 470.

Tyrant's Pact III (Adept)
A group augmentation that increases the strength and intelligence of the wizard's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
40

Wizard
Effects:
  Increases STR and INT of group members (AE) by 37.2.

Fancy Footwork III (Adept)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
46

Swashbuckler
Effects:
  Decreases Slashing, Piercing and Crushing of caster by 19.3.
  Increases Aggression of caster by 8.3.
  Increases Defense and Parry of caster by 16.6.
  Increases the caster's effectiveness of worn armor vs physical damage by 18%.

Nullify III (Adept)
Interrupts and dazes target encounter for a brief duration. All nearby encounter members have their hate slightly reduced towards the warlock. This spell has a short cast time and a small power cost.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
2.4 seconds
Resistability
12.0% Easier
Level
38

Warlock
Effects:
  Interrupts target encounter
  Decreases Threat to target encounter by 1,413 - 1,727
  Dazes target encounter
  Epic targets gain an immunity to Daze effects of 7.2 seconds and duration is reduced to 0.8 seconds.
  Resistibility increases against targets higher than level 57.

Ancestral Savior (Adept)
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time.
TREASURED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
41

Mystic
Effects:
  On death this spell will cast Eidolic Savior on caster. Lasts for 36.0 seconds.
  Wards target against 395 points of all damage
  Heals target for 355.
  Increases power of target by 1.3% of caster's max power every 6 seconds.
  This effect cannot be critically applied.
  Grants a total of 1 trigger of the spell.

Holy Armor IV (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47

Templar
Effects:
  Increases Max Health of group members (AE) by 383.4.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 324.
  If not fighter

seared leather boots
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Leather Armor (Feet)

Mitigation
136

Level
40

All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE  

Sacred Armor IV (Adept)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
47

Inquisitor
Effects:
  Increases Max Health of group members (AE) by 13.0%.
  Increases Mitigation of group members (AE) vs physical damage by 324.
  If not fighter

Arctic Blast II (Adept)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
30

Swashbuckler
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 43.2%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 84 - 141 cold damage on target
  Inflicts 84 - 141 cold damage on target
  If weapon equipped in Ranged

a bat ear
A long ear that is covered in fine fur. A merchant might pay a few coin for this item.

Mana Intromission II (Adept)
Replenishes power to target ally, at the cost of the wizard's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Health
69
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
47

Wizard
Effects:
  Increases power of target by 62 - 69.

charred tinder
A bundle of tinder that has been charred at both ends. A merchant might pay a few coin for this item.

fragmented metal
A piece of metal that has been nearly split in half. A merchant might pay a few coin for this item.

rubicite vanguard sabatons
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Plate Armor (Feet)

Mitigation
242

Level
40

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

a vial of flaming blood
A vial of blood that scorches the skin when you pick it up. A merchant might pay a few coin for this item.

Forced Hesitation IV (Adept)
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
39 seconds
Resistability
12.0% Easier
Level
47

Coercer
Effects:
  Applies Blind. Lasts for 7.0 seconds.
  Blurs vision of target.
  Dazes target
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 57 seconds and duration is reduced to 13.0 seconds.
  Resistibility increases against targets higher than level 66.

Master of the Hunt II (Adept)
A group augmentation that increases the elemental resistance and stamina of the fury's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
30

Fury
Effects:
  Increases STA of group members (AE) by 10.4.
  Increases Mitigation of group members (AE) vs elemental damage by 450.

Triple Shot II (Adept)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
42

Ranger
Effects:
  Inflicts 86 - 95 ranged damage on target
  Inflicts 173 - 191 ranged damage on target
  Inflicts 259 - 287 ranged damage on target
  Requires bow or aim

Penance IV (Adept)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
40

Inquisitor
Effects:
  When any damage is received this spell will cast Vengeful Faith on target.
  Heals target for 166 - 203.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.
Janie
120 Fury
Item Discoveries
Janie was first to discover 587 items* on their server**.
Item Discovery Date
Mark of Divinity III (Adept)2005-06-24 03:36:05 PM
Unholy Covenant IV (Adept)2005-07-14 02:39:38 PM
Tyrant's Pact III (Adept)2005-07-17 05:49:17 AM
Fancy Footwork III (Adept)2005-07-13 06:20:15 AM
Nullify III (Adept)2005-07-02 03:05:15 PM
Ancestral Savior (Adept)2005-07-11 12:09:33 PM
Holy Armor IV (Adept)2005-07-09 08:08:26 AM
seared leather boots2005-07-16 02:57:37 PM
Sacred Armor IV (Adept)2005-07-09 06:05:07 AM
Arctic Blast II (Adept)2005-06-24 04:12:31 PM
a bat ear2005-07-15 07:50:30 AM
Mana Intromission II (Adept)2005-07-10 08:26:03 AM
charred tinder2005-07-10 05:39:33 PM
fragmented metal2005-07-15 02:07:12 PM
rubicite vanguard sabatons2005-07-16 04:02:34 PM
a vial of flaming blood2005-07-17 06:02:25 AM
Forced Hesitation IV (Adept)2005-07-15 12:50:06 PM
Master of the Hunt II (Adept)2005-06-27 04:47:08 AM
Triple Shot II (Adept)2005-07-19 04:43:09 PM
Penance IV (Adept)2005-07-12 07:02:54 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).