Paranoia II (Grandmaster)
Temporarily stuns the illusionist's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
8.8% Easier
Level
13
Illusionist
Effects:
• Inflicts 72 - 108 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 32.
Prismatic Chaos II (Grandmaster)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
42
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 305 - 373 mental damage on target.
• Grants a total of 3 triggers of the spell.
Nightmare III (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
47
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
42
Illusionist
Effects:
• Inflicts 72 - 88 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 706.
Extract Mana III (Grandmaster)
Slowly converts the illusionist's health into power over time.
FABLED
Target
Caster
Health
51
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
41
Illusionist
Effects:
• Increases power of caster by 38 instantly and every 4 seconds.
Regalia (Grandmaster)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
76
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
15 seconds
Resistability
24.0% Easier
Level
40
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 59.
Rune of Thought III (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
FABLED
Target
Group (AE)
Power
114
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
40
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 52.1.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 155.
• Increases the damage and healing of all spells by 5.
Synergism II (Grandmaster)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
49
Illusionist
Effects:
• On a hostile spell hit this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 463 - 566
• If profession other than Fighter
• Inflicts 197 - 241 mental damage on target.
Theorems II (Grandmaster)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
173
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
46
Illusionist
Effects:
• When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
• Inflicts 416 - 509 mental damage on target.
• Grants a total of 3 triggers of the spell.
Doppelganger III (Grandmaster)
You create a pet illusion that takes on your appearance. The pet will then absorb some of the damage taken by your group. Upgrades increase the number of hits and damage absorbed.
FABLED
Target
Raid or Group Friend
Range
Up to 25.0 meters
Power
141
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
100
Illusionist
Effects:
• Summons a limited pet to aid the caster
Aspect of Genius VII (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
85
Illusionist
Effects:
• Increases Max Power of group members (AE) by 739.7.
• Increases Mitigation of group members (AE) vs arcane damage by 1,228.
Ancient Circlet of Hate
2/2 red malice gem slots filled.
FABLED
425 Primary Attributes
1,134 Stamina
40.5 Crit Bonus
40.5 Potency
58.9 Reuse Speed
5,921 Ability Mod
Cloth Armor (Head)
Mitigation
646
Level
100
All Mages
Adornment Slots:
White, Purple, Blue
HEIRLOOM ATTUNEABLE
Daro's Dull Blade VIII (Ancient)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
MYTHICAL
Target
Enemy
Range
Up to 5.0 meters
Power
84
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
27.0% Easier
Level
94
Dirge
Effects:
• Inflicts 1,053 - 1,756 melee damage on target
• Decreases DPS of target by 66.3.
• Must be flanking or behind
Overseer's Wand of the Bluejacket
FABLED
429 Primary Attributes
973 Stamina
25.8 Crit Bonus
50 DPS
143.2 Crit Chance
25.8 Potency
71.5 Haste
Spell Autoattack Weapon (Focus)
Ranged
Damage
403 - 2,283
(335.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Adornment Slots:
White, Blue, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Symbol of the Bluejacket
FABLED
429 Primary Attributes
973 Stamina
25.8 Crit Bonus
50 DPS
143.2 Crit Chance
25.8 Potency
71.5 Haste
Type
Symbols
Slots
Secondary, Ranged
Level
100
All Mages, All Priests
Adornment Slots:
White, Blue, Cyan
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Web-Wrapped Gloves
4/4 green malice gem slots filled.
FABLED
338 Primary Attributes
830 Stamina
29 Crit Bonus
29 Potency
42.3 Reuse Speed
4,243 Ability Mod
Cloth Armor (Hands)
Mitigation
646
Level
100
All Mages
Adornment Slots:
White, Purple, Blue
HEIRLOOM ATTUNEABLE
Web-Wrapped Gloves
3/4 green malice gem slots filled.
FABLED
328 Primary Attributes
767 Stamina
28.1 Crit Bonus
28.1 Potency
41.1 Reuse Speed
4,117 Ability Mod
Cloth Armor (Hands)
Mitigation
646
Level
100
All Mages
Adornment Slots:
White, Purple, Blue
HEIRLOOM ATTUNEABLE
Rotten Silk Legs of Impurity
4/4 green malice gem slots filled.
FABLED
1,240 Stamina
406 Primary Attributes
38.6 Crit Bonus
38.6 Potency
70.7 Casting Speed
Cloth Armor (Legs)
Mitigation
693
Level
100
All Mages
Adornment Slots:
White, Purple, Blue
HEIRLOOM ATTUNEABLE
Rotten Silk Legs of Impurity
3/4 green malice gem slots filled.
FABLED
1,147 Stamina
394 Primary Attributes
37.5 Crit Bonus
37.5 Potency
68.6 Casting Speed
Cloth Armor (Legs)
Mitigation
693
Level
100
All Mages
Adornment Slots:
White, Purple, Blue
HEIRLOOM ATTUNEABLE
Rotten Silk Legs of Impurity
2/4 green malice gem slots filled.
FABLED
1,056 Stamina
382 Primary Attributes
36.3 Crit Bonus
36.3 Potency
66.4 Casting Speed
Cloth Armor (Legs)
Mitigation
693
Level
100
All Mages
Adornment Slots:
White, Purple, Blue
HEIRLOOM ATTUNEABLE
Rotten Silk Legs of Impurity
1/4 green malice gem slots filled.
FABLED
977 Stamina
369 Primary Attributes
35.2 Crit Bonus
35.2 Potency
64.3 Casting Speed
Cloth Armor (Legs)
Mitigation
693
Level
100
All Mages
Adornment Slots:
White, Purple, Blue
HEIRLOOM ATTUNEABLE
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Item Discoveries |
Tianes was first to discover 1,133 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).