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Rejuvenating Celebration V (Journeyman)
Increases in-combat health regeneration and stamina of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
110
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
82

Troubador
Effects:
  Increases STA of group members (AE) by 66.8.
  Increases Combat Health Regen of group members (AE) by 130.0.

Snaring Shot IV (Journeyman)
A ranged attack that slows target's movement on a successful hit. A bow is required.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
110
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
82

Ranger
Effects:
  Inflicts 270 - 450 ranged damage on target
  Slows target by 45.4%.
  10% chance to dispel when target receives hostile action
  Requires bow or aim

Song of Magic VII (Journeyman)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
HANDCRAFTED
Target
Group (AE)
Power
165
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
82

Troubador
Effects:
  Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 27.1.
  Increases Focus of group members (AE) by 57.2.

Songster's Luck VII (Journeyman)
Increases the combat skills of the dirge's group.
HANDCRAFTED
Target
Group (AE)
Power
165
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
82

Dirge
Effects:
  Increases Slashing, Crushing, Piercing and Ranged of group members (AE) by 28.6.

Stunning Blow V (Journeyman)
An attack that stuns the target for a short time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
110
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
82

Brigand
Effects:
  Inflicts 497 - 828 melee damage on target
  Stuns target
  Epic targets gain an immunity to Stun effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 101.

Whirling Blades VI (Journeyman)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
82

Assassin
Effects:
  Increases Fervor of caster by 3.7.
  Decreases Defense of caster by 25.8.
  Increases Slashing, Piercing, Ranged and Crushing of caster by 42.9.
  On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
  Inflicts 279 - 465 melee damage on target

Befuddle VI (Adept)
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
82

Brigand
Effects:
  On a melee hit this spell may cast Baffle on target of attack. Triggers about 4.0 times per minute.
  Decreases Threat to target by 1,543

Jarol's Sorrowful Requiem VI (Journeyman)
Does a medium amount of disease damage to target encounter. This spell is difficult to resist against.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
221
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
12.0% Easier
Level
81

Dirge
Effects:
  Inflicts 402 - 670 disease damage on target encounter.

Double Blast VI (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
81

Brigand
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 264 - 441 ranged damage on target
  Inflicts 264 - 441 ranged damage on target
  If weapon equipped in Ranged

Deadly Shot VII (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
81

Assassin
Effects:
  Inflicts 201 - 335 ranged damage on target
  Inflicts 201 - 335 ranged damage on target
  If weapon equipped in Ranged

Arctic Blast VI (Journeyman)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
81

Swashbuckler
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 45.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 264 - 441 cold damage on target
  Inflicts 264 - 441 cold damage on target
  If weapon equipped in Ranged

Razor Edge VI (Journeyman)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
109
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
81

Swashbuckler
Effects:
  Inflicts 487 - 811 melee damage on target
  Decreases Parry of target by 55.9.
  Must be in front of or flanking

Rear Shot VII (Journeyman)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
81

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 45.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 852 - 1,421 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Searing Shot VII (Journeyman)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
81

Ranger
Effects:
  Inflicts 237 - 395 heat damage on target
  Inflicts 237 - 395 heat damage on target
  Requires bow or aim

Spine Shot VI (Journeyman)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
81

Assassin
Effects:
  Inflicts 938 - 1,564 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Jael's Dreadful Deprivation VI (Adept)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
81

Dirge
Effects:
  Inflicts 224 - 373 disease damage on target
  Inflicts 224 - 373 disease damage on target
  Roots target
  If weapon equipped in Ranged
  Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
  Resistibility increases against targets higher than level 100.

Tempered Gold Mask
This is the fabled mask of a Kwagan Warlord, Lord Ipkiss. Rumor is the mask has an enchantment on it that makes it no longer wearable on the head, as bad things would happen!
FABLED
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
10.6 DPS
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
Type
Symbols

Slots
Secondary, Ranged

Level
80

Effects:
Font of Loh-Kai
When Equipped:
  On a damage spell hit this spell has a 8% chance to cast Font of Loh-Kai on caster. Lasts for 7.0 seconds.
  Font of Loh-Kai will increase the damage of hostile spells by 10%.
  Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Crude Fashioned Augmented Leather Belt
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Slots
Waist

Level
42

Adornment Slots:
White
ATTUNEABLE  
Item Discoveries
Неоченьзлой was first to discover 58 items* on their server**.
Item Discovery Date
Rejuvenating Celebration V (Journeyman)2010-02-17 10:17:40 PM
Snaring Shot IV (Journeyman)2010-02-17 10:12:36 PM
Song of Magic VII (Journeyman)2010-02-17 10:18:28 PM
Songster's Luck VII (Journeyman)2010-02-17 10:24:44 PM
Stunning Blow V (Journeyman)2010-02-17 10:25:30 PM
Whirling Blades VI (Journeyman)2010-02-17 10:21:07 PM
Befuddle VI (Adept)2010-02-17 09:07:22 AM
Jarol's Sorrowful Requiem VI (Journeyman)2010-02-17 09:47:24 PM
Double Blast VI (Journeyman)2010-02-17 09:48:06 PM
Deadly Shot VII (Journeyman)2010-02-17 09:49:13 PM
Arctic Blast VI (Journeyman)2010-02-17 09:45:15 PM
Razor Edge VI (Journeyman)2010-02-17 09:50:44 PM
Rear Shot VII (Journeyman)2010-02-17 09:46:37 PM
Searing Shot VII (Journeyman)2010-02-17 09:49:54 PM
Spine Shot VI (Journeyman)2010-02-17 09:45:56 PM
Jael's Dreadful Deprivation VI (Adept)2010-02-17 04:17:20 PM
Tempered Gold Mask2008-09-12 10:01:37 AM
Crude Fashioned Augmented Leather Belt2007-07-30 03:03:28 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).