Word of Redemption V (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
412
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
70
Templar
Effects:
• Heals group members (AE) for 856 - 1,046.
Holy Intercession V (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
356
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
70
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 266 - 326.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Devoted Resolve III (Apprentice)
Cures impairments on the templar's group.
Target
Group (AE)
Power
380
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
70
Templar
Effects:
• Dispels 123 levels of any hostile effects on group members (AE)
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Advanced Weaponsmith Volume 61
UNCOMMON
Level
61
Weaponsmith
Recipes:
Immobilizing Lunge IV (Master)
Deals damage and roots the target in place for a very short duration.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
75
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
21.0% Easier
Level
55
Ranger
Effects:
• Inflicts 294 - 490 melee damage on target
• Roots target
• Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 74.
Indomitable Will IV (Master)
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
FABLED
Target
Caster
Power
113
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
55
Bruiser
Effects:
• Dispels 98 levels of physical and arcane hostile effects on caster
Mark of Divinity IV (Apprentice)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Target
Enemy
Range
Up to 25.0 meters
Power
82
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
60
Templar
Effects:
• Decreases Combat Mitigation of target by 0.5.
• Decreases Mitigation of target vs arcane damage by 570.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 28 instantly and every 2 seconds.
NO-VALUE
Blaze of Faith III (Apprentice)
Deals instant divine damage to the target and nearby encounter members.
Target
Enemy
Range
Up to 25.0 meters
Power
138
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
60
Templar
Effects:
• Inflicts 283 divine damage on target encounter.
NO-VALUE
Word of Redemption IV (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
335
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
56
Templar
Effects:
• Heals group members (AE) for 654 - 799.
NO-VALUE
Unyielding Benediction II (Apprentice)
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
109
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
59
Templar
Effects:
• When damaged with a melee weapon this spell has a 7.5% chance to cast Divine Shield on caster. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• Will trigger off of crush, pierce or slash abilities.
NO-VALUE
Symbol of Marzin IV (Apprentice)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58
Templar
Effects:
• Increases STA of group members (AE) by 19.1.
• Increases Mitigation of group members (AE) vs arcane damage by 689.
NO-VALUE
Aegolism V (Apprentice)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
58
Templar
Effects:
• Increases STA of target by 57.3.
• Increases Crushing, Piercing, Slashing and Ranged of target by 8.3.
NO-VALUE
Harmony IV (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
55
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 6,768
• Decreases Combat Mitigation of targets in Area of Effect by 0.8.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
NO-VALUE
Holy Intercession IV (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
288
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
56
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 203 - 249.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
NO-VALUE
Holy Salvation II (Apprentice)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 790.
• Increases Mitigation of target vs physical damage by 523.
• Grants a total of 1 trigger of the spell.
NO-VALUE
Virtue III (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
54
Templar
Effects:
• Increases STR and WIS of target by 60.1.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 180.
NO-VALUE
Devoted Resolve II (Apprentice)
Cures impairments on the templar's group.
Target
Group (AE)
Power
307
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
56
Templar
Effects:
• Dispels 74 levels of any hostile effects on group members (AE)
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
NO-VALUE
Shield of Faith III (Apprentice)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Target
Group (AE)
Power
78
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
57
Templar
Effects:
• Wards group members (AE) against 951 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 542.
NO-VALUE
Warring Deities III (Apprentice)
Deals divine damage over time to the target.
Target
Enemy
Range
Up to 30.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
51
Templar
Effects:
• Inflicts 156 - 191 divine damage on target.
• Inflicts 65 - 80 divine damage on target every 4 seconds.
NO-VALUE
Awestruck II (Apprentice)
Stuns an opponent for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
123
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
6.6 seconds
Resistability
12.0% Easier
Level
53
Templar
Effects:
• Decreases Combat Mitigation of target by 0.9.
• Stuns target
• Epic targets gain an immunity to Stun effects of 19.7 seconds and duration is reduced to 2.2 seconds.
• Resistibility increases against targets higher than level 72.
NO-VALUE
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Item Discoveries |
Робо was first to discover 46 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).