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Trick Shot III (Grandmaster)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
71
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
52

Ranger
Effects:
  Inflicts 456 - 761 ranged damage on target
  On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
  Increases Hate Gain of target by 30.0.
  Grants a total of 1 trigger of the spell.
  Requires bow or aim

Miracle Shot II (Grandmaster)
A ranged arrow attack that does not require line of sight.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
63
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
46

Ranger
Effects:
  Inflicts 488 - 814 ranged damage on target
  Requires you to currently have line of sight or to have acquired the target with line of sight
  Requires bow or aim

Hunter's Instinct IV (Grandmaster)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
FABLED
Target
Caster
Power
75
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
55

Ranger
Effects:
  Increases AGI of caster by 72.2.
  Increases Haste of caster by 41.5.
  Increases in-combat movement speed of caster by 8.4%.
  Adds 26.2% to base avoidance.
  Increases Mitigation of caster vs physical damage by 277.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,441.

Ensnare IV (Grandmaster)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 67.3%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs elemental damage by 1,714.

Thorny Trap (Grandmaster)
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration.
FABLED
Target
Caster
Power
71
Casting
5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
180 seconds
Level
52

Ranger
Effects:
  Sets a trap

Sneak Attack IV (Grandmaster)
An attack made from the side that deals moderate damage and stealths the ranger.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
24.0% Easier
Level
47

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 304 - 507 melee damage on target
  Must be flanking or behind

Holy Salvation (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
41

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 955.
  Increases Mitigation of target vs physical damage by 689.
  Grants a total of 1 trigger of the spell.

Holy Intercession III (Grandmaster)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
221
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
42

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 249 - 304.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Survival Instincts III (Grandmaster)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
46

Ranger
Effects:
  Increases AGI of caster by 60.1.
  Adds 2.6% to base avoidance.
  Decreases Slashing and Piercing of caster by 19.3.
  Increases Parry of caster by 34.8.
  Increases Defense of caster by 46.4.

Natural Selection III (Grandmaster)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
146
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
47

Ranger
Effects:
  Inflicts 554 - 923 ranged damage on targets in Area of Effect
  You must be sneaking to use this ability.
  Requires bow or aim

Savage Ruin III (Grandmaster)
The beastlord has a chance to inflict additional melee damage with every attack. This ability passively increases the beastlord's mitigation.
FABLED
Target
Caster
Power
96
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
49

Beastlord
Effects:
  Increases Mitigation of caster vs physical damage by 247.
  On any combat or spell hit this spell may cast Savage Ruin on target of attack. Triggers about 5.0 times per minute.
  Inflicts 175 - 214 slashing damage on target.

Hidden Shot II (Grandmaster)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
112
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
24.0% Easier
Level
40

Ranger
Effects:
  Inflicts 896 - 1,493 ranged damage on target
  You must be sneaking to use this ability.
  Requires bow or aim

Lightning Strike V (Grandmaster)
A quick attack that strikes with lightning, inflicting heat damage.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
40
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
43

Ranger
Effects:
  Inflicts 203 - 339 heat damage on target

Emberstrike V (Grandmaster)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
49

Ranger
Effects:
  Inflicts 423 - 706 heat damage on target
  You must be sneaking to use this ability.

Symbol of Marzin III (Grandmaster)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
44

Templar
Effects:
  Increases STA of group members (AE) by 24.7.
  Increases Mitigation of group members (AE) vs arcane damage by 924.

Word of Redemption III (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
257
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
42

Templar
Effects:
  Heals group members (AE) for 799 - 977.

Vital Intercession IV (Grandmaster)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
40

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 233 - 285.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Shield of Faith II (Grandmaster)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
43

Templar
Effects:
  Wards group members (AE) against 1,087 points of arcane damage
  Increases Mitigation of group members (AE) vs arcane damage by 722.

Healing Fate III (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
66
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
48

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
  Heals group members (AE) for 800.

Involuntary Gift II (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
49

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 92 levels of physical hostile effects on target
  Heals targets in Area of Effect for 174 - 213.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Ishara
73 Ranger
Item Discoveries
Ishara was first to discover 51 items* on their server**.
Item Discovery Date
Trick Shot III (Grandmaster)2015-12-05 01:42:28 PM
Miracle Shot II (Grandmaster)2015-08-09 10:35:47 AM
Hunter's Instinct IV (Grandmaster)2016-01-16 10:56:45 PM
Ensnare IV (Grandmaster)2015-12-05 02:12:05 PM
Thorny Trap (Grandmaster)2015-09-15 08:57:19 PM
Sneak Attack IV (Grandmaster)2015-08-09 10:38:36 AM
Holy Salvation (Grandmaster)2015-08-09 10:11:10 AM
Holy Intercession III (Grandmaster)2015-08-22 12:58:30 PM
Survival Instincts III (Grandmaster)2015-08-09 10:31:40 AM
Natural Selection III (Grandmaster)2015-08-09 10:37:05 AM
Savage Ruin III (Grandmaster)2015-08-18 09:43:07 AM
Hidden Shot II (Grandmaster)2015-12-07 12:49:03 AM
Lightning Strike V (Grandmaster)2015-08-09 10:45:06 AM
Emberstrike V (Grandmaster)2015-08-09 10:34:44 AM
Symbol of Marzin III (Grandmaster)2015-08-22 01:05:47 PM
Word of Redemption III (Grandmaster)2015-08-18 09:34:08 AM
Vital Intercession IV (Grandmaster)2015-08-18 09:39:32 AM
Shield of Faith II (Grandmaster)2015-08-18 09:32:53 AM
Healing Fate III (Grandmaster)2015-08-18 09:30:53 AM
Involuntary Gift II (Grandmaster)2015-08-09 10:15:16 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).