Necklace of the Deep Seas
FABLED
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Slots
Neck
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Rune: Fervor I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist
Level
90
Effects:
Fervor I
When Equipped:
• This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Fervor I on caster. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Makes caster immune to Stifle effects
• Makes caster immune to Stun effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Fervor I on caster. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Makes caster immune to Stifle effects
• Makes caster immune to Stun effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Fervor I on caster. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Makes caster immune to Stifle effects
• Makes caster immune to Stun effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Gilded Guardian's Gauntlets
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
185 Ability Mod
Plate Armor (Hands)
Mitigation
551
Level
90
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
LORE ATTUNEABLE
Mark of Zulfiqar
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
9.6 Multi Attack
Slots
Charm
Level
90
All Scouts
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shadowscorn Ring
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Arrow Rip V (Adept)
An attack that deals damage as the ranger attempts to rip an arrow from the target.
TREASURED
Target
Enemy
Range
Up to 10.0 meters
Power
110
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
82
Ranger
Effects:
• Inflicts 447 - 745 melee damage on target
• Returns the last arrow used to the ranger.
Elemental Unity III (Adept)
Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
TREASURED
Target
Caster
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
86
Conjuror
Effects:
• On a spell cast this spell will cast Elemental Vestment on target. Lasts for 15.0 seconds.
• On any combat or spell hit this spell will cast Force of the Elements on target of attack.
• Inflicts 175 heat damage on target encounter.
• Inflicts 175 cold damage on target encounter.
• Grants a total of 1 trigger of the spell.
• Will trigger off of cold or heat abilities.
Vexing Verses VII (Adept)
Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
114
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
85
Troubador
Effects:
• Inflicts 97 - 161 magic damage on target.
• Decreases Combat Mitigation of target by 0.9.
• Decreases Ability Casting Speed of target by 24.0%.
• Decreases Defense of target by 32.4.
• Target will lose 34% more power when power is consumed.
• 34% of target's power consumed will also be drained from target's health.
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Item Discoveries |
Trixietrez was first to discover 8 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).