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Power Cleave (Adept)
A powerful melee attack that strikes for divine damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
15

Paladin
Effects:
  Inflicts 33 - 55 divine damage on target

Boots of the Thyrian Patrol
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
7 Ability Mod
Plate Armor (Feet)

Mitigation
244

Level
40

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE  ATTUNEABLE  

Plated Bracer of Thyr
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Chain Armor (Forearms)

Mitigation
168

Level
40

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Jailor's Helm of Intimidation
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Plate Armor (Head)

Mitigation
244

Level
40

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Effects:
Penetrating Stare
When Equipped:
  When any damage is received this spell has a 3% chance to cast Intimidated on target's attacker. Lasts for 10.0 seconds.
  Dazes target
  Epic targets gain an immunity to Daze effects of 30.0 seconds and duration is reduced to 3.3 seconds.
  Resistibility increases against targets higher than level 59.
  Cannot be modified except by direct means
Adornment Slots:
White
LORE  ATTUNEABLE  

The Captain's Lucky Earring
LEGENDARY
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Slots
Ear

Level
40

Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

melted bronze gloves
This ancient piece of equipment appears to predate the great Shattering. It most likely belonged to an unfortunate adventurer from a previous generation who was in the wrong lair at the wrong time. Whatever power it once held has long since dissipated.
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Plate Armor (Hands)

Mitigation
161

Level
40

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White

Glowing Antennae Bracer
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Chain Armor (Forearms)

Mitigation
168

Level
40

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE  ATTUNEABLE  

archaic bronze cloak
This ancient piece of equipment appears to predate the great Shattering. It most likely belonged to an unfortunate adventurer from a previous generation who was in the wrong lair at the wrong time. Whatever power it once held has long since dissipated.
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Plate Armor (Shoulders)

Mitigation
161

Level
40

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White

Crana's Brittle Wand
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
1 Casting Speed
0.2 Crit Chance
0.5 Potency
Spell Autoattack Weapon (Focus)

Ranged

Damage
64 - 364
(53.49 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
50

All Mages, All Priests
Effects:
Fragile as Glass
Applies Fragile as Glass when Activated. Lasts for 1 minute.
  Decreases Mitigation of target vs physical damage by 450.
  The casting time of Fragile as Glass is 2.0 seconds and the reuse time of the spell is 20 minutes
Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

Lucidity II (Master)
An augmentation that increases the intelligence and stamina of an ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16

Fury
Effects:
  Increases STA of target by 15.1.
  Increases INT of target by 31.7.

Knight's Stance II (Master)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
16

Paladin
Effects:
  Reduces physical damage done to caster by 5%.
  Increases STA of caster by 42.2.
  Adds 5.0% to base avoidance.
  Decreases Crushing, Piercing and Slashing of caster by 3.6.
  Increases Aggression and Defense of caster by 7.7.
  Increases Mitigation of caster vs arcane damage by 553.
  Increases the caster's effectiveness of worn armor vs physical damage by 15%.

Heroic Dash (Master)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
21.0% Easier
Level
13

Paladin
Effects:
  Applies Knockdown. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 20 - 33 divine damage on target
  Increases Threat to target by 1,482

Entrance II (Adept)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
40
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
12

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
  Resistibility increases against targets higher than level 31.

Transcendence (Adept)
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
TREASURED
Target
Group (AE)
Power
87
Casting
3 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
12 seconds
Level
14

Mystic
Effects:
  Heals group members (AE) for 151 - 185.
  Increases Max Health of group members (AE) by 21.0.

Divine Vengeance (Adept)
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
11

Paladin
Effects:
  Applies Divine Vengeance. Lasts for 2.0 seconds.
  Inflicts 36 - 60 divine damage on target.
  Inflicts 31 - 51 divine damage on target.
  If target is undead
  Stuns target
  Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
  Inflicts 15 - 25 divine damage on target

Ritual Healing II (Master)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
59
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
10

Mystic
Effects:
  Heals target for 214 - 261.
  Increases Max Health of target by 25.6.

Bronze Hand Axe
TREASURED
1 Stamina
1 Primary Attributes
One-Handed Slashing

Damage
1 - 4
(1.44 Rating)
Delay
4.0 seconds
Level
1

All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE  

Righteousness (Adept)
Increases the hate of all enemies in an encounter towards the paladin and decreases their arcane resistance.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
13
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
34.0% Easier
Level
8

Paladin
Effects:
  Increases Threat to target encounter by 466 - 570
  Decreases Combat Mitigation of target encounter by 0.1.
  Decreases Mitigation of target encounter vs arcane damage by 138.

Solumite Vein Ring
LEGENDARY
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Slots
Finger

Level
40

Adornment Slots:
White, Green
LORE-EQUIP  ATTUNEABLE  

flametorn shadowed cloak
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Cloth Armor (Shoulders)

Mitigation
56

Level
40

Adornment Slots:
White
Boss
50 Paladin
Item Discoveries
Boss was first to discover 259 items* on their server**.
Item Discovery Date
Power Cleave (Adept)2017-06-28 04:08:41 AM
Boots of the Thyrian Patrol2017-07-09 08:44:25 PM
Plated Bracer of Thyr2017-07-06 09:10:19 PM
Jailor's Helm of Intimidation2017-07-05 09:39:43 PM
The Captain's Lucky Earring2017-07-09 05:52:46 AM
melted bronze gloves2017-08-03 12:22:31 AM
Glowing Antennae Bracer2017-07-05 09:08:16 PM
archaic bronze cloak2017-08-03 12:22:31 AM
Crana's Brittle Wand2017-07-06 09:11:19 PM
Lucidity II (Master)2017-06-28 11:27:52 PM
Knight's Stance II (Master)2017-06-28 08:43:00 PM
Heroic Dash (Master)2017-06-28 09:04:54 PM
Entrance II (Adept)2017-06-28 02:08:06 AM
Transcendence (Adept)2017-06-28 12:05:37 PM
Divine Vengeance (Adept)2017-06-28 12:08:10 AM
Ritual Healing II (Master)2017-06-28 08:15:11 PM
Bronze Hand Axe2017-06-27 11:48:01 PM
Righteousness (Adept)2017-06-27 11:37:12 PM
Solumite Vein Ring2017-08-03 12:22:31 AM
flametorn shadowed cloak2017-08-03 12:22:31 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).