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Dark Pact (Grandmaster)
A group augmentation that increases the effectiveness of all casting and taunting techniques of the warlock's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the power cost of beneficial spells.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
12
Warlock
Effects:
  Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 6.0

Wrath Stance II (Grandmaster)
Increases the paladin's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Paladin
Effects:
  Increases STR of caster by 44.4
  Decreases Defense of caster by 4.8
  Increases Crushing, Piercing, Slashing and Disruption of caster by 12.1

Mana Sieve (Grandmaster)
Drains the health of the shadowknight's target and converts it into mana for the shadowknight.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
52
Shadowknight
Effects:
  Inflicts 236 - 394 disease damage on target
  Inflicts 59 - 98 disease damage on target every 4 seconds
  Increases power of caster by 117 - 195
  Increases power of caster by 25 - 42 every 4 seconds

Fiery Annihilation V (Grandmaster)
Deals unresistable instant heat damage and additional heat damage over time to an enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
45
Conjuror
Effects:
  Inflicts 262 heat damage on target
  Inflicts 58 heat damage on target every 4 seconds

Conjuror's Pact III (Grandmaster)
An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
FABLED
Target
Caster
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
42
Conjuror
Effects:
  Applies Conjuror's Pact to qualifying pets.
  On any combat or spell hit this spell may cast Exposed Elements on target of attack. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
  Decreases Mitigation of target vs elemental and arcane damage by 706
  When damaged this spell has a 25% chance to cast Exposed Elements on target's attacker. Lasts for 20.0 seconds.
  Decreases Mitigation of target vs elemental and arcane damage by 706

Inquest II (Grandmaster)
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
80
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
36 seconds
Level
59
Inquisitor
Effects:
  On any combat or spell hit this spell has a 10% chance to cast The Pain of Confession on target of attack.
  Decreases power of target by 184
  Increases power of caster by 152

Vacuum Field VI (Grandmaster)
Reduces target encounter's poison and disease resist.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
95
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
69
Warlock
Effects:
  Decreases Mitigation of target encounter vs noxious damage by 1159

Tendrils of Horror III (Grandmaster)
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
85
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
63
Defiler
Effects:
  When damaged with a melee weapon this spell has a 8% chance to cast Tendrils of Fear on target's attacker. Lasts for 36.0 seconds.
  Decreases Damage Per Second of target by 39.2
  Decreases Attack Speed of target by 27.4

Bria's Inspiring Ballad III (Grandmaster)
Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell.
FABLED
Target
Group (AE)
Power
85
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
41
Dirge, Troubador
Effects:
  Increases In-Combat Power Regeneration of group members (AE) by 27.7

Incarcerate IV (Grandmaster)
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
17.2 seconds
Resistability
24.0% Easier
Level
77
Inquisitor
Effects:
  Roots target
  Stifles target
  If Target is not Epic
  20% chance to dispel when target takes damage
  Does not affect Epic targets
  Resistibility increases against targets higher than level 106.

Dashing Swathe (Grandmaster)
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
FABLED
Target
Caster
Power
67
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
20
Swashbuckler
Effects:
  Applies Knockdown. Lasts for 1.5 seconds.
  Throws target back
  Blurs vision of target
  Stuns target
  Does not affect Epic targets
  Inflicts 169 - 282 melee damage on targets in Area of Effect

Swarthy Deception (Grandmaster)
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
30
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
20
Swashbuckler
Effects:
  Causes 11% Threat to transfer to target when in combat

Double-Cross II (Grandmaster)
Decreases target's defense and wisdom.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
22
Swashbuckler
Effects:
  Decreases WIS of target by 29.2
  Decreases Defense of target by 11.1

Bladeweaver II (Grandmaster)
Increases the agility, base avoidance, resistances, and stamina of the swashbuckler.
FABLED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27
Swashbuckler
Effects:
  Increases STA of caster by 13.0
  Increases AGI of caster by 52.7
  Adds 26.2% to base avoidance.
  Increases Mitigation of caster vs physical damage by 318
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 708

Tease (Grandmaster)
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
22
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
43.0% Easier
Level
24
Swashbuckler
Effects:
  Dispels 43 levels of arcane beneficial effects on target
  Interrupts target
  Increases Threat to target by 2,176

Clara's Chaotic Cacophony (Grandmaster)
Decreases target encounter's crushing, piercing, and slashing resistance. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
14
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
24
Dirge
Effects:
  Decreases Mitigation of target encounter vs physical damage by 403

Holdup II (Grandmaster)
Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23
Brigand
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 58.1%
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Mitigation of target vs elemental damage by 773

Mortal Blade (Grandmaster)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
70
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
24.0% Easier
Level
24
Assassin
Effects:
  Inflicts 746 - 1244 melee damage on target
  You must be in stealth.

Eviscerate II (Grandmaster)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
24
Assassin
Effects:
  Inflicts 373 - 622 melee damage on target
  You must be sneaking to use this ability.
  Must be flanking or behind

Caltrops II (Grandmaster)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23
Assassin
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 58.1%
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Mitigation of target vs noxious damage by 773
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