Applies Critical Thinking when Activated. Lasts for 15.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus of group members (AE) by 150.0.
• Increases Potency of group members (AE) by 3,219.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 3,714.9. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
The Other Eye
LEGENDARY
3,080 Primary Attributes
5,391 Stamina
146,993 Power
233,904 Health
262,938 Resistances
466 Combat Skills
1232.1 Crit Bonus
410 Resolve
30973.2 Potency
24.8 Reuse Speed
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jagged Hook Earring
LEGENDARY
3,050 Primary Attributes
5,370 Stamina
141,647 Power
225,398 Health
253,375 Resistances
449 Combat Skills
1220.1 Crit Bonus
400 Resolve
30217.1 Potency
25.6 Multi Attack
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Critical Plume of Inspired Jubilation
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 496.5.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Crit Bonus of target by 533.0. Increases Potency of target by 3,714.9. Increases Health Regen of caster by 832.8. Increases Crit Bonus Overcap of target by 32.3.
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Implacable Trickster Bow
FABLED
3,695 Primary Attributes
6,393 Stamina
185,510 Power
295,194 Health
528.6 Crit Chance
38218.4 Potency
430 Resolve
33.6 Multi Attack
1,478 Overcap Crit Bonus
Bow
Ranged
Damage
9981 - 14,971
(3119.04 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
125
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Mottled Feather Ring
LEGENDARY
3,050 Primary Attributes
5,370 Stamina
141,647 Power
225,398 Health
253,375 Resistances
449 Combat Skills
1220.1 Crit Bonus
400 Resolve
25.6 Casting Speed
30217.1 Potency
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethos Awakened Bangle
FABLED
2,829 Primary Attributes
5,199 Stamina
120,072 Power
191,067 Health
214,750 Resistances
380 Combat Skills
1080.1 Crit Bonus
335 Resolve
20639.5 Potency
140.5 Max Health
26.2 Mitigation Increase
Slots
Wrist
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Acrylia Adornment of Modified Power
Adds the following to an item:
111,738 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Witness [IX]
LEGENDARY, Witness
Adds the following to an item:
7.8 Ability Doublecast
1011 Potency
24.1 Fervor
Type:
Red Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Layered Lockmaw Scaled Wall
FABLED
PRESTIGE
3,730 Primary Attributes
6,418 Stamina
191,798 Power
305,201 Health
533.7 Crit Chance
39108 Potency
440 Resolve
52.2 Block
1,492 Overcap Crit Bonus
Tower Shield
Slots
Secondary
Protection
4,800
Level
125
Berserker, Guardian, Paladin, Shadowknight
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.