Ample Harvest
Rank (5 / 5)
Crafting Expertise
1 point(s)
Grants you a chance to harvest a second time. Additionally, you move faster while on a mount.
Effect:
Increases Ground Mount Speed of caster by 10.0%
Caster will harvest a second time on 15.0% of harvests.
Swift Creation
Rank (5 / 5)
Crafting Expertise
1 point(s)
Improves the rate at which you gain progress while crafting.
Effect:
Increases speed of caster by 5.0%
Increases the amount of progress gained by 10.0%.
High Quality Materials
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using the best materials increases the percentage of durability gained while crafting. Additionally, the duration of food and drinks is improved.
Effect:
Increases the durability gain by 2.0%.
Improves the duration of food and drink by 2.5%
Rapid Manufacturing
Rank (5 / 5)
Crafting Expertise
1 point(s)
Improves the rate at which you gain progress while crafting.
Effect:
Increases progress by 10.0
Resilient Materials
Rank (5 / 5)
Crafting Expertise
1 point(s)
Using the most resilient materials increases the amount of durability gained while crafting.
Effect:
Increases the amount of durability gained by 10.0.
Effective Method
Rank (5 / 5)
Crafting Expertise
1 point(s)
Using an effective method of crafting improves your success chance.
Effect:
Increases success chance by 10.0%
Advantageous Practice
Rank (5 / 5)
Crafting Expertise
1 point(s)
Using a tried and true method of practice your chance of critical success increases.
Effect:
Increases critical success chance by 10.0%
Trim Reaver
Rank (5 / 5)
Crafting Expertise
1 point(s)
By neatly harvesting you increase your chances of finding rare items.
Effect:
Increases rare harvest chance by 1.0%
Conservation of Mass
Rank (5 / 5)
Crafting Expertise
1 point(s)
Your ability to create items transcends accepted laws of nature, and you can sometimes create items without using the materials used in creating them.
Effect:
When completing a pristine crafted item. this spell has a 5% chance to cast Conservation of Mass on target. Lasts for 1.0 second.
• No components are consumed to create this item.
Bind Wound
Rank (6 / 10)
Starter
1 point(s)
Bind Wound restores warrior's health out of combat. The warrior gains a bonus to all combat art damage after the next successful melee attack for a short duration. This ability grants 4 strength and stamina passively per rank.
Casting:
3.21 seconds
Recast:
1 minutes 58 seconds
Recovery:
5 seconds
Duration:
3 minutes
Effect:
On a melee hit this spell will cast Invigorated on target. Lasts for 20.0 seconds.
• Combat arts deal 10% additional damage.
• Grants a total of 1 trigger of the spell.
Heals caster for 100.0% of max health
• This effect cannot be critically applied.
This effect cannot be cast during combat
Executioner's Wrath
Rank (0 / 10)
Strength
1 point(s)
A melee attack that grants the executioner a large chance to score a critical hit on their next attack after a successful hit with this attack.
Power:
3
Casting:
0.4 seconds
Recast:
29 seconds
Recovery:
5 seconds
Effect:
Inflicts 2 - 4 melee damage on target
Applies Executioner's Wrath. Lasts for 10.0 seconds.
• Increases Crit Chance of caster by 60.0
Dragoon Spin
Rank (10 / 10)
Agility
1 point(s)
A melee attack that attacks nearby enemies surrounding the Dragoon.
Power:
4
Casting:
0.8 seconds
Recast:
44 seconds
Recovery:
5 seconds
Effect Radius:
8 meters
Max AOE Targets:
8
Effect:
Inflicts 5 - 8 melee damage on targets in area
Reversal
Rank (0 / 10)
Stamina
1 point(s)
While a shield is equipped, the next time that the Gladiator successfully blocks/parries/ripostes an attack or an enemy blocks/parries/deflects/ripostes the Gladiator, the Gladiator returns with a counterattack. This effect refreshes every 30 seconds.
Casting:
0.8 seconds
Recast:
1 seconds
Recovery:
5 seconds
Duration:
30 seconds
Effect:
Applies Reversal. Lasts for 30.0 seconds.
• When riposted this spell will cast Gladiator's Strike on target's victim.
• • Inflicts 7 - 13 melee damage on target
• • Grants a total of 1 trigger of the spell.
• When parried this spell will cast Gladiator's Strike on target's victim.
• • Inflicts 7 - 13 melee damage on target
• • Grants a total of 1 trigger of the spell.
• When deflected this spell will cast Gladiator's Strike on target's victim.
• • Inflicts 7 - 13 melee damage on target
• • Grants a total of 1 trigger of the spell.
• When blocked this spell will cast Gladiator's Strike on target's victim.
• • Inflicts 7 - 13 melee damage on target
• • Grants a total of 1 trigger of the spell.
• On a parry this spell will cast Gladiator's Strike on target's victim.
• • Inflicts 7 - 13 melee damage on target
• • Grants a total of 1 trigger of the spell.
• On a riposte this spell will cast Gladiator's Strike on target's victim.
• • Inflicts 7 - 13 melee damage on target
• • Grants a total of 1 trigger of the spell.
If any of the following are true:
• If shield equipped in Secondary
• If buckler equipped in Secondary
• If towershield equipped in Secondary
• If kiteshield equipped in Secondary
• If roundshield equipped in Secondary
Belly Smash
Rank (5 / 10)
Wisdom
1 point(s)
Belly Smash can only be used when the target has been recently knocked down. If this attack strikes, the target suffers severe physical mitigation reduction for a short duration.
Power:
3
Casting:
0.4 seconds
Recast:
29 seconds
Recovery:
5 seconds
Duration:
10 seconds
Effect:
Inflicts 4 - 7 melee damage on target
Increases Mitigation of target vs physical damage by 0
Your target must be knocked down in order to use this ability.
Acceleration Strike
Rank (9 / 10)
Intelligence
1 point(s)
If Acceleration Strike hits an enemy, and is followed soon thereafter by 3 more combat arts or by letting the 24 seconds expire, the Slayer's attack, casting, and recovery speed increases for a limited duration. Higher ranks increase the duration of the bonuses.
Power:
3
Casting:
0.4 seconds
Recast:
29 seconds
Recovery:
5 seconds
Duration:
24 seconds
Effect:
Applies Accelerated on termination. Lasts for 32.0 seconds.
• Increases Attack Speed of caster by 40.0
• Increases Ability Casting Speed of caster by 25.0%
• Increases Ability Recovery Speed of caster by 25.0%
When a combat art is used this spell will cast Acceleration Counter on target.
• Increases Acceleration Counter by 1.
• Grants a total of 3 triggers of the spell.
Inflicts 2 - 4 melee damage on target
Weapon Expertise
Rank (0 / 10)
Strength
1 point(s)
Increases the Executioner's chance at critical melee damage.
Effect:
Increases Crit Chance of caster by 2.2
Dragoon's Cyclone
Rank (10 / 10)
Agility
1 point(s)
Grants a chance that the Dragoon's auto-attacks will attack up to 4 enemies in an area surrounding the Dragoon.
Casting:
3.21 seconds
Recast:
9 seconds
Recovery:
5 seconds
Duration:
36 seconds
Effect:
Caster has a 40.0% chance of having one of their weapons' autoattack affect multiple targets they are facing, who are within range of that weapon.
Gladiator's Finesse
Rank (0 / 10)
Stamina
1 point(s)
The Gladiator gains a chance to doubleattack while meleeing.
Effect:
Increases Multi Attack Chance of caster by 2.5
Seasoned Veteran
Rank (7 / 10)
Wisdom
1 point(s)
Increases the Demolisher's combat attack damage.
Effect:
Increases Damage Per Second of caster by 16.8
Slayer's Speed
Rank (8 / 10)
Intelligence
1 point(s)
Increases the Slayer's attack speed.
Effect:
Increases Attack Speed of caster by 14.1
Executioner's Anger
Rank (0 / 10)
Strength
1 point(s)
Increases the Executioner's hate gained by all enemies.
Effect:
Improves the hate gain of taunts by 3%.
Increases Hate Gain of caster by 1.0%
Dragoon's Avoidance
Rank (5 / 10)
Agility
1 point(s)
Increases the Dragoon's defense.
Effect:
Increases Defense of caster by 0.0
Gladiator's Revenge
Rank (0 / 10)
Stamina
1 point(s)
The Gladiator gains additional effectiveness from their shield.
Effect:
Increases caster's chance to block by 1.2%
Unshakeable
Rank (10 / 10)
Wisdom
1 point(s)
Increases the Demolisher's physical damage resistance.
Effect:
Increases Mitigation of caster vs physical damage by 0
Parry
Rank (8 / 10)
Intelligence
1 point(s)
Increases the Slayer's parry skill.
Effect:
Increases Parry of caster by 0.0
Executioner's Fury
Rank (0 / 1)
Strength
2 point(s)
Anytime the Executioner is under 50% health, they gain additional chances at critical melee, additional taunt bonus, and all combat arts deal more damage.
Effect:
Increases taunt effect and damage of all combat arts by 15%.
Increases Crit Chance of caster by 25.0
If under 50% Health
Dragoon's Reflexes
Rank (0 / 1)
Agility
2 point(s)
The Dragoon parries all combat attacks and avoids all non-direct area effects for a short duration. Any combat arts used will drop the effect.
Power:
2
Casting:
0.2 seconds
Recast:
2 minutes 57 seconds
Recovery:
5 seconds
Duration:
12 seconds
Effect:
Prevents AOE (except when direct)
Makes caster immune to strikethrough attacks.
Caster will Parry 100.0% of incoming attacks
Dispelled when target casts a combat art
Arena Endurance
Rank (0 / 1)
Stamina
2 point(s)
All of the Gladiator's combat arts and abilities consume less power. That power is instead added to the Gladiator's health.
Effect:
20% of target's power consumed will be added to target's health
Target will lose 10% less power when power is consumed
Stance Mastery
Rank (1 / 1)
Wisdom
2 point(s)
Penalties associated with primary offensive and defensive stances are removed, as well as your Hunker abilities.
Effect:
Removes all penalties associated with your defensive stance.
Removes all penalties associated with your hunker abilities.
Removes all penalties associated with your offensive stance.
Relentless Assault
Rank (1 / 1)
Intelligence
2 point(s)
The Slayer's recovery and reuse time speeds are improved.
Effect:
Increases Ability Reuse Speed of caster by 12.0%
Increases Ability Recovery Speed of caster by 30.0%
Executioner's Fortification
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Adds mitigation to Executioner's Fury.
Effect:
Gives caster an extra 3.7% mitigation to their worn armor
Executioner's Fury must be active
If under 50% Health
Extended Reflexes
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Increases the duration of Dragoon's Reflexes.
Effect:
Increases the duration of Dragoon's Reflexes by 1 seconds.
Reversal of Fortune
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Adds additional hate gain to Reversal.
Effect:
Adds additional threat to Reversal.
Tactical Wisdom
Rank (8 / 8)
Sentinel's Fate Attributes
1 point(s)
Tactical Wisdom improves the warrior's stances to include mitigation and accuracy.
Effect:
Adds 4% mitigation to the warrior's defensive stance.
Adds 4% accuracy to the warrior's offensive stance.
Slayer's Furor
Rank (8 / 8)
Sentinel's Fate Attributes
1 point(s)
Improves the reuse time of the warrior.
Effect:
Increases Ability Reuse Speed of caster by 8.0%
Experienced Insight
Rank (1 / 2)
Sentinel's Fate Attributes
2 point(s)
The warrior uses their insight to look for weakness in their enemy's defenses, allowing them a chance to Strikethrough. The final rank adds a taunt effect.
Power:
2
Casting:
0.4 seconds
Recast:
4 minutes 56 seconds
Recovery:
5 seconds
Duration:
30 seconds
Effect:
Gives caster a 75.0% chance to strikethrough a successful avoidance check
Enhance: Intercept
Rank (0 / 5)
Guardian
1 point(s)
Your lightning-fast reflexes are able to take over more frequently. This ability Hastens the reuse time of Intercept and its upgrades. This ability also reduces incoming damage to the target of Intercept.
Effect:
Adds 2% damage absorption
Improves reuse speed by 2 seconds
Enhance: Overpower
Rank (5 / 5)
Guardian
1 point(s)
Increases the damage of Overpower and its upgrades.
Effect:
Increases damage by 30%
Enhance: Gut Kick
Rank (5 / 5)
Guardian
1 point(s)
Increases the damage of Gut Kick and its upgrades.
Effect:
Increases damage by 30%
Enhance: Hatred
Rank (5 / 5)
Guardian
1 point(s)
Increases the guardian's threat generation.
Effect:
Increases Hate Gain of caster by 10.0%
Enhance: Call to Arms
Rank (5 / 5)
Guardian
1 point(s)
Increases the skill increase of Call to Arms.
Effect:
Improves the skill bonus by 35%.
Lay Waste
Rank (5 / 5)
Guardian
1 point(s)
This improved Assault deals more damage against a single target, has increased bonuses to hit, cannot be riposted, and has a reduced casting time and power cost while sharing the same reuse timer as Assault. Everything you need to throw a good slaughter.
Power:
3
Casting:
0.4 seconds
Recast:
29 seconds
Recovery:
5 seconds
Effect:
Inflicts 8 - 14 melee damage on target
Enhance: Taunts
Rank (1 / 5)
Guardian
1 point(s)
Reduces the chance for Shout to be resisted and increases the threat amounts. This advancement also improves the amount of threat generated when using Provoke.
Effect:
Improves the threat amount of Shout by 6%.
Improves the threat amount of Provoke by 7%
Reduces resistibility of Shout by 2%
Enhance: Battle Cry
Rank (5 / 5)
Guardian
1 point(s)
Increases the mitigation of Battle Cry and its upgrades.
Effect:
Increases crush, slash, and pierce resists by 35%
Enhance: Hunker Down
Rank (0 / 5)
Guardian
1 point(s)
Increases the duration of Hunker Down and its upgrades.
Effect:
Increases duration by 3 seconds
Enhance: Moderate
Rank (0 / 5)
Guardian
1 point(s)
Moderate and its upgrades provide additional focus. Your ally gains increased critical damage while under your care.
Effect:
Adds an additional effect that increases the target's critical damage by 1%.
Enhance: Call of Shielding
Rank (5 / 5)
Guardian
1 point(s)
Increases the defense and health bonus of Call of Shielding.
Effect:
Increases the health and defense bonuses by 25%.
Enhance: Precise Strike
Rank (5 / 5)
Guardian
1 point(s)
Increases the damage of Precise Strike and its upgrades.
Effect:
Increases damage by 30%
Enhance: Rescue
Rank (0 / 5)
Guardian
1 point(s)
Improves the range and hastens the reuse speed of Rescue.
Effect:
Improves reuse speed by 30 seconds
Improves range by 1
Enhance: Plant
Rank (0 / 5)
Guardian
1 point(s)
Increases the duration and radius of Plant and its upgrades.
Effect:
Improves the radius by 20%.
Increases duration by 0.4 seconds
Enhance: Armored
Rank (5 / 5)
Guardian
1 point(s)
Adds a small amount of block chance to the Guardian's defensive stance.
Effect:
Increases block chance by 15%.
Enhance: Sentry Watch
Rank (0 / 5)
Guardian
1 point(s)
Improves the radius and hastens the reuse speed of Sentry Watch.
Effect:
Improves reuse speed by 10 seconds
Improves radius by 10%
Enhance: Slam
Rank (5 / 5)
Guardian
1 point(s)
Increases the damage of Slam and its upgrades.
Effect:
Increases damage by 30%
Enhance: Reinforcement
Rank (5 / 5)
Guardian
1 point(s)
Hastens the reuse speed of Reinforcement. The final rank will allow Reinforcement to trigger off of taunts.
Effect:
Improves reuse speed by 50 seconds
Allows Reinforcement to trigger when a taunt is cast.
Enhance: Unyielding Will
Rank (5 / 5)
Guardian
1 point(s)
Hastens the reuse speed of Unyielding Will. This also increases the duration of Unyielding Will before and after a death prevention trigger.
Effect:
Improves reuse speed by 375 seconds
Increases duration by 30 seconds
Enhance: Tower of Stone
Rank (5 / 5)
Guardian
1 point(s)
Reduces the power cost and hastens the reuse speed of Tower of Stone.
Effect:
Improves reuse speed by 25 seconds
Reduces the power cost by 100%
Enhance: Guardian Sphere
Rank (5 / 5)
Guardian
1 point(s)
Improves the duration and hastens the reuse speed of Guardian Sphere.
Effect:
Improves reuse speed by 40 seconds
Improves the duration by 5 seconds
Got Your Back
Rank (0 / 1)
Expertise
1 point(s)
Casting:
0.4 seconds
Recast:
59 seconds
Recovery:
5 seconds
Duration:
15 seconds
Effect Radius:
50 meters
Effect:
Protects nearby fighters from opponents' Area Effect abilities, as long as they are not direct target.
Flurry
Rank (1 / 1)
Expertise
1 point(s)
Increases the chance to Flurry with every melee attack.
Effect:
Caster has a 3.0% chance of having one of their weapons' autoattack strike the target multiple times.
Shoulder the Burden
Rank (1 / 1)
Expertise
1 point(s)
Shoulder the Burden transfers threat from one of the guardian's group members to the guardian.
Recast:
1 seconds
Recovery:
5 seconds
Duration:
30 seconds
Effect:
Transfers 15% of target's current Threat to the caster
Block
Rank (1 / 1)
Expertise
1 point(s)
Casting:
0.2 seconds
Recast:
59 seconds
Recovery:
5 seconds
Duration:
15 seconds
Effect:
Prevents AOE (except when direct)
Makes caster immune to strikethrough attacks.
Allows caster to block all melee attacks.
Dispelled when target successfully blocks an attack
Dispelled when target casts a combat art
If Shield equipped in Secondary
Ruinous Strike
Rank (0 / 5)
Sentinel's Fate
1 point(s)
This achievement increases the base damage inflicted by Ruin and its upgrades.
Effect:
Improves the base damage by 3%.
Rally to Combat
Rank (0 / 5)
Sentinel's Fate
1 point(s)
This ability improves the duration of Reinforcement.
Effect:
Improves the duration by 1 second(s).
Fight Through Death
Rank (5 / 5)
Sentinel's Fate
1 point(s)
This ability increases the maximum health of the guardian when Unyielding Will triggers. In addition, the final rank removes the death penalty.
Effect:
Increases the guardian's maximum health by 25% after Unyielding Will triggers.
The Guardian will no longer die on expiration.
Guardian's Phalanx
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Reduces the recast time of Block and Tower of Stone.
Effect:
Improves the reuse speed of Tower of Stone by 20 seconds.
Improves the reuse speed of Block by 5 second(s).
Improved Moderation
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Grants the guardian a group hate reduction spell.
Casting:
1.61 seconds
Recast:
1 seconds
Recovery:
5 seconds
Duration:
36 seconds
Effect Radius:
50 meters
Effect:
Increases Hate Gain of caster by 5.0%
Decreases Hate Gain of group members (AE) by 25.0%
• If not fighter
Aggressive Entry
Rank (0 / 5)
Sentinel's Fate
1 point(s)
While the target of the taunt is above 80%, the guardian will generate increased threat through taunt abilities.
Effect:
Improves the base amount of threat by 3% while the target is above 80% health.
Last Man Standing
Rank (1 / 1)
Sentinel's Fate
2 point(s)
Recast:
4 minutes 56 seconds
Duration:
30 seconds
Effect:
Will absorb all damage when the amount is greater than 5% of the target's maximum health. This spell will absorb a total of 7 attacks.
Pet of the Gods
Rank (0 / 5)
General
1 point(s)
Improves the casting speed and bonuses of your deity pet.
Effect:
Improves the casting speed and attribute bonuses of your deity pet by 10%
Bountiful Feast
Rank (0 / 5)
General
1 point(s)
Increases the duration of your food and drink spells.
Effect:
Improves the duration of food and drink by 2.5%
Swift Strides
Rank (0 / 5)
General
1 point(s)
Increases your base run speed while out of combat.
Effect:
Increases speed of caster by 1.0%
Hearty Constitution
Rank (5 / 5)
General
1 point(s)
Increases your character's maximum health.
Effect:
Increases Max Health of caster by 2.5%
Swift Journey
Rank (0 / 5)
General
1 point(s)
Allows you to move faster while on a mount.
Effect:
Increases Ground Mount Speed of caster by 2.0%
Enhanced Mind
Rank (5 / 5)
General
1 point(s)
Increases your character's maximum power
Effect:
Increases Max Power of caster by 2.5%
Consummate Defender
Rank (5 / 5)
Fighter
1 point(s)
Consummate Defender improves the skill bonuses of the fighter's defensive stance.
Effect:
Improves the skill bonuses of the fighter's defensive stance by 20%
Swinging Strike
Rank (1 / 5)
Fighter
1 point(s)
Swinging Strike adds additional base and critical damage to the Overpower, Rupture, Faith Strike, Painbringer, Pummel, and Waking Dragon line of combat arts.
Effect:
Increases base damage by 3%
Improves critical damage by 2%
Enhance: Rescue
Rank (0 / 5)
Fighter
1 point(s)
Improves the reuse time of the Rescue skill. Rescue is limited to a 100% reuse speed reduction or half of its base reuse time. Anything over that amount will not count. If your class has multiple enhancements to Rescue this may be an issue.
Effect:
Improves the reuse speed of Rescue by 10%
Offensive Prowess
Rank (0 / 5)
Fighter
1 point(s)
Offensive Prowess increases the skill bonuses of the fighter's offensive stance.
Effect:
Increases the skill bonuses of the fighter's offensive stance by 4%
Riposte Mastery
Rank (5 / 5)
Fighter
1 point(s)
This ability grants the fighter an additional damage on a successful riposte.
Effect:
Increases Riposte Damage of caster by 25.0
Battle Hardening
Rank (5 / 5)
Fighter
1 point(s)
Adds innate damage reduction to the fighter.
Effect:
Reduces physical damage done to caster by up to 18.75.
Sneering Assault
Rank (1 / 1)
Fighter
1 point(s)
Sneering Assault does a medium amount of damage while also adding additional hate and forces the fighter several positions up the hate list.
Power:
2
Casting:
0.4 seconds
Recast:
2 minutes 57 seconds
Recovery:
5 seconds
Effect:
Increases Threat to target by 58 - 96
Increases threat priority of target by 3 positions
Inflicts 5 - 8 melee damage on target
Saving Grace
Rank (0 / 5)
Warrior
1 point(s)
Adds additional hate positions to the Rescue skill.
Effect:
Adds 1 extra hate position.
Rallying Cry
Rank (5 / 5)
Warrior
1 point(s)
Adds additional combat art and spell damage to the Bloodlust and Call to Arms lines of group buffs.
Effect:
Adds an additional effect which increases the Ability Modifier of the group.
Shield Slam
Rank (1 / 5)
Warrior
1 point(s)
Improves the damage and hit bonus of the Shield Bash and Body Check line of skills.
Effect:
Increases the hit modifier by 2
Increases the damage by 4%
Aggressive Nature
Rank (0 / 5)
Warrior
1 point(s)
Aggressive Defense and Hold the Line grant more threat when triggered.
Effect:
Improves the threat generated by 5%.
Absorbing Blows
Rank (5 / 5)
Warrior
1 point(s)
Grants the warrior a chance to resist stun based effects.
Effect:
Grants a 10.0% chance to resist Stun effects
Veteran's Shielding
Rank (5 / 5)
Warrior
1 point(s)
Improves the mitigation bonuses of the warrior's defensive stances.
Effect:
Increases the physical mitigation bonus of the defensive stance by 5%
Cry of the Warrior
Rank (0 / 1)
Warrior
1 point(s)
Cry of the Warrior allows the warrior to lock onto their target for a short duration and increases their hate position with the target.
Power:
3
Casting:
0.4 seconds
Recast:
4 minutes 56 seconds
Recovery:
5 seconds
Duration:
8 seconds
Effect:
Forces target to change their selected target to caster.
Increases threat priority of target by 2 positions
Prevents target from changing targets
Hateful Assault
Rank (0 / 5)
Guardian
1 point(s)
Hateful Assault improves the damage and taunt amount of the Taunting Assault line of skills.
Effect:
Improves the damage by 5%
Improves the hate amount by 2%.
Added Constitution
Rank (5 / 5)
Guardian
1 point(s)
Adds additional health to the Battle Tactics line of group buffs.
Effect:
Improves the hit point amount by 15%
Decimation
Rank (1 / 5)
Guardian
1 point(s)
Improves the damage and skill reduction of the Decimate line of skills.
Effect:
Improves the skill reduction by 2%
Improves the damage by 3%
Strategic Assault
Rank (0 / 5)
Guardian
1 point(s)
Adds additional damage and decreases the casting time of the Assault line of skills.
Effect:
Improves the casting speed by 0.1 seconds.
Improves the damage by 5%
Guardian's Will
Rank (5 / 5)
Guardian
1 point(s)
Grants an additional mitigation gain to Hunker Down and its upgrades. It will also make the guardian's shield more effective while the spell is active.
Effect:
Increases the shield effectiveness by 10%.
Improves the mitigation by 10%.
Reversal
Rank (5 / 5)
Guardian
1 point(s)
Gives the guardian a chance to hit the target when it successfully parries, blocks or deflects an attack.
Effect:
Gives caster a 15.0% chance to strikethrough a successful avoidance check
Defensive Minded
Rank (1 / 1)
Guardian
2 point(s)
A short duration buff which improves the guardian's casting and reuse speed while also granting them a chance to dodge any incoming attack.
Power:
6
Casting:
0.4 seconds
Recast:
2 minutes 57 seconds
Recovery:
5 seconds
Duration:
20 seconds
Effect:
Caster will Dodge 20.0% of incoming attacks
Increases Ability Casting Speed of caster by 40.0%
Increases Ability Reuse Speed of caster by 40.0%
Makes caster immune to strikethrough attacks.
Sentinel Strike
Rank (1 / 1)
Guardian
2 point(s)
Sentinel Strike is a large direct damage and hate increase combat art. It also inflicts additional hate and damage overtime.
Power:
7
Casting:
0.4 seconds
Recast:
44 seconds
Recovery:
5 seconds
Duration:
20 seconds
Effect:
Inflicts 3 - 4 crushing damage on target every 4 seconds
Inflicts 8 - 13 melee damage on target
Increases Threat to target by 55 - 83 instantly and by 13 - 20 every 4 seconds thereafter
Attribute Prowess
Rank (0 / 10)
Heroic
1 point(s)
Increases all stats except for Stamina.
Duration:
10 minutes
Effect:
Increases AGI, WIS, INT and STR of caster by 0.6
Ability Aptitude
Rank (10 / 10)
Heroic
1 point(s)
Increases Ability Modifier.
Duration:
10 minutes
Effect:
Increases Ability Modifier of caster by 103.5
Spirit and Body
Rank (10 / 10)
Heroic
1 point(s)
Increases Maximum Health and Power.
Duration:
10 minutes
Effect:
Increases Max Power of caster by 5.0%
Increases Max Health of caster by 5.0%
Expertise
Rank (0 / 10)
Heroic
1 point(s)
Increases Potency.
Duration:
10 minutes
Effect:
Increases Potency of caster by 1.0%
Critical Genius
Rank (0 / 10)
Heroic
1 point(s)
Increases Crit Bonus.
Duration:
10 minutes
Effect:
Increases Crit Bonus of caster by 1.0%
Lightning Reflexes
Rank (10 / 10)
Heroic
1 point(s)
Increases Ability Reuse Speed.
Duration:
10 minutes
Effect:
Increases Ability Reuse Speed of caster by 10.0%
Enhance: Experienced Insight
Rank (8 / 10)
Heroic
1 point(s)
Increases the threat amount and adds additional accuracy to Experienced Insight. The final rank will grant the warrior immunity to stun, stifle, root and daze.
Duration:
10 minutes
Effect:
Adds an effect that increases accuracy by 16%.
Increases threat amount by 40%.
Enhance: Cry of the Warrior
Rank (0 / 10)
Heroic
1 point(s)
Cry of the Warrior will also increase threat by a substantial amount.
Duration:
10 minutes
Effect:
Adds additional threat to Cry of the Warrior.
Robust Bulwark
Rank (0 / 10)
Heroic
1 point(s)
Battle Cry and Chaos will provide increased maximum health while active.
Duration:
10 minutes
Effect:
Adds 0.5% maximum health to Chaos and Battle Cry
Emboldened
Rank (10 / 10)
Heroic
1 point(s)
Wall of Rage and Hunker Down will grant a small amount of damage reduction to the warrior.
Casting:
0.8 seconds
Recast:
1 seconds
Recovery:
5 seconds
Duration:
10 minutes
Effect:
Adds 10% damage reduction to Hunker Down and Wall of Rage
Perfect Counter
Rank (0 / 1)
Heroic
2 point(s)
Perfect Counter applies a stoneskin to the warrior. When the stoneskin is triggered, the warrior gains the ability to inflict a portion of that damage back on their target.
Power:
3
Casting:
0.4 seconds
Recast:
3 minutes 57 seconds
Recovery:
5 seconds
Duration:
24 seconds
Effect:
Will absorb all damage when the amount is greater than 10% of the target's maximum health. This spell will absorb a total of 3 attacks.
Applies Perfect Counterattack on termination. Lasts for 30.0 seconds.
• On any combat or spell hit this spell will cast Perfect Counterattack on target of attack.
• • Inflicts the amount of damage absorbed by the stoneskin to the target.
• • Grants a total of 1 trigger of the spell.
• Cannot be modified except by direct means
Unshakable Grip
Rank (0 / 1)
Heroic
2 point(s)
Unshakable Grip allows the warrior to protect their allies from disarm, taunt and interrupt effects while increasing the warrior's chance to riposte. In PVP combat, this will also make the caster's group immune to taunt effects.
Power:
3
Casting:
0.4 seconds
Recast:
2 minutes 57 seconds
Recovery:
5 seconds
Duration:
18 seconds
Effect Radius:
35 meters
Effect:
Caster will Riposte 20.0% of incoming frontal attacks. Attacks from other quadrants have the same chance of being Parried
Makes Group members (AE) immune to taunt effects.
Prevents group members (AE) from being Interrupted
Makes group members (AE) immune to effects that prevent changing targets
Makes group members (AE) immune to disarm effects
Partisan Cleave
Rank (1 / 1)
Heroic
2 point(s)
Inflicts damage in area of effect. For every target hit by the attack, the warrior gains a small amount of Crit Bonus and damage reduction for a short duration.
Power:
6
Casting:
0.8 seconds
Recast:
1 minutes 58 seconds
Recovery:
5 seconds
Effect Radius:
15 meters
Max AOE Targets:
8
Effect:
Applies Partisan's Glory. Lasts for 1 minute.
• Increases Crit Bonus of caster by 2.0%
• Reduces all damage done to caster by 1%
Inflicts 20 - 38 melee damage on targets in area
Seasoned Harvesting
Rank (5 / 5)
Refining
1 point(s)
Increases your ability to get a bonus rare harvest. This also grants the ability to track harvesting nodes. Higher ranks of this ability lower the cooldown on the Track Harvestables ability.
Effect:
Grants the Track Harvestables ability.
Increases rare harvest chance by 5.0%
Cannot be modified except by direct means
Steady Hands
Rank (0 / 5)
Experimentation
1 point(s)
Increases the artisan's durability gain.
Effect:
Increases the amount of durability gained by 1.0.
Brilliant Technique
Rank (5 / 5)
Mass Production
1 point(s)
Increases the Artisan's Success Rate.
Effect:
Increases success chance by 5.0%
Summon Artisan's Gathering Goblin
Rank (0 / 5)
Refining
1 point(s)
Summons an expert goblin harvester to help the Artisan Harvest. This harvest helper has a chance of harvesting rares. Higher ranks of this ability lower the cooldown.
Casting:
2 seconds
Recast:
12 hours
Recovery:
5 seconds
Duration:
10 minutes
Effect:
Summons a pet Artisan's Gathering Goblin
Cannot be modified except by direct means
Summon Crafting Stations
Rank (0 / 5)
Refining
1 point(s)
Grants the ability to summon mobile crafting stations. Higher ranks of this ability lower the cooldown on the station summons.
Grandmaster's Will
Rank (0 / 5)
Experimentation
1 point(s)
Further increases the artisan's durability gain.
Effect:
Increases the durability gain by 1.0%.
Experimental Preservatives
Rank (0 / 5)
Experimentation
1 point(s)
Greatly increases the artisan's food and drink duration.
Effect:
Improves the duration of food and drink by 5%
Grandmaster's Design
Rank (4 / 5)
Mass Production
1 point(s)
Increases the artisan's critical success rate.
Effect:
Increases critical success chance by 4.0%
Artisan's Discipline
Rank (1 / 5)
Mass Production
1 point(s)
Increases the artisan's rate of progress.
Effect:
Increases the amount of progress gained by 1.0%.
Salvage
Rank (0 / 5)
Refining
1 point(s)
Salvages the target item into raw materials. Higher quality items will result in higher quality raw materials. Higher tiers of this ability will lower the cooldown.
Recast:
1 hours
Effect:
Cannot be modified except by direct means
Innovative Insoles
Rank (0 / 5)
Experimentation
1 point(s)
Increases the Artisan's Ground and Mount Speed.
Effect:
Increases speed of caster by 2.0%
Increases Ground Mount Speed of caster by 2.0%
Systematic Conservation
Rank (5 / 5)
Mass Production
1 point(s)
Refunds a portion of a recipes build components upon recipe completion.
Effect:
Increases build components returned by 20.0%
Refine
Rank (0 / 5)
Refining
1 point(s)
Refines raw harvestables into pure harvestables. An equipment item crafted with a pure primary component will have higher attributes. Higher tiers of this ability will lower the cooldown.
Recast:
1 hours
Recovery:
5 seconds
Effect:
Cannot be modified except by direct means
Experimentation
Rank (0 / 5)
Experimentation
1 point(s)
Allows the artisan to experiment on an item. Experimentation can either add a proc, add a decoration, or boost the stats of an item. Higher ranks of this ability increase the total amount of times you can experiment on an item. Additionally, higher ranks of this ability will improve your experimentation reaction arts.
Effect:
Increases number of times experimentation can be applied to an item by 1.0
Mass Production
Rank (5 / 5)
Mass Production
1 point(s)
Enables the artisan to craft multiple items at a time. Higher tiers of this ability increase the maximum crafting quantity.
Effect:
Increases max crafting quantity by 100.0
Stalwart Aura
Rank (0 / 3)
Prestige
1 point(s)
When healed, the fighter has a chance to reduce all incoming damage for a short duration. With higher ranks, the trigger chance and trigger reuse are improved.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
When healed this spell has a 5% chance to cast Stalwart Aura on caster. Lasts for 10.0 seconds.
• Reduces all damage done to caster by 5%
• This effect can only trigger once every 30 seconds.
Protecting Stance
Rank (3 / 3)
Prestige
1 point(s)
The guardian's temporary mitigation augmentations reduce additional damage.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Hunker Down and Battle Cry will reducing incoming damage by 3%
Avenging Strikes
Rank (3 / 3)
Prestige
1 point(s)
The guardian's single target impairment attacks will inflict additional damage. If the guardian is not the current target of the enemy, the damage is greatly increased.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Decimate, Concussion, Sever and Ruin will inflict additional damage. If the guardian is not the current target of the enemy, the damage is doubled.
Field Commander
Rank (0 / 3)
Prestige
1 point(s)
When using hostile actions, the fighter has a chance to grant the group additional damage when they attack. The duration of this effect improves with higher ranks.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
When a combat art is used this spell has a 10% chance to cast Field Commander's Charge on target. Lasts for 10.0 seconds.
• On any combat or spell hit this spell may cast Field Commander's Charge on target of attack. Triggers about 6.0 times per minute.
• • Inflicts 7 - 11 crushing damage on target
On a hostile spell hit this spell may cast Field Commander's Charge on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• On any combat or spell hit this spell may cast Field Commander's Charge on target of attack. Triggers about 6.0 times per minute.
• • Inflicts 7 - 11 crushing damage on target
Protector's Will
Rank (2 / 2)
Prestige Enhancement
1 point(s)
Battle Cry has a chance to finish the cooldown of Defensive Minded.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Battle Cry has a 15% chance to finish the reuse of Defensive Minded.
Unstoppable Wall
Rank (1 / 1)
Prestige Expertise
1 point(s)
Avoiding attacks while Defensive Minded is active will grant the guardian the ability to absorb the next attack.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
When the guardian dodges an attack with Defensive Minded, they will absorb the next attack.
Retribution Sphere
Rank (0 / 1)
Prestige Expertise
1 point(s)
The guardian's critical damage will be increased whenever Guardian Sphere triggers.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
When Guardian Sphere triggers its Stoneskin effect, the guardian will gain additional Crit Bonus for every trigger.
Retribution of the Protector
Rank (0 / 2)
Prestige Enhancement
1 point(s)
Guardian Sphere's triggers have a chance to finish the cooldown of the guardian's single target impairment attacks.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
When Guardian Sphere's Stoneskin effect triggers, it has a 30% chance to finish the reuse of Sever, Decimate, Ruin or Concussion.
Stalwart Wall
Rank (1 / 1)
Prestige Conversion
1 point(s)
The guardian gains additional Crit Bonus from Potency.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
For every 12 points of Potency, the caster gains 1% Crit Bonus.
Blade Crusher
Rank (0 / 1)
Prestige Conversion
1 point(s)
The guardian gains additional Potency from Multi-Attack Chance.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
For every 30 points of Multi-Attack Chance, the caster gains 1% Potency.
Champion's Interception
Rank (0 / 3)
Prestige Access
1 point(s)
Grants Champion's Watch and Champion's Interception. Champion's Watch is a group spell that increments Champion's Sight whenever a non-fighter is hit by an enemy. Champion's Sight increments to 50. Champion's Interception consumes Champion's Sight and applies damage reduction to non-fighters in the group based on the number of increments of Champion's Sight consumed. This spell can be toggled off early to gain some Champion's Sight increments back. Champion's Interception can be used through most control effects. Higher ranks lower the base reuse time.
Power:
18
Casting:
1.5 seconds
Recast:
36 seconds
Recovery:
5 seconds
Duration:
12 seconds
Effect:
Applies Champion's Interception. Lasts for 12.0 seconds.
• Increments up to 50 times
• Reduces damage to group members by 1% per increment
• • If not fighter
• Cannot be modified except by direct means
If toggled off early, returns up to 50% of the increments of Champion's Sight used
You must have Champion's Sight active to use Champion's Interception
Cannot be modified except by direct means
Stalwart Conviction
Rank (0 / 3)
Prestige Mastery
1 point(s)
Passively increases the amount of health gained from stamina.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Increases the Stamina Bonus of Caster by 34.0
Defender's Charge
Rank (0 / 3)
Prestige Access
1 point(s)
Inflicts melee damage on the target. The damage is double if the guardian is not the enemy's current target. Applies additional damage and damage reduction to the guardian when the guardian uses their next combat art. Higher ranks of this ability lower the base reuse time. The triggered effects can increment up to three times each.
Power:
18
Casting:
0.4 seconds
Recast:
29 seconds
Recovery:
5 seconds
Effect:
Inflicts double damage if the guardian is not tanking the target
Applies Protector's Grit. Lasts for 30.0 seconds.
• When a combat art is used this spell will cast Grit on target of combat art. Lasts for 10.0 seconds.
• • Inflicts 8 - 14 slashing damage on target
• • Loses an increment when the guardian takes damage equal to or greater than the amount of damage reduction
• • Reduces all damage done to caster by 3%
Inflicts 2 - 3 melee damage on target
Will of the Champion
Rank (0 / 3)
Champion
1 point(s)
Reduces the base cast time of Champion's Interception and increases its duration.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Reduces the base cast time of Champion's Interception to 1 second
Improves the duration of Champion's Interception by 1 seconds.
Champion's Shout
Rank (0 / 3)
Champion
1 point(s)
Champion's Interception will increase the guardian's threat generation by a percentage of the damage they inflict. Also, Champion's Interception will increase the amount of healing the group receives.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Champion's Interception will incease the amount of healing the group receives by 0.2% per increment
Champion's Interception will incease the guardian's threat by 0.4% of their damage inflicted per increment. If the guardian has Recklessness active, their threat is reduced instead.
Champion's Glare
Rank (0 / 3)
Champion
1 point(s)
Provoke has a chance to provide increments of Champion's Sight.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Provoke has a 33% chance to grant an increment of Champion's Sight.
Defender's Power
Rank (0 / 3)
Charging Defender
1 point(s)
Increases the damage of Defender's Charge. This applies before potency.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Increases the damage of Defender's Charge's initial damage by 60%
Blades of Protection
Rank (0 / 3)
Charging Defender
1 point(s)
Adds additional strikes to Grit.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Adds 1 additional strike to Grit
Defensive Bulwark
Rank (0 / 3)
Charging Defender
1 point(s)
Increases the size of the damage reduction effect on Grit.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Increases the damage reduction effect of Grit to 4%
Champion's Stand
Rank (0 / 1)
Champion
1 point(s)
Reduces damage to all priests in the guardian's raid.
Power:
18
Casting:
0.4 seconds
Recast:
1 seconds
Recovery:
5 seconds
Duration:
1 seconds
Effect Radius:
50 meters
Effect:
Reduces all damage done to raid and group members (AE) by 10%
• If priest
Sphere of Defense
Rank (0 / 1)
Prestige Mastery
2 point(s)
Reduces the base reuse of Guardian Sphere.
Casting:
3.21 seconds
Recast:
1 seconds
Recovery:
5 seconds
Effect:
Reduces the base reuse of Guardian Sphere to 150 seconds.
Protecting Spirit
Rank (0 / 1)
Charging Defender
1 point(s)
Whenever other players in the guardian's raid take melee damage, the guardian will gain increased Crit Bonus.
Casting:
0.4 seconds
Recast:
1 seconds
Recovery:
5 seconds
Duration:
1 seconds
Effect Radius:
35 meters
Effect:
When damaged with a melee weapon this spell will cast Protector's Spirit on target. Lasts for 10.0 seconds.
• Increases the guardian's Crit Bonus by 10% of their base Crit Bonus
 |
Shupen
92 Guardian
AAs: 304 / 305 View Pre-CoE AA Backup |
Alternate Advancements |
5
5
0
5
5
5
5
5
5
Tradeskill Advancements: 40/40
6
0
10
0
5
9
0
10
0
7
8
0
5
0
10
8
0
0
0
1
1
0
0
0
8
8
1
Warrior Advancements: 100/100
0
5
5
5
5
5
1
5
0
0
5
5
0
0
5
0
5
5
5
5
5
0
1
1
1
0
0
5
5
5
0
1
Guardian Advancements: 91/100
0
0
0
5
0
5
5
1
0
0
5
5
1
0
5
1
0
5
5
0
0
5
1
0
5
5
1
1
Shadows Advancements: 63/70
0
10
10
0
0
10
8
0
0
10
0
0
1
Heroic Advancements: 50/50
0
3
3
0
2
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
Prestige Advancements: 10/25 (10 earned for being level 92.09)
5
0
5
0
0
0
0
4
1
0
0
5
0
0
5
Tradeskill Prestige Advancements: 25/25 (25 earned for being level 95)
|
On October 29, 2012, we backed up the Alternate Advancement and Prestige Ability choices for every character that had ever been looked up on EQ2U. We also backed up nearly every level 90-92 character even if they hadn't been looked up on EQ2U. This was in preparation for the
Chains of Eternity expansion released November 13, 2012. Over 150,000 Beetny.com backup links were added as well (these are accessible under your
Character on the left side near the bottom).