Chains of Eternity News
On October 29, 2012, we backed up every character that has ever been looked up on EQ2U. We also made a valiant effort to backup every level 90-92 character, but of course it's possible we missed a few. This was in preparation for the Chains of Eternity expansion released November 13, 2012.
We also made a backup of every followed character at Beetny. You can access that backup at the bottom of the left Stats sidebar on your
Character sheet under Beetny.
It looks as though this character hasn't been logged in since the launch of Chains of Eternity. The AAs displayed are the Pre-CoE AAs.
Ample Harvest
Rank (0 / 5)
Crafting Expertise
1 point(s)
Grants you a chance to harvest a second time. Additionally, you move faster while on a mount.
Effect:
Increases Ground Mount Speed of caster by 2.0%
Caster will harvest a second time on 3.0% of harvests.
Swift Creation
Rank (0 / 5)
Crafting Expertise
1 point(s)
Improves the rate at which you gain progress while crafting. Additionally, your run speed is increased when not in combat.
Effect:
Increases speed of caster by 1.0%
Increases the amount of progress gained by 2.0%.
High Quality Materials
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using the best materials increases the percentage of durability gained while crafting. Additionally, the duration of food and drinks is improved.
Effect:
Improves the duration of food and drink by 2.5%
Increases the durability gain by 2.0%.
Rapid Manufacturing
Rank (0 / 5)
Crafting Expertise
1 point(s)
Improves the rate at which you gain progress while crafting. Additionally, your run speed is increased when not in combat.
Effect:
Increases progress by 2.0
Resilient Materials
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using the most resilient materials increases the amount of durability gained while crafting.
Effect:
Increases the amount of durability gained by 2.0.
Effective Method
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using an effective method of crafting improves your success chance.
Effect:
Increases success chance by 2.0%
Advantageous Practice
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using a tried and true method of practice your chance of critical success increases.
Effect:
Increases critical success chance by 2.0%
Trim Reaver
Rank (0 / 5)
Crafting Expertise
1 point(s)
By neatly harvesting you increase your chances of finding rare items.
Effect:
Increases rare harvest chance by 0.2%
Conservation of Mass
Rank (0 / 5)
Crafting Expertise
1 point(s)
Your ability to create items transcends accepted laws of nature, and you can sometimes create items without using the materials used in creating them.
Effect:
When completing a pristine crafted item. this spell has a 1% chance to cast Conservation of Mass on target. Lasts for 1.0 second.
• No components are consumed to create this item.
Bounty
Rank (1 / 10)
Starter
1 point(s)
The Predator receives a bounty for killing the targeted enemy, as long as they are more challenging than a green difficulty opponent. This ability also grants 4 agility and stamina passively per rank.
Effect:
On death this spell will cast Collect Bounty on target.
• Steals an item from target with 100% success.
• Grants a total of 1 trigger of the spell.
Bladed Opening
Rank (4 / 10)
Strength
1 point(s)
A melee attack that deals additional damage if the target is above 80% health.
Effect:
Inflicts 5 - 8 slashing damage on target
• If at 80% Health or greater
Inflicts 3 - 5 melee damage on target
Point Blank Shot
Rank (10 / 10)
Agility
1 point(s)
A short-ranged bow attack that knocks down the target on a successful hit.
Effect:
Inflicts 5 - 9 ranged damage on target
Applies Knockdown. Lasts for 3.3 seconds.
• Stuns target
• Blurs vision of target
• Throws target back
• Does not affect Epic targets
If Bow equipped in Ranged
Spinning Spear
Rank (0 / 10)
Stamina
1 point(s)
A melee attack that strikes all enemies surrounding the Hunter.
Effect:
Inflicts 2 - 4 melee damage on targets in area
Placating Strike
Rank (0 / 10)
Wisdom
1 point(s)
A melee attack that deals little damage, but lowers your target's hatred towards you.
Effect:
Decreases Threat to target by 29
Inflicts 2 - 4 melee damage on target
Poison Combination
Rank (5 / 10)
Intelligence
1 point(s)
A melee attack that can only be used on a poisoned target. It severely reduces the target's poison resistance for a short duration.
Effect:
Inflicts 2 - 4 melee damage on target
Increases Mitigation of target vs noxious damage by 0
Your target must be poisoned to use this ability!
Intercepting Blades
Rank (8 / 10)
Strength
1 point(s)
Increases the Blademaster's parry skill.
Effect:
Increases Parry of caster by 0.0
Fitness
Rank (4 / 10)
Agility
1 point(s)
Increases the Archer's movement speed.
Effect:
Increases speed of caster by 5.0%
Increases in-combat movement speed of caster by 5.0%
Conditioning
Rank (0 / 10)
Stamina
1 point(s)
Increase the Hunter's maximum health.
Effect:
Increases Max Health of caster by 1.5%
Prowler's Cunning
Rank (0 / 10)
Wisdom
1 point(s)
Increases the Prowler's defense skill.
Effect:
Increases Defense of caster by 0.0
Neurotoxic Coating
Rank (4 / 10)
Intelligence
1 point(s)
Applies a toxic coating on the Nightshade's armor. Anyone striking the Nightshade in combat suffers decreases in their combat and casting skills for a short duration.
Effect:
When damaged with a melee weapon this spell will cast Neurotoxin on target's attacker. Lasts for 10.0 seconds.
• Decreases Disruption, Subjugation, Focus, Ordination, Ranged and Ministration of target by 1.4
• Decreases Crushing, Slashing and Piercing of target by 1.0
Precision of Blades
Rank (10 / 10)
Strength
1 point(s)
Increases the Blademaster's chances at critical melee damage.
Effect:
Increases Crit Chance of caster by 13.9
Weapon Expertise
Rank (10 / 10)
Agility
1 point(s)
Increases the Archer's critical damage.
Effect:
Increases Crit Bonus of caster by 5.0%
Increases PvP Crit Bonus of caster by 5.0%
Surrounding Attacks
Rank (0 / 10)
Stamina
1 point(s)
Grants the Hunter an increased chance at attacking up to 4 enemies surrounding the Hunter with every auto-attack attempt.
Effect:
Caster has a 2.8% chance of having one of their weapons' autoattack affect multiple targets they are facing, who are within range of that weapon.
Obfuscation
Rank (0 / 10)
Wisdom
1 point(s)
The Prowler's Stealth and Stalk abilities have their casting speed and reuse speed improved. Combat art damage on the following attack made from stealth is also improved.
Effect:
Increases damage of the following combat art by 1%
Reduces casting and reuse speed of Stealth and Stalk abilities by 10%
Toxic Expertise
Rank (10 / 10)
Intelligence
1 point(s)
The Nightshade gains additional damage when using crafted poisons.
Effect:
Improves the damage of crafted poisons by 16%.
Perfectionist
Rank (1 / 1)
Strength
2 point(s)
The Blademaster's attack-based combat arts that require a reuse time of greater than 2 minutes have their reuse timers reduced and damage increased.
Effect:
Attack-based combat arts on long reuse timers have their reuse times reduced by 50% and damage increased by 15%.
Poise
Rank (1 / 1)
Agility
2 point(s)
Increases the Archer's casting speed on all combat arts.
Effect:
Increases Ability Casting Speed of caster by 35.0%
Impenetrable
Rank (0 / 1)
Stamina
2 point(s)
The Hunter parries all combat attacks for a short duration. While in effect, the Hunter cannot use any other combat arts.
Effect:
Caster will Parry 100.0% of incoming attacks
Prevents AOE (except when direct)
Smoke Bomb
Rank (0 / 1)
Wisdom
2 point(s)
The Prowler creates a smoke cloud, damaging and interrupting enemies. Hate towards the Prowler by affected enemies is reduced. When the smoke lifts, the Prowler is placed into stealth.
Effect:
Applies Smoke Stealth. Lasts for 0.1 seconds.
• Applies Shroud on termination. Lasts for 36.0 seconds.
• • Grants stealth to caster
• • Suspends caster's movement speed enhancements
Interrupts targets in Area of Effect
Decreases threat priority of targets in Area of Effect by 2 positions
Inflicts 17 - 32 poison damage on targets in Area of Effect
Intoxication
Rank (0 / 1)
Intelligence
2 point(s)
The Nightshade applies an extremely intoxicating poison. The next melee attack that lands will cause a victim severe disorientation, causing damage and reducing all of their combat and casting skills.
Effect:
On a hit this spell will cast Noxious Venom on target of attack. Lasts for 48.0 seconds.
• Decreases Disruption, Subjugation and Focus of target by 1.2
• Inflicts 11 - 18 poison damage on target instantly and every 6 seconds
• Blurs vision of target
• Decreases Slashing, Piercing, Crushing, Ordination and Ministration of target by 1.2
• Grants a total of 1 trigger of the spell.
Vicious Stabbing
Rank (8 / 8)
Sentinel's Fate Attributes
1 point(s)
Improves the base melee damage multiplier of the predator.
Effect:
Improves base auto attack multiplier by 0.240
Hastened Reusability
Rank (8 / 8)
Sentinel's Fate Attributes
1 point(s)
Improves the reuse speed of the predator's combat arts.
Effect:
Increases Ability Reuse Speed of caster by 10.0%
Stealthy Avoidance
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Coming out of Stalk, this fools the enemy for a short duration allowing you to greatly reduce incoming damage for a short duration.
Effect:
Grants a temporary reduction to the next damaging attack.
Bewilderment
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Coming out of a shroud effect will temporarily confuse any adversaries allowing you a greater chance to strike your target.
Effect:
Temporarily improves the predator's chance to hit their target following a successful Masked Strike or Sneak Attack.
Potent Toxins
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Improves the potency of Intoxication.
Effect:
Reduces the duration and improves the damage of Intoxication by 6.25%.
Improves the reuse speed of Intoxication by 12.5%.
Predator's Final Trick
Rank (2 / 2)
Sentinel's Fate Attributes
2 point(s)
The predator fools the surrounding enemies into thinking they are someone else, allowing them to temporarily bypass the stealth requirements of their abilities. No longer hiding behind a shroud of stealth, the predator gains increased Crit Bonus for the duration.
Effect:
Bypasses the Stealth requirement on the Predator's abilities.
Increases PvP Crit Bonus of caster by 40.0%
Increases Crit Bonus of caster by 40.0%
Enhance: Caustic Poison
Rank (5 / 5)
Ranger
1 point(s)
Increases the damage of Caustic poisons.
Effect:
Increases damage by 10%
Enhance: Snare
Rank (5 / 5)
Ranger
1 point(s)
Any abilities that apply an additional snare effect are more effective at reducing movement speed than before.
Effect:
Increases movement speed reduction by 15%
Enhance: Sprint
Rank (0 / 5)
Ranger
1 point(s)
Years of tracking through the wilderness improve your focus. This ability increases the movement speed and reduces the initial power cost of Sprint.
Effect:
Increases sprint movement speed by 5%
Reduces instant power cost by 10%
Enhance: Searing Shot
Rank (5 / 5)
Ranger
1 point(s)
Increases the damage of Searing Shot and its upgrades.
Effect:
Increases damage by 15%
Enhance: Fettering Poison
Rank (0 / 5)
Ranger
1 point(s)
Increases the trigger frequency of Fettering poisons.
Effect:
Increases trigger chance and snare amount by 3%
Enhance: Immobilizing Lunge
Rank (0 / 5)
Ranger
1 point(s)
Increases the duration of Immobilizing Lunge and its upgrades.
Effect:
Increases duration by 0.5 seconds
Enhance: Snaring Shot
Rank (5 / 5)
Ranger
1 point(s)
Improves the critical damage and hastens the reuse speed of Snaring Shot.
Effect:
Improves the Crit Bonus by 7.5%
Improves reuse speed by 5 seconds
Enhance: Pathfinding
Rank (5 / 5)
Ranger
1 point(s)
Your experience guiding others through the wilderness has its benefits. This ability increases the movement speed of Pathfinding.
Effect:
Increases out of combat movement speed by 30%
Enhance: Natural Selection
Rank (5 / 5)
Ranger
1 point(s)
Increases damage and hastens the casting speed of Natural Selection and its upgrades.
Effect:
Increases damage by 5%
Improves casting speed by 1 seconds
Enhance: Survival Instincts
Rank (0 / 5)
Ranger
1 point(s)
This ability reduces the offensive penalties and increases the bonuses of Survival Instincts and its upgrades.
Effect:
Increases bonuses by 4%
Reduces penalties by 20%
Enhance: Focus Aim
Rank (2 / 5)
Ranger
1 point(s)
Increases the duration of Focus Aim and its upgrades.
Effect:
Increases duration by 2 seconds
Enhance: Makeshift Arrows
Rank (5 / 5)
Ranger
1 point(s)
Improves the number of triggers granted by Makeshift Arrows.
Effect:
Improves the trigger count by 30%.
Enhance: Escape
Rank (0 / 5)
Ranger
1 point(s)
Improves the power cost, casting and reuse speed of Escape.
Effect:
Improves casting speed by 0.3 seconds
Improves reuse speed by 60 seconds
Reduces the power cost by 20%
Enhance: Honed Reflexes
Rank (5 / 5)
Ranger
1 point(s)
Increases the duration of Honed Reflexes.
Effect:
Increases duration by 20 seconds
Enhance: Triple Shot
Rank (5 / 5)
Ranger
1 point(s)
Increases damage and hastens the casting speed of Triple Shot and its upgrades.
Effect:
Increases damage by 5%
Improves casting speed by 0.5 seconds
Enhance: Ancillary Poison
Rank (0 / 5)
Ranger
1 point(s)
Your poisons that reduce opponents' resistances and skills gain in potency.
Effect:
Increases skill reduction by 7%
Increases resist reduction by 5%
Enhance: Thorny Trap
Rank (0 / 5)
Ranger
1 point(s)
Hastens the reuse and casting speed of Thorny Trap.
Effect:
Improves reuse speed by 8 seconds
Improves casting speed by 0.4 seconds
Enhance: Killing Instinct
Rank (5 / 5)
Ranger
1 point(s)
Increases the duration of Killing Instinct and its upgrades.
Effect:
Increases duration by 15 seconds
Enhance: Hawk Attack
Rank (5 / 5)
Ranger
1 point(s)
Increases the duration of Hawk Attack.
Effect:
Improves reuse speed by 30 seconds
Increases duration by 10 seconds
Enhance: Storm of Arrows
Rank (5 / 5)
Ranger
1 point(s)
Increases the damage and hastens the casting speed of Storm of Arrows and its upgrades.
Effect:
Increases damage by 5%
Improves casting speed by 0.75 seconds
Enhance: Stream of Arrows
Rank (5 / 5)
Ranger
1 point(s)
Improves the recast and casting speed of Stream of Arrows.
Effect:
Reduces recast by 25 seconds
Improves casting speed by 1 seconds
Conservation
Rank (1 / 1)
Expertise
1 point(s)
Conservation doubles the duration of all tradeskilled potions, increases their effectiveness, and increases the number of triggers of all poisons.
Effect:
Increases effectiveness of potions by 20%
Increases trigger count of poisons by 50%
Increases duration of potions by 100%
Hook Arrow
Rank (0 / 1)
Expertise
1 point(s)
Effect:
An arrow attack that summons your target to you. Your next melee attack will critical strike.
Extension
Rank (1 / 1)
Expertise
1 point(s)
Increases the range and hit chance of all ranged attacks.
Effect:
Increases hit chance by 5%
Increases Ranged Weapon Range of caster by 15.0%
Double Arrow
Rank (1 / 1)
Expertise
1 point(s)
Increases your chance to fire with two arrows on every ranged autoattack.
Effect:
Increases PvP Multi Attack Chance of caster by 8.0
Increases Multi Attack Chance of caster by 8.0
Fury of the Archer
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Improves the base damage of Quick Shot found on Archer's Fury and its upgrades.
Effect:
Improves the damage of Quick Shot by 30%.
Flurry of Arrows
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Improves the base damage and critical damage of Stream of Arrows and its upgrades.
Effect:
Improves the base damage and critical damage by 20%.
Lunging Immobilization
Rank (0 / 5)
Sentinel's Fate
1 point(s)
Improves the base damage and reuse time of Immobilizing Lunge and its upgrades.
Effect:
Improves the reuse time by 1 seconds.
Improves the base damage by 7%.
Helpful Winds
Rank (0 / 5)
Sentinel's Fate
1 point(s)
Improves the duration of Nature's Focus on Focus Aim.
Effect:
Improves the duration by 1 seconds.
Cat-Like Reflexes
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Grants the ranger a chance to reduce their threat when attacking with ranged attacks.
Effect:
On a ranged hit this spell may cast Cat-Like Reflexes on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to caster by 110
Opening Volley
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Open Volley has a chance to trigger a temporary buff that improves combat art damage when their target is over 80 percent health.
Effect:
Improves the damage of combat arts by 15% when the target is above 80% health.
Arrow Barrage
Rank (1 / 1)
Sentinel's Fate
2 point(s)
The ranger fires a barrage of arrows into the air, raining down upon the target encounter.
Effect:
Inflicts 10 - 15 piercing damage on target encounter instantly and every 3 seconds
Inflicts 10 - 15 ranged damage on targets in area
If Bow equipped in Ranged
Pet of the Gods
Rank (0 / 5)
General
1 point(s)
Improves the casting speed and bonuses of your deity pet.
Effect:
Improves the casting speed and attribute bonuses of your deity pet by 10%
Bountiful Feast
Rank (0 / 5)
General
1 point(s)
Increases the duration of your food and drink spells.
Effect:
Improves the duration of food and drink by 2.5%
Swift Strides
Rank (0 / 5)
General
1 point(s)
Increases your base run speed while out of combat.
Effect:
Increases speed of caster by 1.0%
Hearty Constitution
Rank (5 / 5)
General
1 point(s)
Increases your character's maximum health.
Effect:
Increases Max Health of caster by 2.5%
Swift Journey
Rank (0 / 5)
General
1 point(s)
Allows you to move faster while on a mount.
Effect:
Increases Ground Mount Speed of caster by 2.0%
Enhanced Mind
Rank (5 / 5)
General
1 point(s)
Increases your character's maximum power
Effect:
Increases Max Power of caster by 2.5%
Focus: Cheap Shot
Rank (0 / 5)
Scout
1 point(s)
Improves the reuse speed of Cheap Shot.
Effect:
Improves the reuse speed of Cheap Shot by 5%
Strengthened Links
Rank (0 / 5)
Scout
1 point(s)
Adds additional physical mitigation to defensive based stances and defensive skill bonus songs.
Effect:
Grants additional mitigation to the scout's defensive based stances and songs.
Enhance: Quick Strike
Rank (5 / 5)
Scout
1 point(s)
Improves the base and critical damage of the scout's core 10 second reuse ability.
Effect:
Improves the base and critical damage of the scout quick attack line by 7.5%
Enhance: Sinister Strike
Rank (0 / 5)
Scout
1 point(s)
Improves the reuse of Sinister Strike.
Effect:
Improves the reuse time of Sinister Strike by 5 seconds
Offensive Prowess
Rank (5 / 5)
Scout
1 point(s)
Improves the skill bonuses of the scout's offensive stances and songs.
Effect:
Improves the skill bonuses of offensive based stances and songs by 25%
Shadow Walker
Rank (0 / 5)
Scout
1 point(s)
Grants the scout additional movement speed while stealthed.
Effect:
Increases stealth or invisible movement speed of caster by 2.5%
Evasive Maneuvers
Rank (1 / 1)
Scout
1 point(s)
The scout is able to trick their opponent by lowering their hate position with their current target.
Effect:
Inflicts 11 - 16 melee damage on target
Decreases threat priority of target by 1 position
Predatory Stamina
Rank (0 / 5)
Predator
1 point(s)
Improves the maximum hitpoints of the predator.
Effect:
Increases Max Health of caster by 1.0%
Insidious Strike
Rank (4 / 5)
Predator
1 point(s)
Improves the base and critical damage of the Sneak Attack and Masked Strike lines.
Effect:
Improves the damage and critical multiplier of the predator's flanking attack by 8%.
Cut Arteries
Rank (5 / 5)
Predator
1 point(s)
Damage of the predator's Gushing Wound and Bloody Reminder line of spells will increase exponentially.
Effect:
Your opponent will progressively bleed faster.
Ignorance is Bliss
Rank (0 / 5)
Predator
1 point(s)
Improves the hate reduction amount of the Ignorant Bliss poisons.
Effect:
Improves the hate reduction amount of Ignorant Bliss by 5%.
Hunter's Accuracy
Rank (0 / 5)
Predator
1 point(s)
Improves the amount of agility granted by the Predator's self buffs.
Effect:
Improves the agility amount granted by 5%.
Critical Mastery
Rank (5 / 5)
Predator
1 point(s)
Improves the critical damage multiplier of all the predator's combat arts.
Effect:
Improves the amount of damage done when a combat art critically attacks by 5%.
Noxious Enfeeblement
Rank (1 / 1)
Predator
1 point(s)
Inflicts a small amount of poison damage that reduces the ability of your target to make a critical strike as well as reducing their critical multiplier.
Effect:
Inflicts 5 - 8 poison damage on target
Decreases Crit Bonus of target by 10.0%
Decreases Crit Chance of target by 10.0
Decreases PvP Crit Bonus of target by 10.0%
Elemental Snipe
Rank (0 / 5)
Ranger
1 point(s)
Improves the Snipe line of debuffs by also debuffing elemental mitigation.
Effect:
Adds an additional elemental mitigation debuff.
Faydark's Protection
Rank (0 / 5)
Ranger
1 point(s)
Faydark's Protection grants the ranger additional innate physical mitigation.
Effect:
Increases Mitigation of caster vs physical damage by 0
Focused Attacks
Rank (0 / 5)
Ranger
1 point(s)
The group portion of the Focus Aim line will gain additional skill bonuses.
Effect:
Improves the bonuses of Nature's Focus by 10%
Leaping Shadows
Rank (5 / 5)
Ranger
1 point(s)
Grants additional damage and improves the critical multiplier of the Ranger's Blade line.
Effect:
Improves the damage and critical multiplier by 12.5%.
Hidden Embers
Rank (5 / 5)
Ranger
1 point(s)
Improves the damage and critical damage multiplier of the Emberstrike line.
Effect:
Improves the damage and critical multiplier by 12.5%.
Arrow Reclamation
Rank (0 / 5)
Ranger
1 point(s)
Allows the ranger to conserve some ammunition. In addition, they will increase the damage of the Arrow Rip line and at max rank the ranger will reclaim an additional arrow.
Effect:
Gives caster a 2.0% chance to not use ammunition on an attack
Improves the damage by 10%.
Ranged Mastery
Rank (1 / 1)
Ranger
2 point(s)
As a master of Archery, the Ranger gains additional damage to all profession based ranged attacks. In addition to the higher damage, they will gain additional damage when they critical with a ranged combat art.
Effect:
Improves the base and critical damage of ranged combat arts by 10%.
Explosive Arrow
Rank (1 / 1)
Ranger
2 point(s)
A large direct damage arrow attack that explodes upon contact enveloping the target in flames which spread to nearby encounter members.
Effect:
Applies Exploding Arrow on termination.
• Inflicts 13 - 19 heat damage on targets in area
Inflicts 20 - 24 heat damage on target
Attribute Prowess
Rank (0 / 10)
Heroic
1 point(s)
Increases all stats except for Stamina.
Effect:
Increases INT, AGI, STR and WIS of caster by 0.6
Ability Aptitude
Rank (10 / 10)
Heroic
1 point(s)
Increases Ability Modifier.
Effect:
Increases Ability Modifier of caster by 103.5
Spirit and Body
Rank (0 / 10)
Heroic
1 point(s)
Increases Maximum Health and Power.
Effect:
Increases Max Power of caster by 0.5%
Increases Max Health of caster by 0.5%
Expertise
Rank (3 / 10)
Heroic
1 point(s)
Increases Potency.
Effect:
Increases Potency of caster by 3.0%
Increases PvP Potency of caster by 3.0%
Critical Genius
Rank (10 / 10)
Heroic
1 point(s)
Increases Crit Bonus.
Effect:
Increases Crit Bonus of caster by 10.0%
Increases PvP Crit Bonus of caster by 10.0%
Lightning Reflexes
Rank (0 / 10)
Heroic
1 point(s)
Increases Ability Reuse Speed.
Effect:
Increases Ability Reuse Speed of caster by 1.0%
Enhance: Predator's Final Trick
Rank (10 / 10)
Heroic
1 point(s)
Increases the amount of Crit Bonus granted by Predator's Final Trick, reduces the reuse timer and slightly increases the duration.
Effect:
Reduces the reuse of Predator's Final Trick by 90 seconds.
Increases the Crit Bonus granted by Predator's Final Trick by 20
Increases the duration of Predator's Final Trick by 4 seconds.
Enhance: Noxious Enfeeblement
Rank (0 / 10)
Heroic
1 point(s)
Increases the effectiveness of the impairment components of Noxious Enfeeblement. The final rank converts Noxious Enfeeblement into a damage over time ability with five ticks of damage.
Effect:
Increases the Crit Chance and Crit Bonus reduction of Noxious Enfeeblement by 1.
Killing Spree
Rank (7 / 10)
Heroic
1 point(s)
Increases the damage of Area of Effect profession combat arts along with the Alternate Advancements Arrow Barrage and Shadow Step.
Effect:
Improves the damage of Area Effect profession combat arts, Arrow Barrage and Shadow Step by 70%.
Dexterous Attacks
Rank (5 / 5)
Heroic
2 point(s)
Certain attacks will inflict their damage twice.
Effect:
Eviscerate and Ranger's Blade will inflict their damage twice.
Ambush and Emberstrike will inflict their damage twice.
Assassinate and Sniper Shot will inflict their damage twice.
Masked Strike and Sneak Attack will inflict their damage twice.
Jugular Slice and Rear Shot will inflict their damage twice.
Exploit Weakness
Rank (0 / 1)
Heroic
2 point(s)
Exploit Weakness grants an innate 5% chance to trigger on any attack that deals direct damage and lasts for 6 seconds. Once Weakness Detected has been applied, the predator can then use Exploit Weakness to inflict massive melee damage. This ability will do only minor damage if used when Weakness is not on the target.
Effect:
Inflicts 2 - 4 melee damage on target
Inflicts 77 - 144 melee damage on target
• If you have spotted a weakness in your enemy's defenses
Fatal Combination
Rank (0 / 1)
Heroic
2 point(s)
Fatal Combination triggers when the predator uses a ranged combat art and a melee combat art close together. It inflicts additional damage on the target.
Effect:
When a combat art is used this spell will cast Fatal Combination on target of combat art.
• This effect can only trigger after a ranged and a melee combat art have been used in the previous 5 seconds.
• Inflicts 82 - 246 poison damage on target
• This effect can only trigger once every 20 seconds.
Perfect Evasion
Rank (0 / 1)
Heroic
2 point(s)
Perfect Evasion triggers when Evade is used and grants the predator a short term immunity to Area of Effect abilities and a drastic increase to their ability to riposte attacks.
Effect:
Grants the predator a high chance to riposte attacks and immunity to Area of Effect abilities for a short duration after using Evade.
Arrow Followup
Rank (0 / 3)
Prestige
1 point(s)
Quick Shot and Makeshift Arrow will fire a second shot when triggered.
Effect:
Quick Shot and Makeshift Arrow apply a second hit that deals 15% of the initial damage.
Arrow Rain
Rank (0 / 3)
Prestige
1 point(s)
The ranger's direct damage area of effect attacks will inflict additional damage. This ability only applies to profession abilities.
Effect:
Direct Damage Area of Effect attacks gain a second hit that deals 21% of their base damage.
Paralytic Venom
Rank (0 / 3)
Prestige
1 point(s)
Coats the scouts weapons with a paralytic agent, reducing the target's potency.
Effect:
On any combat or spell hit this spell may cast Paralytic Venom on target of attack. Lasts for 10.0 seconds. Triggers about 1.0 times per minute.
• Decreases Potency of target by 3.0%
• Decreases PvP Potency of target by 3.0%
• This effect can be stacked by multiple casters.
Advance Scout
Rank (0 / 3)
Prestige
1 point(s)
The scout informs allies of the enemy's weaknesses, increasing the group's chance to strike multiple times.
Effect:
On any combat or spell hit this spell may cast Scouted Target on caster. Lasts for 10.0 seconds. Triggers about 1.0 times per minute.
• Caster has a 3.0% chance of having one of their spell weapons' autoattack strike the target multiple times.
• Caster has a 3.0% chance of having one of their weapons' autoattack strike the target multiple times.
• This effect can be stacked by multiple casters.
Wreak Havoc
Rank (0 / 1)
Prestige
1 point(s)
A replacement ability for Coverage. The ranger can execute stealth attacks while out of stealth. All stealth attacks executed will have their damage increased. Additionally, the ranger does not use ammo, cannot be interrupted and can use their abilities while moving.
Effect:
Increases damage of your next stealth attacks by 32%
No ammo will be consumed
The ranger can use stealth strikes when not in stealth.
Prevents the ranger from being interrupted and allows them to execute abilities while moving
Hidden Assault
Rank (0 / 1)
Prestige
1 point(s)
A replacement for Hidden Shot, this deadly ranged stealth attack deals high damage to the target encounter. Rangers must be in stealth and have a bow equipped to perform this combat art.
Effect:
Inflicts 27 - 45 ranged damage on targets in area
I need to be stealthed!
Requires bow
Unleash Chaos
Rank (0 / 2)
Prestige
1 point(s)
Wreak Havoc has a chance to finish the reuse of Sniper Shot.
Effect:
Wreak Havoc has a 10% chance to clear the reuse of Sniper Shot.
Ranger's Assault
Rank (0 / 2)
Prestige
1 point(s)
Explosive Arrow has a chance to finish the reuse of Arrow Barrage.
Effect:
Explosive Arrow has a 25% chance to clear the reuse of Arrow Barrage.
Sharpshooter
Rank (0 / 1)
Prestige Expertise
1 point(s)
The ranger gains additional Crit Bonus from attack speed.
Effect:
For every 20 points of Attack Speed, the caster gains 1% Crit Bonus.
Bombardier
Rank (0 / 1)
Prestige Expertise
1 point(s)
The ranger gains additional potency from Multi-Attack.
Effect:
For every 30 points of Multi-Attack Chance, the caster gains 1% Potency.
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Azaria
90 Ranger
AAs: 282 / 300 |
Alternate Advancements |
0
0
0
0
0
0
0
0
0
Tradeskill Advancements: 0/40
1
4
10
0
0
5
8
4
0
0
4
10
10
0
0
10
1
1
0
0
0
8
8
0
0
0
2
Predator Advancements: 90/100
5
5
0
5
0
0
5
5
5
0
2
5
0
5
5
0
0
5
5
5
5
1
0
1
1
5
5
0
0
5
5
1
Ranger Advancements: 92/100
0
0
0
5
0
5
0
0
5
0
5
0
1
0
4
5
0
0
5
1
0
0
0
5
5
0
1
1
Shadows Advancements: 50/70
0
10
0
3
10
0
10
0
7
5
0
0
0
Heroic Advancements: 50/50
0
0
0
0
0
0
0
0
0
0
Prestige Advancements: 0/10 (0 earned for being level 90)
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