Ample Harvest
Rank (0 / 5)
Crafting Expertise
1 point(s)
Grants you a chance to harvest a second time. Additionally, you move faster while on a mount.
Effect:
Increases Ground Mount Speed of caster by 2.0%
Caster will harvest a second time on 3.0% of harvests.
Swift Creation
Rank (0 / 5)
Crafting Expertise
1 point(s)
Improves the rate at which you gain progress while crafting. Additionally, your run speed is increased when not in combat.
Effect:
Increases speed of caster by 1.0%
Increases the amount of progress gained by 2.0%.
High Quality Materials
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using the best materials increases the percentage of durability gained while crafting. Additionally, the duration of food and drinks is improved.
Effect:
Improves the duration of food and drink by 2.5%
Increases the durability gain by 2.0%.
Rapid Manufacturing
Rank (0 / 5)
Crafting Expertise
1 point(s)
Improves the rate at which you gain progress while crafting. Additionally, your run speed is increased when not in combat.
Effect:
Increases progress by 2.0
Resilient Materials
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using the most resilient materials increases the amount of durability gained while crafting.
Effect:
Increases the amount of durability gained by 2.0.
Effective Method
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using an effective method of crafting improves your success chance.
Effect:
Increases success chance by 2.0%
Advantageous Practice
Rank (0 / 5)
Crafting Expertise
1 point(s)
Using a tried and true method of practice your chance of critical success increases.
Effect:
Increases critical success chance by 2.0%
Trim Reaver
Rank (0 / 5)
Crafting Expertise
1 point(s)
By neatly harvesting you increase your chances of finding rare items.
Effect:
Increases rare harvest chance by 0.2%
Conservation of Mass
Rank (0 / 5)
Crafting Expertise
1 point(s)
Your ability to create items transcends accepted laws of nature, and you can sometimes create items without using the materials used in creating them.
Effect:
When completing a pristine crafted item. this spell has a 1% chance to cast Conservation of Mass on target. Lasts for 1.0 second.
No components are consumed to create this item.
Bounty
Rank (1 / 10)
Starter
1 point(s)
The Predator receives a bounty for killing the targeted enemy, as long as they are more challenging than a green difficulty opponent. This ability also grants 4 agility and stamina passively per rank.
Effect:
On death this spell will cast Collect Bounty on target.
Steals an item from target with 100% success.
Grants a total of 1 trigger of the spell.
Bladed Opening
Rank (8 / 10)
Strength
1 point(s)
A melee attack that deals additional damage if the target is above 80% health.
Effect:
Inflicts 6 - 10 slashing damage on target
If at 80% Health or greater
Inflicts 4 - 6 melee damage on target
Point Blank Shot
Rank (8 / 10)
Agility
1 point(s)
A short-ranged bow attack that knocks down the target on a successful hit.
Effect:
Inflicts 5 - 8 ranged damage on target
Applies Knockdown. Lasts for 3.0 seconds.
Stuns target
Blurs vision of target
Throws target back
Does not affect Epic targets
If Bow equipped in Ranged
Spinning Spear
Rank (4 / 10)
Stamina
1 point(s)
A melee attack that strikes all enemies surrounding the Hunter.
Effect:
Inflicts 3 - 5 melee damage on targets in area
Placating Strike
Rank (0 / 10)
Wisdom
1 point(s)
A melee attack that deals little damage, but lowers your target's hatred towards you.
Effect:
Decreases Threat to target by 29
Inflicts 2 - 4 melee damage on target
Poison Combination
Rank (0 / 10)
Intelligence
1 point(s)
A melee attack that can only be used on a poisoned target. It severely reduces the target's poison resistance for a short duration.
Effect:
Inflicts 2 - 3 melee damage on target
Increases Mitigation of target vs noxious damage by 0
Your target must be poisoned to use this ability!
Intercepting Blades
Rank (4 / 10)
Strength
1 point(s)
Increases the Blademaster's parry skill.
Effect:
Increases Parry of caster by 0.0
Fitness
Rank (4 / 10)
Agility
1 point(s)
Increases the Archer's movement speed.
Effect:
Increases speed of caster by 5.0%
Increases in-combat movement speed of caster by 5.0%
Conditioning
Rank (10 / 10)
Stamina
1 point(s)
Increase the Hunter's maximum health.
Effect:
Increases Max Health of caster by 15.0%
Prowler's Cunning
Rank (0 / 10)
Wisdom
1 point(s)
Increases the Prowler's defense skill.
Effect:
Increases Defense of caster by 0.0
Neurotoxic Coating
Rank (0 / 10)
Intelligence
1 point(s)
Applies a toxic coating on the Nightshade's armor. Anyone striking the Nightshade in combat suffers decreases in their combat and casting skills for a short duration.
Effect:
When damaged with a melee weapon this spell will cast Neurotoxin on target's attacker. Lasts for 10.0 seconds.
Decreases Disruption, Subjugation, Focus, Ordination, Ranged and Ministration of target by 0.4
Decreases Crushing, Slashing and Piercing of target by 0.2
Precision of Blades
Rank (10 / 10)
Strength
1 point(s)
Increases the Blademaster's chances at critical melee damage.
Effect:
Increases Crit Chance of caster by 13.9
Weapon Expertise
Rank (10 / 10)
Agility
1 point(s)
Increases the Archer's critical damage.
Effect:
Increases Crit Bonus of caster by 5.0%
Increases PvP Crit Bonus of caster by 5.0%
Surrounding Attacks
Rank (10 / 10)
Stamina
1 point(s)
Grants the Hunter an increased chance at attacking up to 4 enemies surrounding the Hunter with every auto-attack attempt.
Effect:
Caster has a 28.0% chance of having one of their weapons' autoattack affect multiple targets they are facing, who are within range of that weapon.
Obfuscation
Rank (0 / 10)
Wisdom
1 point(s)
The Prowler's Stealth and Stalk abilities have their casting speed and reuse speed improved. Combat art damage on the following attack made from stealth is also improved.
Effect:
Increases damage of the following combat art by 1%
Reduces casting and reuse speed of Stealth and Stalk abilities by 10%
Toxic Expertise
Rank (0 / 10)
Intelligence
1 point(s)
The Nightshade gains additional damage when using crafted poisons.
Effect:
Improves the damage of crafted poisons by 1.6%.
Perfectionist
Rank (1 / 1)
Strength
2 point(s)
The Blademaster's attack-based combat arts that require a reuse time of greater than 2 minutes have their reuse timers reduced and damage increased.
Effect:
Attack-based combat arts on long reuse timers have their reuse times reduced by 50% and damage increased by 15%.
Poise
Rank (1 / 1)
Agility
2 point(s)
Increases the Archer's casting speed on all combat arts.
Effect:
Increases Ability Casting Speed of caster by 35.0%
Impenetrable
Rank (1 / 1)
Stamina
2 point(s)
The Hunter parries all combat attacks for a short duration. While in effect, the Hunter cannot use any other combat arts.
Effect:
Caster will Parry 100.0% of incoming attacks
Prevents AOE (except when direct)
Smoke Bomb
Rank (0 / 1)
Wisdom
2 point(s)
The Prowler creates a smoke cloud, damaging and interrupting enemies. Hate towards the Prowler by affected enemies is reduced. When the smoke lifts, the Prowler is placed into stealth.
Effect:
Applies Smoke Stealth. Lasts for 0.1 seconds.
Applies Shroud on termination. Lasts for 36.0 seconds.
Grants stealth to caster
Suspends caster's movement speed enhancements
Interrupts targets in Area of Effect
Decreases threat priority of targets in Area of Effect by 2 positions
Inflicts 17 - 32 poison damage on targets in Area of Effect
Intoxication
Rank (0 / 1)
Intelligence
2 point(s)
The Nightshade applies an extremely intoxicating poison. The next melee attack that lands will cause a victim severe disorientation, causing damage and reducing all of their combat and casting skills.
Effect:
On a hit this spell will cast Noxious Venom on target of attack. Lasts for 48.0 seconds.
Decreases Disruption, Subjugation and Focus of target by 1.2
Inflicts 11 - 18 poison damage on target instantly and every 6 seconds
Blurs vision of target
Decreases Slashing, Piercing, Crushing, Ordination and Ministration of target by 1.2
Grants a total of 1 trigger of the spell.
Vicious Stabbing
Rank (8 / 8)
Sentinel's Fate Attributes
1 point(s)
Improves the base melee damage multiplier of the predator.
Effect:
Improves base auto attack multiplier by 0.240
Hastened Reusability
Rank (8 / 8)
Sentinel's Fate Attributes
1 point(s)
Improves the reuse speed of the predator's combat arts.
Effect:
Increases Ability Reuse Speed of caster by 10.0%
Stealthy Avoidance
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Coming out of Stalk, this fools the enemy for a short duration allowing you to greatly reduce incoming damage for a short duration.
Effect:
Grants a temporary reduction to the next damaging attack.
Bewilderment
Rank (5 / 8)
Sentinel's Fate Attributes
1 point(s)
Coming out of a shroud effect will temporarily confuse any adversaries allowing you a greater chance to strike your target.
Effect:
Temporarily improves the predator's chance to hit their target following a successful Masked Strike or Sneak Attack.
Potent Toxins
Rank (0 / 8)
Sentinel's Fate Attributes
1 point(s)
Improves the potency of Intoxication.
Effect:
Reduces the duration and improves the damage of Intoxication by 6.25%.
Improves the reuse speed of Intoxication by 12.5%.
Predator's Final Trick
Rank (2 / 2)
Sentinel's Fate Attributes
2 point(s)
The predator fools the surrounding enemies into thinking they are someone else, allowing them to temporarily bypass the stealth requirements of their abilities. No longer hiding behind a shroud of stealth, the predator gains increased Crit Bonus for the duration.
Effect:
Bypasses the Stealth requirement on the Predator's abilities.
Increases PvP Crit Bonus of caster by 40.0%
Increases Crit Bonus of caster by 40.0%
Enhance: Quick Strike
Rank (5 / 5)
Assassin
1 point(s)
Increases the damage overtime component of Quick Strike and its upgrades.
Effect:
Increases overtime damage by 35%
Enhance: Cheap Shot
Rank (0 / 5)
Assassin
1 point(s)
Increases the duration of Cheap Shot.
Effect:
Increases duration by 0.2 seconds
Enhance: Sprint
Rank (0 / 5)
Assassin
1 point(s)
This ability increases the movement speed and reduces the initial power cost of Sprint.
Effect:
Increases sprint movement speed by 5%
Reduces initial power cost by 10%
Enhance: Caltrops
Rank (5 / 5)
Assassin
1 point(s)
Opponents hit by your Caltrops line of arts have their noxious resistance reduced even further.
Effect:
Increases noxious resist reduction by 30%
Enhance: Gushing Wound
Rank (5 / 5)
Assassin
1 point(s)
Increases the damage overtime component of Gushing Wound and its upgrades.
Effect:
Increases overtime damage by 20%
Enhance: Jugular Slice
Rank (0 / 5)
Assassin
1 point(s)
Increases the duration of Jugular Slice and its upgrades.
Effect:
Increases stifle duration by 1 seconds
Enhance: Torture
Rank (5 / 5)
Assassin
1 point(s)
Improves the mitigation reduction and hastens the reuse speed of Torture.
Effect:
Improves reuse speed by 10 seconds
Improves the mitigation reduction by 25%
Enhance: Hemotoxin Poison
Rank (5 / 5)
Assassin
1 point(s)
Hastens the effects of your Hemotoxin poisons, causing their damage to occur faster.
Effect:
Reduces duration by 10 seconds
Enhance: Ignorant Bliss Poison
Rank (0 / 5)
Assassin
1 point(s)
Your Ignorant Bliss poisons become more effective at reducing hate toward you.
Effect:
Increases hate reduction by 10%
Enhance: Death Mark
Rank (5 / 5)
Assassin
1 point(s)
Increases the trigger chance of Death Mark and its upgrades.
Effect:
Increases trigger chance by 5%
Enhance: Impale
Rank (5 / 5)
Assassin
1 point(s)
Increases the damage overtime component of Impale and its upgrades.
Effect:
Increases overtime damage by 30%
Enhance: Paralyzing Strike
Rank (0 / 5)
Assassin
1 point(s)
Increases the duration of Paralyzing Strike and its upgrades.
Effect:
Increases the duration by 1.5 seconds
Enhance: Cunning Defense
Rank (0 / 5)
Assassin
1 point(s)
Reduces the penalties and increases the bonuses of Cunning Defense and its upgrades.
Effect:
Increases bonuses by 4%
Reduces penalties by 20%
Enhance: Honed Reflexes
Rank (5 / 5)
Assassin
1 point(s)
Increases the attack speed bonus of Honed Reflexes.
Effect:
Increases attack speed by an additional 15
Enhance: Attribute Poison
Rank (5 / 5)
Assassin
1 point(s)
Poisons that affect an opponent's attributes become more potent.
Effect:
Increases attribute reduction by 40%
Enhance: Stealth Assault
Rank (5 / 5)
Assassin
1 point(s)
Increases the damage overtime component of Stealth Assault and its upgrades.
Effect:
Increases overtime damage by 25%
Enhance: Sinister Strike
Rank (5 / 5)
Assassin
1 point(s)
Improves the critical damage and reuse speed of Sinister Strike.
Effect:
Improves reuse speed by 40 seconds
Improves the Crit Bonus by 15%
Enhance: Crippling Strike
Rank (5 / 5)
Assassin
1 point(s)
Improves the defense reduction of Crippling Strike and its upgrades.
Effect:
Improves defense reduction by 20%
Enhance: Exacting
Rank (5 / 5)
Assassin
1 point(s)
Improves the reuse speed of Exacting. Additionally, all abilities affected by Exacting will gain critical damage while Exacting is active.
Effect:
All affected combat arts gain 5% Crit Bonus when Exacting is active
Improves reuse speed by 40 seconds
Enhance: Deadly Focus
Rank (5 / 5)
Assassin
1 point(s)
Improves the damage per second bonus and duration of Deadly Focus and its upgrades.
Effect:
Increases the damage per second effect by an additional 15 points. Increases duration by 15 seconds.
Enhance: Apply Poison
Rank (5 / 5)
Assassin
1 point(s)
Poisons Applied to another's weapon are deadlier and take effect more frequently.
Effect:
Increases trigger chance by 7.5%
Increases damage of Assassin's Hemotoxin by 15%
Excessive Bleeding
Rank (1 / 1)
Expertise
1 point(s)
For each Bleeding ability active on your opponent, their maximum health is reduced.
Effect:
Reduces maximum health by 2% for each Bleeding ability active on a target
Repeated Stabbing
Rank (1 / 1)
Expertise
1 point(s)
Halves the recovery time after using any combat art, allowing the Assassin to chain combat arts faster than before.
Effect:
Reduces the recovery time of combat arts by 100%
Getaway
Rank (0 / 1)
Expertise
1 point(s)
Instant stealth that can be used in combat that will also prevent the assassin from indirect area effects. When the stealth expires, the assassin's movement speed is increased for a short duration.
Effect:
Grants stealth to caster
Suspends caster's movement speed enhancements
Applies Getaway Speed on termination. Lasts for 10.0 seconds.
Increases in-combat movement speed of caster by 50.0%
Prevents AOE (except when direct)
Dispelled when target takes damage
Frontload
Rank (1 / 1)
Expertise
1 point(s)
Trigger chances are doubled on all of your abilities that you maintain (including poisons) and all trigger chances on your equipment. Crafted poison types of all varieties that are triggered while Frontload is in effect cause additional poison damage.
Effect:
Doubles all trigger percentages
Any crafted poison types that are triggered deal additional poison damage.
Swiping Blades
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Improves the trigger chance of Whirling Blades and its upgrades. This also increases the damage inflicted by Swipe.
Effect:
Increases the damage of Swipe by 25%.
Increases the base trigger percent by an additional 10%.
One Foot in the Grave
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Improves the reuse speed and damage of Death Blow and its upgrades.
Effect:
Reduces the reuse time by 15 seconds.
Improves the damage by 15%
Impaling Stab
Rank (5 / 5)
Sentinel's Fate
1 point(s)
Increases the initial damage of Impale while also reducing the duration making the damage updates occur faster.
Effect:
Reduces the duration by 10 seconds.
Improves the base damage of impale by 20%
Crippling Strength
Rank (0 / 5)
Sentinel's Fate
1 point(s)
Adds an additional strength reduction component to Crippling Strike and its upgrades.
Effect:
Adds an additional strength reduction component.
Draining Mark
Rank (0 / 5)
Sentinel's Fate
1 point(s)
When Death Mark triggers, the assassin's group will also receive a small heal in return.
Effect:
Adds a group heal component to Agonizing Pain.
Killing Fury
Rank (5 / 5)
Sentinel's Fate
1 point(s)
When the assassin strikes a hit to an enemy that is lower than 30% health, they have a chance to trigger a short duration improvement to combat art damage and additional bonus to critical attacks.
Effect:
Improves the damage of any attack by 15% when the target is below 30% health.
Shadow Step
Rank (1 / 1)
Sentinel's Fate
2 point(s)
The assassin strikes with a deadly poison, moving quickly to their target if they are outside of 10 meters.
Effect:
If the assassin is over 10 meters away, they teleport to the target.
Inflicts 51 - 96 poison damage on target
Pet of the Gods
Rank (5 / 5)
General
1 point(s)
Improves the casting speed and bonuses of your deity pet.
Effect:
Improves the casting speed and attribute bonuses of your deity pet by 50%
Bountiful Feast
Rank (5 / 5)
General
1 point(s)
Increases the duration of your food and drink spells.
Effect:
Improves the duration of food and drink by 12.5%
Swift Strides
Rank (0 / 5)
General
1 point(s)
Increases your base run speed while out of combat.
Effect:
Increases speed of caster by 1.0%
Hearty Constitution
Rank (0 / 5)
General
1 point(s)
Increases your character's maximum health.
Effect:
Increases Max Health of caster by 0.5%
Swift Journey
Rank (0 / 5)
General
1 point(s)
Allows you to move faster while on a mount.
Effect:
Increases Ground Mount Speed of caster by 2.0%
Enhanced Mind
Rank (0 / 5)
General
1 point(s)
Increases your character's maximum power
Effect:
Increases Max Power of caster by 0.5%
Focus: Cheap Shot
Rank (0 / 5)
Scout
1 point(s)
Improves the reuse speed of Cheap Shot.
Effect:
Improves the reuse speed of Cheap Shot by 5%
Strengthened Links
Rank (0 / 5)
Scout
1 point(s)
Adds additional physical mitigation to defensive based stances and defensive skill bonus songs.
Effect:
Grants additional mitigation to the scout's defensive based stances and songs.
Enhance: Quick Strike
Rank (5 / 5)
Scout
1 point(s)
Improves the base and critical damage of the scout's core 10 second reuse ability.
Effect:
Improves the base and critical damage of the scout quick attack line by 7.5%
Enhance: Sinister Strike
Rank (0 / 5)
Scout
1 point(s)
Improves the reuse of Sinister Strike.
Effect:
Improves the reuse time of Sinister Strike by 5 seconds
Offensive Prowess
Rank (5 / 5)
Scout
1 point(s)
Improves the skill bonuses of the scout's offensive stances and songs.
Effect:
Improves the skill bonuses of offensive based stances and songs by 25%
Shadow Walker
Rank (0 / 5)
Scout
1 point(s)
Grants the scout additional movement speed while stealthed.
Effect:
Increases stealth or invisible movement speed of caster by 2.5%
Evasive Maneuvers
Rank (1 / 1)
Scout
1 point(s)
The scout is able to trick their opponent by lowering their hate position with their current target.
Effect:
Inflicts 11 - 16 melee damage on target
Decreases threat priority of target by 1 position
Predatory Stamina
Rank (0 / 5)
Predator
1 point(s)
Improves the maximum hitpoints of the predator.
Effect:
Increases Max Health of caster by 1.0%
Insidious Strike
Rank (5 / 5)
Predator
1 point(s)
Improves the base and critical damage of the Sneak Attack and Masked Strike lines.
Effect:
Improves the damage and critical multiplier of the predator's flanking attack by 10%.
Cut Arteries
Rank (5 / 5)
Predator
1 point(s)
Damage of the predator's Gushing Wound and Bloody Reminder line of spells will increase exponentially.
Effect:
Your opponent will progressively bleed faster.
Ignorance is Bliss
Rank (0 / 5)
Predator
1 point(s)
Improves the hate reduction amount of the Ignorant Bliss poisons.
Effect:
Improves the hate reduction amount of Ignorant Bliss by 5%.
Hunter's Accuracy
Rank (4 / 5)
Predator
1 point(s)
Improves the amount of agility granted by the Predator's self buffs.
Effect:
Improves the agility amount granted by 20%.
Critical Mastery
Rank (5 / 5)
Predator
1 point(s)
Improves the critical damage multiplier of all the predator's combat arts.
Effect:
Improves the amount of damage done when a combat art critically attacks by 5%.
Noxious Enfeeblement
Rank (1 / 1)
Predator
1 point(s)
Inflicts a small amount of poison damage that reduces the ability of your target to make a critical strike as well as reducing their critical multiplier.
Effect:
Inflicts 5 - 8 poison damage on target
Decreases Crit Bonus of target by 10.0%
Decreases Crit Chance of target by 10.0
Decreases PvP Crit Bonus of target by 10.0%
Tendon Slice
Rank (5 / 5)
Assassin
1 point(s)
Adds additional offensive debuffing to the Torture line.
Effect:
Adds additional offensive skill debuffs
Bob and Weave
Rank (0 / 5)
Assassin
1 point(s)
Grants the assassin an additional chance to dodge attacks
Effect:
Caster will Dodge 1.0% of incoming attacks
Killing Blow
Rank (5 / 5)
Assassin
1 point(s)
Grants the assassin an innate chance to outright kill enemies who are low on health. The amount of health left to strike a killing blow depends on the difficulty of the creature and varies from 2 to 10 percent of its health.
Effect:
On a melee hit this spell has a 25% chance to cast Killing Blow on target of attack.
Inflicts 68 - 114 piercing damage on target
Mark of the Assassin
Rank (5 / 5)
Assassin
1 point(s)
Improves the damage of the Death Mark line and adds additional critical damage.
Effect:
Improves the base and critical damage amount by 12.5%.
Improves the trigger count by 3.
Crippling Strike
Rank (5 / 5)
Assassin
1 point(s)
Improves the damage of the Crippling Strike line and adds additional critical damage.
Effect:
Improves the damage and critical amount by 15%.
Poison Mastery
Rank (5 / 5)
Assassin
1 point(s)
Improves the base damage of poisons.
Effect:
Improves the base damage of poisons by 15%
Stealth Mastery
Rank (1 / 1)
Assassin
2 point(s)
Improves the damage of all stealth based attacks by 10 percent and adds additional critical damage.
Effect:
Improves the damage of Fatal Followup by 10%.
Improves the damage and critical multipliers of all the assassin's stealth skills by 10%.
Touch of the Nightshade
Rank (1 / 1)
Assassin
2 point(s)
A large poison based attack from the side or behind the target which also heals the assassin.
Effect:
Heals caster for 14 - 20
Inflicts 20 - 30 poison damage on target
Must be flanking or behind
Attribute Prowess
Rank (0 / 10)
Heroic
1 point(s)
Increases all stats except for Stamina.
Effect:
Increases INT, AGI, STR and WIS of caster by 0.6
Ability Aptitude
Rank (10 / 10)
Heroic
1 point(s)
Increases Ability Modifier.
Effect:
Increases Ability Modifier of caster by 103.5
Spirit and Body
Rank (0 / 10)
Heroic
1 point(s)
Increases Maximum Health and Power.
Effect:
Increases Max Power of caster by 0.5%
Increases Max Health of caster by 0.5%
Expertise
Rank (10 / 10)
Heroic
1 point(s)
Increases Potency.
Effect:
Increases Potency of caster by 10.0%
Increases PvP Potency of caster by 10.0%
Critical Genius
Rank (8 / 10)
Heroic
1 point(s)
Increases Crit Bonus.
Effect:
Increases Crit Bonus of caster by 8.0%
Increases PvP Crit Bonus of caster by 8.0%
Lightning Reflexes
Rank (0 / 10)
Heroic
1 point(s)
Increases Ability Reuse Speed.
Effect:
Increases Ability Reuse Speed of caster by 1.0%
Enhance: Predator's Final Trick
Rank (0 / 10)
Heroic
1 point(s)
Increases the amount of Crit Bonus granted by Predator's Final Trick, reduces the reuse timer and slightly increases the duration.
Effect:
Reduces the reuse of Predator's Final Trick by 9 seconds.
Increases the Crit Bonus granted by Predator's Final Trick by 2
Increases the duration of Predator's Final Trick by 0.4 seconds.
Enhance: Noxious Enfeeblement
Rank (0 / 10)
Heroic
1 point(s)
Increases the effectiveness of the impairment components of Noxious Enfeeblement. The final rank converts Noxious Enfeeblement into a damage over time ability with five ticks of damage.
Effect:
Increases the Crit Chance and Crit Bonus reduction of Noxious Enfeeblement by 1.
Killing Spree
Rank (10 / 10)
Heroic
1 point(s)
Increases the damage of Area of Effect profession combat arts along with the Alternate Advancements Arrow Barrage and Shadow Step.
Effect:
Improves the damage of Area Effect profession combat arts, Arrow Barrage and Shadow Step by 100%.
Dexterous Attacks
Rank (5 / 5)
Heroic
2 point(s)
Certain attacks will inflict their damage twice.
Effect:
Eviscerate and Ranger's Blade will inflict their damage twice.
Ambush and Emberstrike will inflict their damage twice.
Assassinate and Sniper Shot will inflict their damage twice.
Masked Strike and Sneak Attack will inflict their damage twice.
Jugular Slice and Rear Shot will inflict their damage twice.
Exploit Weakness
Rank (1 / 1)
Heroic
2 point(s)
Exploit Weakness grants an innate 5% chance to trigger on any attack that deals direct damage and lasts for 6 seconds. Once Weakness Detected has been applied, the predator can then use Exploit Weakness to inflict massive melee damage. This ability will do only minor damage if used when Weakness is not on the target.
Effect:
Inflicts 2 - 4 melee damage on target
Inflicts 77 - 144 melee damage on target
If you have spotted a weakness in your enemy's defenses
Fatal Combination
Rank (0 / 1)
Heroic
2 point(s)
Fatal Combination triggers when the predator uses a ranged combat art and a melee combat art close together. It inflicts additional damage on the target.
Effect:
When a combat art is used this spell will cast Fatal Combination on target of combat art.
This effect can only trigger after a ranged and a melee combat art have been used in the previous 5 seconds.
Inflicts 82 - 246 poison damage on target
This effect can only trigger once every 20 seconds.
Perfect Evasion
Rank (0 / 1)
Heroic
2 point(s)
Perfect Evasion triggers when Evade is used and grants the predator a short term immunity to Area of Effect abilities and a drastic increase to their ability to riposte attacks.
Effect:
Grants the predator a high chance to riposte attacks and immunity to Area of Effect abilities for a short duration after using Evade.
Final Blow
Rank (0 / 3)
Prestige
1 point(s)
Increases the effectiveness of Fatal Followup.
Effect:
Improves the damage that stealth attacks contribute to Fatal Followup by 30%.
Bloodsoaked Frenzy
Rank (0 / 3)
Prestige
1 point(s)
Effect:
On any combat or spell hit this spell may cast Bloodsoaked Frenzy on target of attack. Triggers about 4.0 times per minute.
Inflicts 18 - 30 piercing damage on target
The target must be bleeding for this effect to trigger.
Paralytic Venom
Rank (0 / 3)
Prestige
1 point(s)
Coats the scouts weapons with a paralytic agent, reducing the target's potency.
Effect:
On any combat or spell hit this spell may cast Paralytic Venom on target of attack. Lasts for 10.0 seconds. Triggers about 1.0 times per minute.
Decreases Potency of target by 3.0%
Decreases PvP Potency of target by 3.0%
This effect can be stacked by multiple casters.
Advance Scout
Rank (0 / 3)
Prestige
1 point(s)
The scout informs allies of the enemy's weaknesses, increasing the group's chance to strike multiple times.
Effect:
On any combat or spell hit this spell may cast Scouted Target on caster. Lasts for 10.0 seconds. Triggers about 1.0 times per minute.
Caster has a 3.0% chance of having one of their spell weapons' autoattack strike the target multiple times.
Caster has a 3.0% chance of having one of their weapons' autoattack strike the target multiple times.
This effect can be stacked by multiple casters.
In Plain Sight
Rank (0 / 1)
Prestige
1 point(s)
A replacement for Concealment. Allows the assassin to use stealth attacks when not in stealth and inflict additional damage with each combat art. Additionally, the assassin generates less hate for the duration of the ability.
Effect:
Decreases Hate Gain of caster by 40.0%
When a combat art is used this spell will cast Direct Assault on target of combat art.
Inflicts 11 - 18 piercing damage on target
The assassin can use stealth strikes when not in stealth.
Bleedout
Rank (0 / 1)
Prestige
1 point(s)
A replacement for Gushing Wound. This attack deals high damage up front and causes the target to bleed. If the target is bleeding when this combat art is used, it deals additional damage.
Effect:
Inflicts 7 - 12 melee damage on target
Inflicts 1 - 2 piercing damage on target instantly and every second
Inflicts 4 - 7 piercing damage on target
If target is bleeding.
Murderous Intent
Rank (0 / 2)
Prestige
1 point(s)
In Plain Sight has a chance to finish the cooldown on Assassinate.
Effect:
In Plain Sight has a 10% chance to finish the reuse of Assassinate.
Bloody Assault
Rank (0 / 2)
Prestige
1 point(s)
Quick Strike has a chance to finish the cooldown on Shadow Step. Additionally, Stealth Assault no longer requires stealth.
Effect:
Stealth Assault no longer requires stealth.
Quick Strike has a 10% chance to finish the reuse of Shadow Step.
Fatal Concealer
Rank (0 / 1)
Prestige Expertise
1 point(s)
The assassin gains additional potency from damage per second.
Effect:
For every 20 points of damage per second, the caster gains 1% potency.
Bloody Assassin
Rank (0 / 1)
Prestige Expertise
1 point(s)
The assassin gains additional Crit Bonus from Multi-Attack.
Effect:
For every 30 points of Multi-Attack Chance, the caster gains 1% Crit Bonus.
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Аристорэт
90 Assassin
AAs: 320 / 320 |
Alternate Advancements |
0
0
0
0
0
0
0
0
0
Tradeskill Advancements: 0/40
1
8
8
4
0
0
4
4
10
0
0
10
10
10
0
0
1
1
1
0
0
8
8
0
5
0
2
Predator Advancements: 100/100
5
0
0
5
5
0
5
5
0
5
5
0
0
5
5
5
5
5
5
5
5
1
1
0
1
5
5
5
0
0
5
1
Assassin Advancements: 100/100
5
5
0
0
0
0
0
0
5
0
5
0
1
0
5
5
0
4
5
1
5
0
5
5
5
5
1
1
Shadows Advancements: 70/70
0
10
0
10
8
0
0
0
10
5
1
0
0
Heroic Advancements: 50/50
0
0
0
0
0
0
0
0
0
0
Prestige Advancements: 0/10 (0 earned for being level 90)
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